OZ WORLD


REVIEW Oz Online offers a breath of fresh air in today’s combat-ruled MMORPG landscape. Instead of forcing players to compete against each other, this game promotes community and friendship by concentrating on friendly interactions and social gatherings. Players who decide to participate in the unique system of Oz Personal have a much easier time making friends online, at the same time getting to know some of them in real-life.



The driving force of Oz Online is in fishing. This is how players advance in the game, earning social points and Gold. While the early levels only serve to introduce the players to Oz-style fishing, it can be a thing of art at higher levels. There are skills that enhance various aspects of a player’s fishing prowess, and seeking the best spots for different types of fish easily takes a life of its own. Forming a party with other players also speeds up the process of advancing as a fisher, and finding a willing gamer is never a problem.



There are numerous ways of spending the wealth gained through fishing. Literally thousands of customizable items exist, from clothing, hairstyles, accessories, and many others. Even item combinations are possible to allow for the creation of rare and interesting items. Players may own a house for themselves as well, free to choose from many pieces of furniture and hardware for decoration. No character looks the same; people soon recognize a player by the way she looks alone.



Those interested may opt to post a classified ad in Oz Personal section of the game’s web site. Think of it as a space for players to share a little about who they are, with photos and descriptions. Oz Personal provides our players a foundation from which they can grow strong bonds with one another. There are cases where in-game relationships develop into real-life ones. To help facilitate such couples, Oz Online also allows in-game marriage, complete with presents and honeymoon houses.



This game will prove a nice change of pace for those looking for a space to just relax with friends. All they need to do is, well, populate the game world, and Oz Online will take care of the rest. Many events have been prepared to greet new players, and player-organized contests are also on the horizon. Oz Online is currently offering free lifetime accounts to new players.

AdventureQuest


REVIEW Most of the reviews talk about older versions of AQ. I've played the newer version, and here's my review of it. I think it's an excellent game, because of the simplicity, and the short battles are a plus. You don't get into it, and can play anytime. The graphics are very nice, when compared to other free MMORPGs *coughrunescape*.

The characters look very nice, as do most of the monsters. I don't play with the sound on, because it seems to slow down the game, my computer isn't very good. There are a few small problems with balance, but they are being fixed as the staff goes. It is a funny game as well, I especially like the Frogzard Hunter. It is constantly updated, which is a big plus. There are many classes, which all specialize in different thing, such as the Dragon Slayer gets attacks that work well against dragons, and the Rogue specializes in ranged fighting. Overall, it is a game that is good already, and gets better as it goes. I'd play this over games such as RuneScape and Tibia ANYDAY.

Syrnia


REVIEW Where should I begin? How about the different skills!



Wood-Cutting- As your woodcutting level increases you will cut wood quicker and have access to better hatchets allowing you to also get wood quicker.



Construction- Constructing will allow you to build your own shop, house or boats.
You will need wood and a hammer to build.



Fishing- Fishing will allow you to fish fish which you can eat when it has been cooked.

You will be starting fishing at Lisim with a net.



Cooking- Self Explanitory...



Mining- Currently in the game the only place where you can mine is at Rynir Mines and you are only able to get copper, tin and iron ore. Once you level your mining you will have access to more ores, faster mining speeds and better pickaxes (also increase mining speed).



Smithing- Interlinked with mining, make items out of bars!



Theiving- You can theive other people! Watch out who you theive though, they might get angry...



Fighting- The normal: attack, defense, and strength + HP



It's only been going on for about a week, now trust me you can't just play this game and get mad that your not progressing...You have to give it at least 3-4 day's worth of playing, then you begin to see it's true beauty!



I'd reccomend this game to anyone that liked Runescape Classic!



Thanks,

Tape

Maple Story


REVIEW Graphics 8/10: I loved the 2D style of the game. Also great shading. Allaround great graphics.

Sound 8/10: I found the backround music very nonforgettable. It does get a little annoying tho. Also I liked how each weapon had a different sound when you hit an enemy.

Gameplay 8/10: It's fun! There is nothing more I can say!

Servers 6/10: It sometimes knocks me off for no reason and i can't get back on. Also im tired of one server so it fills up pretty quick

Overall 9/10: Again I like the 2D style. Sign up today!

Additional notes: Lots of weapons, nice people, buddylist, partys, there will be GUilds for Maple Story after Beta Phase(I think)

Maple Story


REVIEW Well, I was pretty much looking for something to do while my friends were out of town for the weekend, when low and behold along comes Maple Story via MMORPG.com. I'd seen it around a number of times, and certain tidbits and such had turned me away, up until now. (The things desperation leads us to, yes?)



Well, about the graphics, since that's what a lot of people seem to care about nowadays. I think it's surprising that Nexon's finally got some decent artists at the helm (feel free to complain if you want, but the last game I saw them do was The Kingdom of the Wind and Dark Ages or what have you, and I was incredibly turned off by it all,) and I'm glad to see cute, colorful sprites at last! I was very pleased with the avatars for the most part, and the monsters are nice, too. I'd rather see a game with beautiful hand drawn sprites than any super-rendered 3D game, though, so I may be a tad bias. They aren't the best 2D sprites ever, mind you, but they're quite pleasing to the eye.



The music is pleasing, and fitting, so no complaints here. Not really much room to comment on it, anyway. Anything else? Let's see...the concept is refreshing! It's basically YS online, and, well, this is good and bad. Which lends itself to the heart of my review, and the beginning of the not so positive bits.



Moving my Magician and Thief around the landscape, I've seen quite a few things and ultimately come to the same realization either way. Levelling up is a gigantic pain in the arse, and frankly, that's all you'll do. There are, supposedly, mini-games, but they are few and far between. To make it clear like chlorine, the pure YS-ness of Maple Story is its biggest annoyance. I love platforming, and I do love YS, but the formula simply doesn't work here because of a few major reasons. Levelling usually either takes place on maps so crowded that you're waiting around for monsters that will be kill stolen anyway, or on maps so full of monsters that you can't effectively kill any of them. The way fighting works, as in YS and lots of single player platformers, is that enemies only need to touch you to do you damage and momentarily halt your movement. This is all fine and good when you're playing some SNES platformer and there're only three enemies on screen, and it only takes one hit to kill each one. However, when you're trying your damndest just to take out one enemy and three others come marching up from behind him, therefor ruining your chance at getting any experience, it can get disheartening after the first ten deaths.



Of course, it could be argued that one needs to hunt more carefully, which I managed to do, as well. Let me first point out the fact that the very idea is a little silly; from the very first snail you kill, ALL the enemies you fight are, respectively, aggro. The earliest levels are already hard enough, without having to run from everything that moves because you just want to kill one thing. Especially Mages in training, who have to basically cross their fingers and find a lone enemy that they can hopefully keep away for 10 minutes so they can take it out with their 1's and 2's without another mob biting them in the arse and ruining the whole thing.



But, yes. I managed to find my little spot and wail on enemies intelligently. Sadly, levelling still seems to take forever, and, well...I won't deny it's likely more involving than most MMORPG's combat systems, but frankly killing things feels pretty unsatisfying most of the time for some reason. I'm sure the game is fun at higher levels, but early on it's really not motivating at all. This could have something to do with the community...



Or lack thereof, frankly. I don't know if the platforming style is simply not conducive of real communiation, or if Maple Story just lacks the facilities for an in-game community, but there really doesn't seem to be one. The beginning characters all quietly KS eachother while the uppers just...go off and do whatever higher level things they do, or sit on the benches in town and mind their own. I suppose it could be said that the gameplay itself encourages people to play by themselve, but there isn't really any telling for me. All I know is that everyone seems to be too busy being competitive to form real communities and friendships, which is part of the biggest reason I got turned off 10 levels into the game; why work up your character if no one cares? I didn't see anyone compliment anyone else during my time, or even talk as if their accomplishments even mattered. Not even parties sitting in town looking for Clerics. If people talked about more than KSing and how gay they were, maybe I could've put up with the gameplay issues I didn't quite like, but I don't really see the amusement in being a level 40 Wizard, still blasting away at giant mushrooms by myself so I can be stronger still. Or, you know, playing a one player platforming RPG with some 50,000 other people coincidentally.




Oh, and I didn't like that you couldn't have your hair changed yet/without spending real world cash. But anyway.




Six or seven out of ten? There are definitely aspects I enjoy, but a lot of the time it just really feels like a helluva lotta work for no real return. I mean, c'mon, if I wanted to play a game without any social interaction, I'd just play something on a console with a driving story or responsive, tight twitch gameplay. There's room for improvement, and I hope it's made. Or, well, somebody else makes it. Either way.

Nativitas


REVIEW Nativitas is a browser-based strategy game, start out in the stone age and raise to other ages.


Gameplay Its pretty addicting, you can fight other factions and build, explore and alot of other things. Hire men to fight (cavemen etc). It could use more units so, but it is in testing 7.6/10


Graphics no graphics, but the layout is nice and easy to read everything. 8/10

Community Not many players yet, its still new. But the creator is nice from what I've seen 8/10

Gunbound


REVIEW My Review of Gunbound




Gameplay: 9/10 I liked it, The controls arnt to hard to get used to put at least 2 days into it you will get the hang of it. The fact that there was different mobiles is fun as well so you could have different shots So they did an all and all job.

Sound: 7/10 The sound is good for the game.. But its not spectacular, it will however entertain you in the game for a while.

Graphics: 9/10 I loved them i have a soft spot for 2d platformers. I just realy seem to enjoy them. But they are not for everyone.

Community: 5/10 I dislike the whole attitude of the game most people in the game are just trying to rip you off. Never trade with any one unless you personaly know them.

Server stability: 8.5/10 Is good it only ever goes down on server checks. So good server stability.

Overall: 8/10 Its good sum people will realy enjoy it other will not but i did. Altho now i am bored of it but thats 2 years later.

Maple story


REVIEW Graphics: 8/10 i like the graphics i havent seend a good 2d platform in a long time. Its quite cartoony and the background is fun to watch.

Sound: 5/10 i didn't realy get much of the sound but from what i head it was nice to to harsh one the ears i gave it a five because im still torn up about it.

Game play: 9/10 I love the game play like i said before i havent played a good 2d platfor im a very long time last one was back on NES infact.

Server stability: 7/10 Um the server stability with me was anoying every hour or so. It would randomly close my game. But other than that i suffered little but no lag.

Over all: 8.5/10 Over all the game is fun and enjoyable i think i will happly play this for a good year. If its free that long..

Ferion


REVIEW Ferion is a great game. It's a turn based strategy game, and once u get the research done, its a great game. There is an option to expand the game even more, which unfortunatly costs money, but at a small fee. And there is a great referal system that they have goin. It helps after a while, it just takes a little at first. but in the end, it pays off. It really is a great game, and i suggest u check it out.

Priston Tale


REVIEW The english version of Priston Tale can be downloaded at eng.pristontale.com.

The Five Pillars


REVIEW This game has managed to keep my attention for quite some time now. It's not a hard concept to grasp, but to actually play it well, is not all that easy.
The game is turn based: meaning you get one turn every 5, 7 or 10 minutes (depending on the server you’re playing). With these turns you can do things like build an army, research and use spells, attack or buy items from the market.

You can put as much or as little time in it as you like. As it takes about 24 hours to get maximum turns, you can play once a day if you’re active. But this is not a requirement.



The nice thing about this game is the community: although the player base is still not large enough, the players that are involved right now are more than happy to welcome and help any new players. This help can be found in the forums and on IRC and you can also join a guild and instead of fight alone, fight and learn with (new) friends.



However, it might be difficult to understand everything right away. First of all, you can read several start-up guides that are available. But sometimes they don’t have all the answers. My advise: don’t give up. Try things yourself, or ask around if you really need help. And if you die, just reincarnate and try again.



+ Community

+ Administrator (listens to player’s comments and tries to improve the game as much as possible)

+ Challenge



- Difficult to get started (ask help if necessary!!)

- Minor bugs that still appear every once in a while

- Small player base



It’s worth checking out.


http://fivepillars.jaggu.org/
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