Posted on: Oct 11, 2006 Views: 147
There are three gametypes you can choose from when you play. Explosive Missions, Infantry Combat and Vehicle Combat.
Posted on: Oct 11, 2006 Views: 295
Basically you start out in the gangster world at a really low rank "Tramp" as you progress through the game your ranks go up and up.
You do a series of different things for example Crimes such as rob a bank and GTA.
You shoot other players for there casinos or just because you have a grudge against them.
If your into mafia games you will love Mafia Legends.
You wont be dissapointed
Posted on: Jan 10, 2006 Views: 125
Posted on: Nov 30, 2005 Views: 273
Posted on: Aug 13, 2005 Views: 153
Sound 6/10 : the sound is pretty moderate since all they got is really this 3 tracks as background music and the gun nouises are not too great and the sword clashes are pretty good really makes sword fights alot more funner and jumping your characters makes nouises when beat to to the ground but sound kinda scratching still pretty good.
Gameplay: 9/10 game play is awesome and that really applys for the sword fights the sword fights arent this button mashers they really take skill like u can jump out of the way or when someone charges you can jump up and get them from top and they addy special abilltys and sweet moves u can do for guns is like matrix u can be on walls walking on walss and flying though the air while dodging bullets really sweet for both of them and the moves u can do it cool like scale walss and jump over them and such really sweet anf easy to do it doesnt take to much skill but this aiming correctly.
Interface 5/10 Its not too great its hard to get on the game all together i mean really hard lots of bugs and errors they have to work out so its hard to get on and alot of bugs but if u can get though that u can really have fun with the game and really easy to get into this aiming is your real challenge on this anyway i hope u have fun and enjoy the game. =)
Posted on: Jun 14, 2005 Views: 296
The driving force of Oz Online is in fishing. This is how players advance in the game, earning social points and Gold. While the early levels only serve to introduce the players to Oz-style fishing, it can be a thing of art at higher levels. There are skills that enhance various aspects of a playerâs fishing prowess, and seeking the best spots for different types of fish easily takes a life of its own. Forming a party with other players also speeds up the process of advancing as a fisher, and finding a willing gamer is never a problem.
There are numerous ways of spending the wealth gained through fishing. Literally thousands of customizable items exist, from clothing, hairstyles, accessories, and many others. Even item combinations are possible to allow for the creation of rare and interesting items. Players may own a house for themselves as well, free to choose from many pieces of furniture and hardware for decoration. No character looks the same; people soon recognize a player by the way she looks alone.
Those interested may opt to post a classified ad in Oz Personal section of the gameâs web site. Think of it as a space for players to share a little about who they are, with photos and descriptions. Oz Personal provides our players a foundation from which they can grow strong bonds with one another. There are cases where in-game relationships develop into real-life ones. To help facilitate such couples, Oz Online also allows in-game marriage, complete with presents and honeymoon houses.
This game will prove a nice change of pace for those looking for a space to just relax with friends. All they need to do is, well, populate the game world, and Oz Online will take care of the rest. Many events have been prepared to greet new players, and player-organized contests are also on the horizon. Oz Online is currently offering free lifetime accounts to new players.
Posted on: May 15, 2005 Views: 101
The characters look very nice, as do most of the monsters. I don't play with the sound on, because it seems to slow down the game, my computer isn't very good. There are a few small problems with balance, but they are being fixed as the staff goes. It is a funny game as well, I especially like the Frogzard Hunter. It is constantly updated, which is a big plus. There are many classes, which all specialize in different thing, such as the Dragon Slayer gets attacks that work well against dragons, and the Rogue specializes in ranged fighting. Overall, it is a game that is good already, and gets better as it goes. I'd play this over games such as RuneScape and Tibia ANYDAY.
Posted on: Apr 25, 2005 Views: 168
Wood-Cutting- As your woodcutting level increases you will cut wood quicker and have access to better hatchets allowing you to also get wood quicker.
Construction- Constructing will allow you to build your own shop, house or boats.
You will need wood and a hammer to build.
Fishing- Fishing will allow you to fish fish which you can eat when it has been cooked.
You will be starting fishing at Lisim with a net.
Cooking- Self Explanitory...
Mining- Currently in the game the only place where you can mine is at Rynir Mines and you are only able to get copper, tin and iron ore. Once you level your mining you will have access to more ores, faster mining speeds and better pickaxes (also increase mining speed).
Smithing- Interlinked with mining, make items out of bars!
Theiving- You can theive other people! Watch out who you theive though, they might get angry...
Fighting- The normal: attack, defense, and strength + HP
It's only been going on for about a week, now trust me you can't just play this game and get mad that your not progressing...You have to give it at least 3-4 day's worth of playing, then you begin to see it's true beauty!
I'd reccomend this game to anyone that liked Runescape Classic!
Posted on: Mar 18, 2005 Views: 391
Sound 8/10: I found the backround music very nonforgettable. It does get a little annoying tho. Also I liked how each weapon had a different sound when you hit an enemy.
Gameplay 8/10: It's fun! There is nothing more I can say!
Servers 6/10: It sometimes knocks me off for no reason and i can't get back on. Also im tired of one server so it fills up pretty quick
Overall 9/10: Again I like the 2D style. Sign up today!
Additional notes: Lots of weapons, nice people, buddylist, partys, there will be GUilds for Maple Story after Beta Phase(I think)
Posted on: Feb 06, 2005 Views: 62
Well, about the graphics, since that's what a lot of people seem to care about nowadays. I think it's surprising that Nexon's finally got some decent artists at the helm (feel free to complain if you want, but the last game I saw them do was The Kingdom of the Wind and Dark Ages or what have you, and I was incredibly turned off by it all,) and I'm glad to see cute, colorful sprites at last! I was very pleased with the avatars for the most part, and the monsters are nice, too. I'd rather see a game with beautiful hand drawn sprites than any super-rendered 3D game, though, so I may be a tad bias. They aren't the best 2D sprites ever, mind you, but they're quite pleasing to the eye.
The music is pleasing, and fitting, so no complaints here. Not really much room to comment on it, anyway. Anything else? Let's see...the concept is refreshing! It's basically YS online, and, well, this is good and bad. Which lends itself to the heart of my review, and the beginning of the not so positive bits.
Moving my Magician and Thief around the landscape, I've seen quite a few things and ultimately come to the same realization either way. Levelling up is a gigantic pain in the arse, and frankly, that's all you'll do. There are, supposedly, mini-games, but they are few and far between. To make it clear like chlorine, the pure YS-ness of Maple Story is its biggest annoyance. I love platforming, and I do love YS, but the formula simply doesn't work here because of a few major reasons. Levelling usually either takes place on maps so crowded that you're waiting around for monsters that will be kill stolen anyway, or on maps so full of monsters that you can't effectively kill any of them. The way fighting works, as in YS and lots of single player platformers, is that enemies only need to touch you to do you damage and momentarily halt your movement. This is all fine and good when you're playing some SNES platformer and there're only three enemies on screen, and it only takes one hit to kill each one. However, when you're trying your damndest just to take out one enemy and three others come marching up from behind him, therefor ruining your chance at getting any experience, it can get disheartening after the first ten deaths.
Of course, it could be argued that one needs to hunt more carefully, which I managed to do, as well. Let me first point out the fact that the very idea is a little silly; from the very first snail you kill, ALL the enemies you fight are, respectively, aggro. The earliest levels are already hard enough, without having to run from everything that moves because you just want to kill one thing. Especially Mages in training, who have to basically cross their fingers and find a lone enemy that they can hopefully keep away for 10 minutes so they can take it out with their 1's and 2's without another mob biting them in the arse and ruining the whole thing.
But, yes. I managed to find my little spot and wail on enemies intelligently. Sadly, levelling still seems to take forever, and, well...I won't deny it's likely more involving than most MMORPG's combat systems, but frankly killing things feels pretty unsatisfying most of the time for some reason. I'm sure the game is fun at higher levels, but early on it's really not motivating at all. This could have something to do with the community...
Or lack thereof, frankly. I don't know if the platforming style is simply not conducive of real communiation, or if Maple Story just lacks the facilities for an in-game community, but there really doesn't seem to be one. The beginning characters all quietly KS eachother while the uppers just...go off and do whatever higher level things they do, or sit on the benches in town and mind their own. I suppose it could be said that the gameplay itself encourages people to play by themselve, but there isn't really any telling for me. All I know is that everyone seems to be too busy being competitive to form real communities and friendships, which is part of the biggest reason I got turned off 10 levels into the game; why work up your character if no one cares? I didn't see anyone compliment anyone else during my time, or even talk as if their accomplishments even mattered. Not even parties sitting in town looking for Clerics. If people talked about more than KSing and how gay they were, maybe I could've put up with the gameplay issues I didn't quite like, but I don't really see the amusement in being a level 40 Wizard, still blasting away at giant mushrooms by myself so I can be stronger still. Or, you know, playing a one player platforming RPG with some 50,000 other people coincidentally.
Oh, and I didn't like that you couldn't have your hair changed yet/without spending real world cash. But anyway.
Six or seven out of ten? There are definitely aspects I enjoy, but a lot of the time it just really feels like a helluva lotta work for no real return. I mean, c'mon, if I wanted to play a game without any social interaction, I'd just play something on a console with a driving story or responsive, tight twitch gameplay. There's room for improvement, and I hope it's made. Or, well, somebody else makes it. Either way.
Posted on: Oct 31, 2004 Views: 72