Scions of Fate Interview: GM Vampire Sleep Schedules
Questions byVincent Haoson,Onrpg writer
Answered byPark Hye Jung, Mgame Dev Team, SoF Senior Game Designer GooL, Mgame USA, PM/GM Manager
Scions of Fate is one of those rare 3DF2P mmos that has survived the transition of an MMO that was once exclusive for a country. The game has steadily earned itself a solid fanbase and has been up to this day running well.
We here on Onrpg were given a chance to look see what's going on behind closed doors in one of the most seriously hilariousF2P mmo out on the market. We got to ask what were the game's roots and even got to talk about the new class and what's in store for the game.
OnRPG: It has been a while since you released the game, how's Scions of Fate faring nowadays?
Park: It's going fine. In fact, we are preparing a whole new system for Scions of Fate that serves a huge step for the game.
GooL: We are mainly concentrated on catching up with the Korean version of Scions of Fate, which is known as Yulgang. Currently, there is about a 3~6 month gap between the Korean version and US version so we are trying to get the right features for our server and include some of the things that the US players really want.
OnRPG: During your operations, what was the biggest problem you faced? How did you solve the problem?
GooL: There were two big issues, one was hacking issues and another was localization. To prevent hacking issues as best as we can we are continuously updating security programs and also redesigning Netgame.com account editing features. Also, we are going to implement a service which, once a hacker is spotted, they will not be able to create another account with fake information. Another big problem we faced during the game operation was localization. Localizing a game is usually performed by publishers by targeting one culture (a country). For example, Japan, China, etc., but the United States does not have a solid visible culture. The United States is pretty much like a smaller version of whole world. So these days, we are just trying to implement fun features that everybody may enjoy. US version is not really only for the US, so we are targeting a global market. Oh, one more! Time differences between the United States and Korea, it makes a GMs sleep schedule like a vampires... *Sigh*
Attack from Behind!
OnRPG: What inspired you go to for a game that's oriental and comic like Scions of Fate?
Park: "Scions of Fate" is based on the actual comic book called "Yul-Hyul-Gang-Ho". It is one of the most popular comic books in Korea. Of course, people always want to be one of the characters from a movie or comic book. Becoming a character in a comic book is certainly an interesting thing.
GooL: I believe there is English version of "Yul-Hyul-Gang-Ho" in US, the name of the comic book was "Ruler of the Land", I only had chance to get to volume 3 though...
OnRPG: Why choose Martial Arts as the main theme of the game? And were the current job classes part of the comic?
Park: Because theme of the comic book was all about martial arts. Of course, we followed the original comic book theme The Blader, Sword, Spear, Archer, and Healer were also part of the comic's plot.
OnRPG: What made you decide to include the Ninja class?
Park: We needed something fast...something more exciting than the previous loose and steady characters. The appearance of a new character helps the variety and energy of the game. By adding a new combat style and attack patterns different than the previous characters, we provide a new style of game play for current users to enjoy as well as lure new users.
OnRPG: What were the things you considered for the Ninja class' abilities and skills?
Park: Specializing on PK system and combat that needs a lot of player control.
GooL: Backstab!! Ugh.
OnRPG: About the factions, what were the things you considered for the two factions?
Park: That is a normal thing that you can see in any other games to bring out the fire of competition. Having two large factions instead of many small ones will reduce the user's confusion and we thought it'd be possible to have a large war. Also, Order and Chaos are the main biggest factions in the comic book.
GooL: Competition between two factions generates tension during battle and inspires players more.
OnRPG: Why include the Order and Chaos faction into the game storyline? Will the two factions be important factors as the game progresses?
Park: The storyline of the comic book is mainly talking about conflicts between Order and Chaos. The basic plot of martial arts in history is also split by Order and Chaos if you look at it in a bigger scale. We wanted to add conflict for extra fun between the two factions. Now, PvP between them is a very important feature to gain honor and step up to the next level of game play.
GooL: We are going to implement more systems regarding the two factions and we hope that will generate more drama and fun within the game.
OnRPG: What were the things you had thought of as you tried to create the House system into the game? Why include house uniforms as part of the Houses' perks?
Park: Well, in game, there is the huge community with your Faction, but players always want a small and friendly community like a family in real life. Therefore, we also had our mind on improving and adding more contents with the House system such as: special house missions, competition between houses, and community support systems.
OnRPG: Among the job classes what is your most favorite? Why?
Park: I'll say Ninja, it was implemented not long ago so for some reason, I have the feeling that we have to keep our eyes on it still.
GooL: Bladers FTW! They carry that huge blade by their side. I am personally a player who only plays mages in MMORPGs, but in Scions of Fate, I like Bladers.
OnRPG: As of the moment, there are 12 types of pets players can get, will you be including more in the future?
Park: Yes, we are going to add more pets and many different functions with the pets in the future, but currently we cannot give out information regarding it.
GooL: I want a dog...
OnRPG: For the pets, what is your most favorite? Why?
Park: Siberian Tiger, it just feels like it's going to protect me when I'm in danger.
GooL: Mouse, I want to step on it and use it as a mount. I want to see the mouse in pain.
OnRPG: What do you think is the game's most appealing feature? Why do you think so?
Park: In Korea, the most appealing part of the game was having it relate to the comic book, but in other versions, since it's not easy to read those comic books, they like the cute characters and awesome skill effects and community of the game.
GooL: Skill effects are definitely awesome, also there are tons of costumes so players can change how they look. I am running a few different games and I can see Scions of Fate players are very friendly and willing to help each other.
OnRPG: What's in store for Scions of Fate in the future?
Park: In the future, we are going to make more costumes with special features included, such as emotes and special effects. Also, new class skills and skills that can be learned by using some items. A Couple System and Marriage System and new type of Authority Clash that all level can enjoy together as well.
GooL: More than 100 costumes for each gender and many different types of items like pet and weapon appearance transform items, and consumable items that will give various advantages.