Old 07-12-2006, 11:53 PM   #1 (permalink)
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Default Job change guide

Ok I've been researching and trying to translate every little bit of info I can find about job changes in Trickster, here's what I know so far.

Up until the first job change classes of the same type have identical skill sets. This means

Bunny = Buffalo

Sheep = Dragon

Fox = Lion

Cat = Raccoon

will only be different in appearance until you hit level 60 and can change jobs after completing a special quest. Then the changes go like this:


Bunny --> Boxer

Buffalo --> Soldier

Sheep --> Minstrel

Dragon --> Taoist

Fox --> Adventurer

Lion --> Inventor

Cat --> Idol

Racoon --> Magician




Once you change jobs your appearance will change and you will have access to some new skills that the other class of your type will NOT get, so choose your starting class wisely... it will matter in the end.

Here's what I know about the second classes, obviously this isn't a complete list of their skills, just a sample =P :


Boxer --> Specialized to fight monsters 1 on 1,

- Dash skill which allows them to charge the enemy from pretty far away

- Uppercut attack which does extremely high damage but has a long cooldown



Soldier --> Unlike the boxer this class is made to fight multiple enemies at once but doesn't have the single target damage of the boxer.

- Sword throw, ranged attack

- Knockdown, chance to stun enemies for 5 seconds when using hard attack(and maybe works with other special attacks too?)



Minstrel --> Has songs which enchance the party and can choose 2 of the 5 elements(fire,water,wind,earth,thunder) to learn spells in. There are restrictions, for example if you choose water then you cannot pick fire also.

- Ale skill, reduces your parties MP use.

- Lightning, spell which jumps from enemy to enemy causing very high damage


Taoist --> Gains Dark magic, and Light magic. Dark is for doing damage, Light is recovery type holy spells.

- Slow spell, greatly reduces movement of all monsters in the area.

- Emergency, powerful (self only?) heal



Adventurer --> An interesting class with alot of different abilities, highly skilled at locating treasures.

- Lucky Day, increases the luck of all party members.

- Find Treasure, detect items buried underground.

- Bomb, throw it on the ground and watch enemies go boom.



Inventor --> A master of guns, with many skills that improve marksmanship.

- Gunstock, bash the enemy for high damage if he manages to get close.

- Powershot, very powerful long distance attack.

- Deadeye, short duration self buff which greatly increases your crit damage.



Idol --> A strong fighter with some really cool skills.

- High Kick, a deadly attack.

- Make-up, disguise yourself as a monster.

- Fan Club, passive skill, the more party members near you, the stronger your defense becomes.


Magician --> A master of cards the magician can fling them at enemies to inflict great damage or even seal monsters within the cards and summon them when he chooses.

- One pair, flings a pair of cards to inflict high damage. Short cooldown.

- Stretch, passive skill which prevents enemies from getting critical hits on you.

- Bodyguard, skill which allows you to protect party members and take some damage for them. Great for protecting friends with low HP.
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Old 07-22-2006, 10:39 PM   #2 (permalink)
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lions FTW but i really like that idol make up skill its awesome change ur self into a monster
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