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#12 (permalink) |
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Detective Kirby
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The most frequent request we have received over the last few months has been to put more PvP back into the game. We want to let you know that this request hasn't gone unheard, and that we've put a lot of research into how we can introduce new PvP mechanisms. The aim is for PvP content that better replaces the old Wilderness, but without reintroducing RWT.
Hopefully, you’re already aware of the imminent Clan Wars release (see the September Behind the Scenes in a couple of weeks for more information), but there are also plans afoot for the most exciting and "old school" PvP update we have ever considered – unique PvP worlds. As many of our long term players know, in the old RuneScape Classic days you could actually fight players just outside the gates of Lumbridge, before the days of duelling and even before the days of the old Wilderness itself. Players could hunt each other down, chasing them away from favourite resource points and generally "owning" large areas of the map. So, in 2008, we will be bringing you special 'PvP worlds', where you can fight other players almost anywhere! In addition to all the usual content you might expect to find in RuneScape, they will also include: * Optional sign-up – choose between PvP danger or stick to ordinary play by simply switching worlds. * High danger with items dropped on death. * High rewards for kills. To avoid any RWT issues the reward for a successful PK will be generated by the game, similar to when you kill a monster at the moment. We're creating generous drop tables based on factors like your levels and the impressiveness of the kill. * These drop tables will include "PvP world specific" items like XP-modifying gear, lvl 70+ equipment and new, glorious, short-term but hard hitting gear. These will once again make PKing a viable source of income. * PvP across 99% of the world, including the old Wilderness. * Attack any player within a certain level of your own. Level range depends on the area, similar to the old Wilderness levels. * ...And all sorts of other twists on interesting content... Just think of the possibilities when you can PK anywhere! Naturally, we also have other PvP-orientated content, like Stealing Creation (a resource control game where skillers and PKers work together, creating equipment and beating up the opposition) and Mobilising Armies (a real-time strategy game where you use your hard made bows, swords, etc. to equip your own armies in 4-player battles). Add all this to a healthy schedule of quests (featuring Arrav and the sequel to Spirit of Summer), holiday events and some unique puzzle content... and the rest of '08 has something for almost everyone. Finally, we'd like to let you in on a little secret – we're currently working on our highest level, longest, most exciting quest ever. Not necessarily for launch in '08 (it's not something we want to rush, after all), it’s already had more development time than the entirety of "Recipe for Disaster"... but you’ll have to wait to find out more. We're adding secret hints and references all the time about this one, so if you need to know more, just look around! Leave no stone unturned....
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Krieger
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#13 (permalink) |
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Link's Dirty Sock
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I expect the new PvP updates to have some good things in it, and some rotten things. The whole concept is sufficient in the ability to stop RWT, but I think Jagex is going overboard with the entire world of RuneScape being PvP allowed in some worlds. Personally, I think it would be cool to have a bunch of level 100's duking it out in Varrock square. I think this will help to return some of the formally known robust economic state to the RuneScape world. (And to those of you who think the Grand Exchange was a bad idea, I strongly disagree. It's just like the Auction House in World of Warcraft! Who wants to stand in or around a bank chanting, for example, "Selling raw lobsters 250 each!!!", over and over again? Yes, the prices of every day items to boot were too low. But the intended concept overall is good.) I am hoping this update will bring back the large percentage of the RuneScape players (mainly those who enjoyed PKing a lot, and pures) that quit after the Wilderness went kaput. Bounty Hunter, I think, wasn't intended to be what it has come. There is no solo fight, really, always the PJers, whereas, formerly, you could have a nice one-on-one fight in front of Edgeville in the Wilderness. And personally, that's how I liked my kills. To shed some light on the 'accidentally going into a PvP world with all of your good items and gold', I think Jagex should add another section to the 'Select World' menu labeled PvP, so you don't get confused with that.
Last edited by vV KING Vv; 09-14-2008 at 03:04 AM. |
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