I feel like adding to the revertible statements in this post, since most of the tips made here can not really be changed much by the standard, the context can be changed to display many different varieties of class, to which you can approach many of the questions asked in your post's.
If you plan on making a company, its shamefully simple, and blunt, you can not say you have a company without first having purchased a copyright and trademark for your name and media. (This does exclude material, and media copyrights when first made)
To answer a deeper main question that was asked, or rather my revised version of it, my own words could state, the reason many game companies will not see to it your view of what a game should be like, or your game idea could very well be the inevitability of your constraint on your idea.
Yes it is your idea, but many legal activities would have to ensue in the process in which if you are to allow them to publish your idea into a game. Along with this in mind the effect of say, EA just willingly allowing the general public to say we want this in a game, is less inappeasable than a surprise.
Though you may think your idea is great, it may be vague, and kind of unformatted for an industry standard. Basically the professionals are more on an elites side than a common grounds.
Simply put, they do not take outside ideas. Most game companies, will act this way.
Now for finding a game developer, to develop your idea, is a bit more parable if your looking for developers to develop your idea, the only problem is...... if you have expectations? You better have the wallet to make it happen! There are always good ideas, but ideas start with the proper foundation.
I really would start developing your game as best you can, and under as little as you can pick off.
You have a..... lets see..... 4 in 80 chance that your game, if presented properly to an agency, or game and media company could very well land you a job, and your team mates a job, or could very well land you a sponsorship.
I always love to use apocalypse online for this kind of example. They work hard on what they do, not only have they been interviewed by massive entertainment, but the owner, nills, is capable of getting a job in the industry as an artist, for his art work on the game.
Their game was constructed in RC. Realm Crafter, which by the way is upgrading to a dx9 engine, in which if your a windows user could spell out a chance for you to engage in a surprisingly open industry of the gaming world. Online mmos.
Its really up to you, how you take what others suggest, and form your own foundation, sometimes allot of this can be easy, but do not forget its never an easy pickle.
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Your mind is only as great as you want it to be.  At the center of every mind, lies the heart of creation.
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