Help - Mesh Animations/Rigging
I'm making a 3d game engine for fun or use later. Right now I have segmented 3d models rendering from .obj files. Segmented models and animation is good and all but it would be nice to figure out how to do mesh animations so we can actually have something nice.
If anyone knows anything about how to do this or where I can get example code please help me out.
My plan is to use the segmented renderer I have now for the bones and maybe attach a weight map to a mesh and have the mesh calculated after all the bones move first according to the mesh points weight map.
This was just an idea but I'm open to all suggestions.
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