Well you may already know this but obj format does not include rig support.
Now on the other hand, depending what you are using (programming language) and what operating system you plan on using it for, windows, macintosh or linux, you will find different formats supportable.
.max (max file for either turbo or 3d studio max, do not know exact origins)
.X (direct x)
.fbx (autodesk)
.MA (maya native)
These are a few formats you could see to allow to be viewed.
FBX is a very, very strong format, although how much of it you can support is a bit hard to find out, .X is a much more game ready format and is supported by a wide variety of game programs.
MA is a maya native file format, it can hold much more complicated data, everything from physics, fluids, etc, but it will only import into maya, if you can get an sdk from autodesk it may be possible to work on an MA format.
Max I think is a comprehensive format to use, if your using irrchlit or whatever, you can use max and .x as well as b3d or aka blitz3d format.
Any way you do it, your going to be required to get these formats preview able like you did with the obj format.
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Last edited by Mustang : 04-20-2008 at 04:02 AM.
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