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Old 04-20-2008, 04:28 AM   #3 (permalink)
Gauge
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Join Date: Aug 2006
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Other than using these file formats and the appropriate readers. Is there anyway to make your own plugin, export text files and code a universal reader yourself.

This is our ultimate goal. To create plugins for maya, max and lightwave to export all needed info in our own file format( essentially an organized text file ) and then just have the engine be able to use it. I mean if they can do it we can do it to right?

Also we are making our own game engine from scratch using SDL, C++, and openGL so far. As far as I know I can compile it in windows and in linux, but I've only ran it in linux thus far. Theoretically this is possible, however, we all know how that goes.
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Last edited by Gauge : 04-20-2008 at 04:32 AM.
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