have fun importing 3 trilion tris and 1 million polies from the subs in zbrush and then having them render in the game's engine. Take the advice the guy from above gave.
zbrush/mudbox was designed for standalone more advanced subdiv modeling, 3ds max/maya allready have these tools build in them.
+ you wont be using subdiv modeling for gaming.
would suggest finding another forum and posting ur ads.
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