heh, we're just trying to tell you that you're making a mistake.
Use Blender, Maya or 3DsM to make the models. Then if you want you can make a high poly version of the model in Zbrush, then go back to the program you made the model in and bake the high poly model into a texture for the low poly model.
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Gamma | OnRPG Troy (40 : 20) | SwiftSteel
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