Quote:
Originally Posted by Eriond
Well if that's what you want, what Ragnarok did was draw the characters in 2D, and used a technique called billboarding to draw them into the 3D world. They draw one image for each side of the characters, and then bind the texture to a square that constantly faces the camera. It's easy to do.
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Nope I'm not talking of a ragnarok style game...
I mean like having a 3d scene thats looks like a drawn anime scene. Because 2D Pictures take too much work and are too undynamic(for changing the perspective of the picture or the rotation of things that are on that picture etc), 3D gives all this, but well it usually doesn't look like 2D, so I asked if theres a way to make it look like 2D
Hm about the possibility thing. I think a lot of things would be possible but maybe aren't made because the big companies stick with Idea's that have proven to be liked and Indie companies maybe don't have enough money/time/whatever to build it
Problem with Cel-Shading is that it mostly keeps the 3D Effect.
Judging from Screenshots, Okami looks pretty nice but somehow it still has too much of 3D... can't really explain :x