Old 09-21-2008, 03:57 PM   #71 (permalink)
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Why you want a Beta Key to join Runes of Magic ?

Well, it seems that this game started the CB 3 weeks ago and if you search the internet you will be amazed about the number of the people that want to play this new mmorpg. But before the open beta will start those bugs must be reported and fixed and this is where the CB comunity must do.
I don't want to give names but this game is very different from other f2p mmorpg and can be compared even with those Pay2play games and i don't want to write down all the amazing things that this game possess but the the most important one is the dual class system because you can build your very own unique character.

I want to join this wonderful young fresh MMORPG called Runes of Magic because i want to test the game first and then enjoy it.
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Old 09-21-2008, 04:13 PM   #72 (permalink)
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Thumbs up R.O.M key

Why do I want to play R.OM?

Well I am absolutely bored out of my mind with F2P games where all you do is go kill x monsters on each quest. It seems that all (nearly) F2P games you wander around the landscape slashing bad guys. I want some dungeons, you know something with depth and atmosphere and this game promises to be just that. Also there is a housing system and whats more you get your house staight away and for FREE,,this looks sooooo cool,,what a superb idea these guys have come up with and to be able to share your house with others like your guild members,,impressive. I love the look of the crafting system which is incorporated well into the game and not just their for fun, it has a point to the game. Also I love testing games as I work from home and have loads of time to play them(lky me) and to be helping these guys in some small way is a nice feeling..
The community to this game is huge and growing every day which is what MMORPGs are all about,,ppl playing and chatting together. The idea of a duel class system which can actually help in game is great and the fact you can switch between them is awesome and means you have to think about your character more and which class is best for which situation. The locations look stunning and the six hundred quests at launch with regular updates just add to my astonishment of R.O.M. To be able to play a game like this for FREE (although I am a little prone to cash shops) is amazing and the vids look great so let ME INNNN PLEEAAASSSSEEEEEE.
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Old 09-21-2008, 04:58 PM   #73 (permalink)
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sorry, i made a mistake and dual posted

Last edited by monte07; 09-21-2008 at 04:59 PM. Reason: already posted
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Old 09-21-2008, 07:28 PM   #74 (permalink)
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Why, that's the question.

I've been playing games since my 13th year, always becoming better myself, and the games too. I've been beta-testing a few MMORPG's so I know what I will like, but when I first saw Runes Of Magic, my belly was just tickling(:P). And I've been looking trough every movie or screenshots, and it seems like I always tried to find this game.
Graphics are super, gameplay well I think it must be great. I've already seen some maps too, and it's just 1 big artwork you can walk onto, and since the development of games online are more and more extended every time, the fun of playing games will stay, at least for me.
I don't have any more long story to tell, I just want to get into this perfect game, so I hope I will come into the closed BETA of RoM.

Cheers.
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Old 09-22-2008, 02:45 AM   #75 (permalink)
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I want to play RoM because, I have been looking for a f2p game for a couple months now, and this game looks amazing. It also has so many features for a f2p, it blows minds away! I also plan on doing a youtube review video on this game! Rating it between 1 and 10. Ten being equal to wow/warhammer and above.

Email=Stephen8811@hotmail.com
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Old 09-22-2008, 03:54 AM   #76 (permalink)
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Why do I want to play?

Well, I've been playing MMORPGs for at least 6 years because I really like them, even to play some days more than 5/6 hours in a row, and I've played A LOT of them, like 9Dragons, Mu Online, Lineage 2, WoW, Fiesta Online, Cabal online, R.O.S.E online, Fly for Fun, Helbreath, Hero online, Maple story, Pirates of the burning sea, Rakion, Runescape, Survival project, Regnum online, Corum and some others and I've been in other CB/OB, it's interesting to test games and find bugs, forcing the games to the full to find uncommon bugs, and I really like the features that we can see in RoM, specially the DualClass system that reminds me Lineage 2 sub-classes but in a totally differente way and I like the graphic style too, so I have registered for the beta as soon as I could and I hope I can test it soon
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Old 09-22-2008, 06:03 AM   #77 (permalink)
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What makes me wanna play Runes of Magic?
(in this case: What makes me wanna TEST Runes of Magic?)

Of course there are several reasons and game features which got me so much interested in Runes of Magic. The mix of possibilities that i saw spread over a few different MMORPGs is finally here, in one, Free2Play game! It's so unique among all free games i know, that i will believe it only when i try it myself.

- improved crafting system (including gathering professions as well),
- simple and great housing system,
- pvp and gvg fights,
- guild wars (including ordinary fights and siege battles (over guild-halls!)),
- server vs. server fights on the way,
- tons of quests (they don't need to remove grinding from the game, but they will surely make it more interesting and less boring),
- instanced dungeons (DYNAMIC ones, generated randomly each time you go to explore them),
- good character customisation (important for some people, somehow for me too),
- reputation system,
- some typical features like having a mount, player and guild ranking system, the presence of item sets to gather,

and last but not least (yea, those 2 should be at the top)
- impressing dual-class system, which will probably bring an enormous ammount of FUN
- item upgrading and improving system, done through Runes (which i hope will be a strong part of the game)

finally, very last but not least for me
- ATMOSPHERE (build-up by surroundings, areas, dungeons, monsters, people, classes and things you can do while being in-game, everything covered up with accurate graphics and music), without which all features written above would probably not interest me that much, since feeling well in-game is very important for me, and there r only a few games that gave this feeling to me.


What made me participate in this contest?

I want to really test the game a bit before it's going to be released. Of course pure fun and killing some time with a new toy is involved, hell yeah it is. But it's important for me that the game opens for wide audience clean and bugless (as far as it's possible). With slight experience in testing MMORPGs i wish to give some of my time to make the game better, so it comes out finished.

I was happy to hear about this contest, and seeing that you got 25 to give away makes me believe i have some chance of getting one. Especially that i lost motivation to visit RoM forum daily and see if new people are getting invited to Beta Test, after whole this mess with 20k fake accounts etc. i'm not gonna spend my time "contributing to the community", aka"spamming forums" to increase my chance of getting an invitation.

And well.. that's it
Peace
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Old 09-22-2008, 06:19 AM   #78 (permalink)
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Why do I want to play RoM?

After learning about the game from reading Kotaku.com, I ventured onto the site and began to read information about the game and looked on its diverse community and gameplay. It reminds me slightly of World of Warcraft and Ive grown bored of many other games. Ive gone from Ragnarok Online to World of Warcraft and I feel I would like to play something new for everyone, including myself.

Not only this, but I want to use the game for inspriation for comics for my developing web comic series and I feel something new like this could also promote advertisement for the game. Not for promotional sake, but simply to relieve the boredom I have right now for many other MMORPGS. Ive studied the game and read through the forums, but I believe a first hand expirence would be the best way to see the game for myself. Thank you.
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Old 09-22-2008, 01:53 PM   #79 (permalink)
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You guys who posted your email and such might want to go back and read the instructions, just to double check you followed all the them.

I started playing MMORPGs with the grandfather of them all: Ultima Online. I still have fond memories of the game despite not playing it for over a decade. The lagspikes from hell, the 100% skill based PvP and complete character looting, the satire laced adventures of platedewd & B0N3D00D. But more to the point, it was not only my first MMORPG, it was my first beta test and I got banned from it. Yep, banned.

But why? Well, it was common knowledge that one of the key NPCs in the game, Lord British, which is also the namesake of the game's lead designer, was supposed to be unkillable. But I used a lot of ingenuity and observation of NPC behavior/AI and hatched a plot to pull it off. No bugs were used. And so I killed him. I took screenshots, and then posted on the beta boards, both saying I had done it and detailing just how I had done it, and what could be done to stop people from doing it again in the future.

A couple of real geniuses on the beta boards then saw my post and immediately went out and killed the other key figure in the game that was supposed to be unkillable: Lord Blackthorn, basically Lord British's nemesis and alter ego, who was an equally important character to the players.

As it turned out, because the devs assumption was that both these characters were unkillable, they never programmed them with respawn times! Further, the devs/GMs had not implemented a feature to allow them to manually spawn NPCs! These were the two most important and key quest NPCs in the game including the title quest which was the ultra cool special name you get given that everyone player was just dying to get affixed to their names. And for nearly a week they were gone.The beta testers were livid because they wanted to do their quests and get their titles.

Finally, they rebooted the server and that fixed it. Sorta. It didn't stop some idiots from soon afterwards again copying what I did and kill them again... reboot... killed...reboot...killed... Devs pissed, players pissed. I didn't do any of the killing other than the first, but I got banned because I "started" all of it and it got out of hand fast. No. I actually got banned because I did the fundamental job of a closed beta tester: I broke things, I reported to the devs exactly how I broke them, exactly how to recreate the "brokeness", and suggested ways in which they could prevent it from happening in the future.

Within a week of the banning I was unbanned. I had emailed one of devs that was active on the message board, and I only sent him a single sentence in the email: "Imagine if someone figured this out but only after you released the game and people were paying money for your product and services." I was even sent an apology on behalf of Lord British himself(the designer).

Because of this happening I became a very important tester for UO, and I often talked to the devs daily on one on one situations. And I think the game was better for my input, or I'd like to think so. After release I carried on the close relationship with several of the devs, and I only played on the test center, which meant my character was constantly wiped, deleted. But it didn't matter, I enjoyed the fact I got to test the new content and provide direct, quality feedback/data to the devs, and sometimes personally see my suggestions become reality or some terrible bugs fixed before they entered the "real" servers and wreaked havoc.

One of these devs ended up getting a job working for a game that was just being put together: Everquest. He offered me to come with him, so to speak. I got to be alpha tester for Everquest, sometimes referred to as "in house testing". I jumped at the chance to play in a new game, this one a real 3-d rendered MMORPG! When I first got onto the team, there were 12 total testers. Only the most barebone mechanics of the game were implemented: movement, zone change, autoattack. Nothing else, no skills, no sitting, no quests, no dialogue. Qeynos was directly connect to Black Burrow dungeon, and those were the only two zones in the game, and only half of qeynos. I got to watch and, to a degree, help guide the MMO from its very infancy to its release date-- and beyond.

I had mixed results with testing for Verant(EQ's parent company). Sometimes they listend to me, sometimes they didn't --which they paid a price for. For instance, I could actually kill the raid bosses (two dragons) in EQ during the beta when they implemented them. Why? It's too complicated, but because of my feedback the dragons were given the summon ability, which teleports the player they are attacking to their feet if they are not in melee range of the dragon. Sounds a little dumb, doesn't it? But something needed to be done. These were supposed to be raid bosses requiring 25-30 people to bring down and I was soloing them with, again, just abit of ingenuity and observation of computer AI. I had a better idea to fix it, but they implemented it that way instead. But at least it was fixed before release.

They did not take my advice on several other major things: Manastones, Spirit of the Wolf, Journeyman boots, and 2hd damage caluclation versus 1hd damage calculations. All of these issues turned out to be huge albatrosses around Verant's neck that caused tons and tons of problems for the playerbase and Verant, albatrosses that could have easily been averted had they taken my advice.

But I fell in love with Everquest, because I had played it and had influence on the game from its very beginning. I helped squash bug after bug, find exploit after exploit, critique unbalanced skill after unbalanced skill, all in the hopes of creating a great game free of exploits and bugs that all players could compete on a level playing field.

I didn't realize how profoundly the whole thing affected my entire paradigm of thought on MMORPGs. After EQ, no other game really came close to recapturing the addiction of Evercrack. Because of my voracious diet of buying new MMOs and quickly losing interest, I started playing tons of the free MMORPGs instead, anything I could find. I especially enjoyed unique games the most, like Space Cowboys and Granado Espada, but, alas, I just never rekindled that flame, neither in intensity nor in duration. After bouncing from game to game, no doubt having some fun for awhile but nonetheless soon flaming out, I realized the very things I've just detailed above were the reasons they all felt so hollow. Without that early connection and that feeling I had a part in helping a game develop into a great game, that love for a game will never return.

So, I'd like to be in RoM's CB, not because I just want to try it, but because I want to fall in love again. I tire of being an MMO vagrant.

Last edited by nomdeplume; 09-22-2008 at 01:54 PM. Reason: -=Doublepost=-
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Old 09-22-2008, 05:22 PM   #80 (permalink)
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Hello everyone.

Well, to begin with, the first reason I would like to play Runes of Magic, is that the games looks really awesome. There are some features that caught my attention immediatly such as the dual class system. It should be a new challenge to build a balanced character and should give it a real deapht. I already imagine my scout-warrior.

The housing system is also a great idea to increase the imersion of the player in the world of Taborea. It has also some more concreate utility such as the treasure chest.

Then, the second reason i would like to play, is to participate to the closed beta. The developers seem to be very attentive to the suggestion of the comunity and actually give them the possibility to give their opinion and suggestions on the beta board. That's a very good idea and give them (and me if i get lucky) to participate actively in the conception of the game and the rise of new game.

It's the dream of every gamer to be able to make the game he plays a little more the perfect game he wants to play.

In a word, I would like to enter RoM closed beta to enjoy the game and have a lot of fun and also to contribute in my small part to make it better.

Well, I guess that's it. I would like to thank you if you give me access to the closed beta and even if I don't get the key (pleeeeeaaaase!!!) simply for taking the time to read my post.

See you soon

Guikk

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e-mail: guillaumeu10@hotmail.com
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