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Old 09-27-2008, 06:35 PM   #31 (permalink)
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I would say that there are definitely more F2P games out there but better quality P2P games in general.

Will free MMOs take over the market? Maybe in quantity, but I don't see them overtaking quality.
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Old 09-28-2008, 05:25 AM   #32 (permalink)
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Again how do you measure the quality? I'd say by how much a game is enjoyed by the players and as I stated a lot of people have more fun playing in a Free game enviroment. It also makes the people you meet much more diverse which expands on the social element. So you could make an argument some F2P games are better quality overall.
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Old 09-28-2008, 05:39 AM   #33 (permalink)
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Quality > Quantity

that it's all
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Old 09-28-2008, 06:44 AM   #34 (permalink)
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.....I'm talking quality as in gameplay, unique features, presentation, overall polish. Even if a F2P game had a lot of people on the servers, it doesn't mean it's high quality. Although that would mean it had a larger quantity

F2P games will never be higher quality. Why? Because not as much money is invested into their development. Hence why you get generic korean grinder #101 every few months.
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Old 09-28-2008, 09:48 AM   #35 (permalink)
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Quote:
Originally Posted by dubsy View Post
.....I'm talking quality as in gameplay, unique features, presentation, overall polish. Even if a F2P game had a lot of people on the servers, it doesn't mean it's high quality. Although that would mean it had a larger quantity

F2P games will never be higher quality. Why? Because not as much money is invested into their development. Hence why you get generic korean grinder #101 every few months.
Hi, talk about grind, every mmo turn out to be grindfest at the end. Grind is the instinct of mmo genre. One of my friend went through one dungeon 50 times for a hat. I think it is a very typical example
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Old 09-28-2008, 10:14 AM   #36 (permalink)
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Hi, talk about grind, every mmo turn out to be grindfest at the end. Grind is the instinct of mmo genre. One of my friend went through one dungeon 50 times for a hat. I think it is a very typical example
Of course, when you don't have a real life it's a reasonable choice.

By the way, yes, some of these games are so much grindy, I agree.
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Old 09-28-2008, 01:11 PM   #37 (permalink)
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Most people who play free MMOs don't play many P2P and think the free aren't too much worser. Anyone who plays a mainstream MMO like City of Heroes or even World of Warcraft can easily see the differences, but that's a given since most free MMOs stop major development after it's release.
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Old 09-28-2008, 01:52 PM   #38 (permalink)
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Quote:
Hi, talk about grind, every mmo turn out to be grindfest at the end. Grind is the instinct of mmo genre. One of my friend went through one dungeon 50 times for a hat. I think it is a very typical example
that's the thing about grind, you can do the same thing 50 times and be different every-time with different strategies, different monster and boss behavior and different areas to explore, or an area you missed back there before finishing said instance and in doing so you received a plettora of different graphical design items with different stats and overall power, best example sadly it's WoW, how many times you could do good ol' molten core, naxxramas, onyxias lairs, etc etc withouth actually falling asleep on your keyboard out of sheer boredom? and doing so you received from Tier 1 to Tier 3 armor something that was clearly bad-***

imho, doing a dungeon 50 times it's nowhere near the same as killing over 9 thousand monsters for a mere 0.000001% experience and no reward whatsoever other than leveling, THAT'S grind, and that's something mediocre korean "grinders" force you to do every time
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