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Old 05-19-2008, 03:58 AM   #32 (permalink)
Sabertooth77
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Lydeck

My sister in law is in child development , I listen to her alot.

This is from the 2007 Key to the Nation , published in Nov

"least one parent working full-time increased from 70% in 2006 to 80% in 2007. Reflecting a tight economy and company downsizing efforts, the share of all children with at least one parent working full-time dropped to 78% in 2007. For children living in two-parent households, 89% had at least one parent working in 2006, compared to 80% in 2005. Forty-nine percent of single mothers and 70% of single fathers were working in 2007. (See Figure 3.6.)"

"Eleven million children, or 25% of children under age seventeen living with two married parents, had two full-time working parents in 2007."

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This is from the current published reports for parents , 2007 :

"The report is based on information from the scientific literature from 1985 to 2007 identified on PubMed using the search terms video games; behavior; video games/health; and video games/addiction. Information on federal legislative initiatives was obtained from Thomas.loc.gov. Additional studies and resources were identified from the materials reviewed."

"A strong body of research evidence links children’s exposure to media violence with subsequent increases in their aggressive and violent behavior.8 Many of these studies were summarized in the 2005 Surgeon General’s Scientific Advisory Committee on Television and Social Behavior report 9 and the National Institute of Mental Health’s 10-year follow-up report.10 However, the vast majority of this research focused on media other than video games (ie, television, music, movies, and arcade games). With the increasing focus on the amounts of time spent on video games by youth and recognition of the tendency toward high levels of violence depicted in the games marketed to youth, researchers have attempted to quantify the relationship of video game violence and aggressive behaviors (see below)."

There is also a charts and stuff to , youre welcome to go read the complete books its 17.00 US , from the Congress archives. It includes marketing since 1982 to 2007 , it also includes a 10 year study on violence in films , and video games.

It also lists Benefits , I currently havent finished scanning that chapter. The Benefits include training , therapy purposes , military inducement , and this study linked in the book to chart on the PBS using it as tool to teach basic skills to children.

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"Results from multiple small studies suggest an association between exposure to or playing violent games and negative actions such as aggressive thoughts and aggressive behaviors. In their 2001 meta-analysis, Anderson and Bushman quantified the effects of exposure to violent video games on five variables (aggressive behavior, aggressive cognition, prosocial behavior [ie, cooperation], aggressive affect, and physiological arousal) and found that short-term exposure to video game violence was significantly associated with temporary increases in aggression among all subjects.29 In 2004, using an improved methodology, Anderson again concluded that a positive association exists between exposure to video game violence and aggression.30 In a literature review, Gentile and Stone confirm an association between violent video games and aggressive behaviors, while noting that given the limitations of current studies, it is difficult to definitively conclude a causal effect on long-term aggressive behaviors.31 Additional studies by other researchers have found that exposure to video game violence may promote increased aggressive behaviors and decreased prosocial behaviors in social interactions.32,33

Not surprisingly, the video game industry’s own research has concluded that there is no causal relationship between video game violence and aggression.34 Additionally, researchers such as VanEenwyk and Bensley35 and Griffiths36 found that the most compelling evidence for a positive association between video game violence and aggressive behavior in youth occurs in children younger than age 10 years, but when older children were evaluated, the evidence was not as strong. Research by Huesman and Taylor supports short-term increases in aggression but cannot document a demonstrable long-term effect.37"


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Video Game industry in chart 1.1 and 45 , show the Defense study , into soldier training through video games and ways to increase aggressive factors , or stimuli.

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I could go on , but I doubt it would change your view point. I got some interesting books and documents on retail sales , marketing stuff and effects. Even wrote a paper before my stroke on Cola free giveaway and the effects on Joe Camel on children.

Of course after my stroke its hard to sit down and write a marketing design anymore. Anyhow , you should do some reading , especially through the government studies , some are bias and some are really good.

Video Game industry study releases include EA , Rockstar and the discovery contain from Blizzard in the bot/spam case recently (which freedom of information act help get).

Shouldnt watch fox too much , unless its Bill Oreilly I like him....
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