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#22 (permalink) | |
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ಠ_ಠ
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Quote:
"An experienced Barbarian can learn to strike an opponent in areas that promote the maximum effect. By putting enough strength behind a well-placed blow, he can leave an opponent dazed and unable to strike back or flee. Effect: A successful attack briefly stuns the enemy." Or the Barbarians natrual resistance PASSIVE skill? "In order to survive the unforgiving lands of the north, the people of the Barbarian tribes have developed hardy resistances to the common elements. Heat and cold alike are something they endure often. Since food is scarce while foraging, they have learned to consume species of plants that would slay normal men. Through additional training, a warrior can further fortify himself against these dangers, allowing him to better survive while traveling to unfamiliar lands and battling unknown foes. Passive Effect: Increases resistances to elemental damage." Dont act like WoW did everything first. Just because it was in WoW doesnt mean that it didn't exist in other games before that. To be honest I am glad to see less attacks and more passives. I mean I can't remember that last time I had a sorceress past lvl 12 that still used charged bolt. That was the one thing I always hated about D2. The skills were nothing but stepping stones and only lasted a short time before they became completely obsolete. This led to people hording skill points so they could use them all to pump up that one skill. I am glad Blizzard is changing the direction that way. And stop bringing up the retarded WoW comments. Now you guys are just stretching to try and connect anything to WoW simply because the game isn't turning out like a D2 expansion. |
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#23 (permalink) |
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HopeDagger's Henchman
Join Date: May 2007
Posts: 1,213
Reputation: 26
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Odd.
Compare D3 with WoW, then compare it with D2. It's starting to resemble an ARPG version of WoW. On another note, the existance of stun resistance means mobs, and perhaps other players, can stun. If players can stun, then we have an increased balance around lengthy cooldown skills. Since the skill trees are often made with PvE in mind, I'm inclined to believe that, with the existance of stun resistance, mobs can stun. Stun in ARPG..? It's one thing to be dishing it out on mobs, but to have it used on you, just imagine the fun. Of course, none of which could be said for sure until release, but that's the indication. The passive skill in D2 focuses on stats, while the passive skill in D3 focuses on skill-enhancement. Inscription (WotLK)/new rune system. Auto stat allocation. An increased emphasis on passive skills. (2-1 ratio) Crafting system with set outcome instead of randomly generated item with predetermined stats. Rage/Fury. Rigid class adherence/viability. Fear/stun. That roughly covers most of, if not all, the information released about Diablo 3 so far, not including some obviously horrid choices that are unrelated to Blizzard's other merchendice. (reducing player-per-game, etc.) Blizzard needs to realize that Diablo 3 is not a MMO. I have nothing against WoW, but it's a different game. Concept that works for a MMO does not warrant success in ARPG. Oh, Charged Bolt is an useful skill even at late game. And, in reality, with passive skills that serve to power-up specific skill, a player will be using the 1~2 skill anyways. Not that it's a bad thing, but certainly not an improvement. Perhaps I should have elaborated as such in the first few posts, but the laptop was running low on power.
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Last edited by Tyrfing; 10-22-2008 at 07:39 AM. |
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