I already posted a rather detailed guide on Claw Assassins in the Netgame GO forum. Not to mention yours isn't a good one to begin with.
I don't know where people keep getting ideas for stat builds, but it's been said time and time again that Pure DEX is the best build, for both PvP and PvE. Claw assassins are all about damage. If you want to play with defense and HP, you should consider a warrior instead.
First off, STR isn't worth it. Yes, it stablizes your damage, but you sacrifice two things by adding STR instead of DEX; increased maximum damage, and more importantly, critical hits. The critical hit factor of Pure DEX makes up for your unstable base damage by doubling it very often.
If you didn't read Duo's earlier posts, I'l explain why VIT builds aren't that good. For starters, adding VIT means sacrificing DEX, so again, you're weakening your damage. It might not seem noticeable early on, but the difference between Pure DEX and DEX/VIT becomes more evident in that you'll be having to use more attacks to kill your monsters, meaning your training also becomes slower. Now what does that VIT do for you? It may probably allow you to endure one hit more without dying. Is that really worth losing damage over? If you're about to say yes, then I'm afraid you have much to learn about assassin skills.
Assassins have quite a few skills to keep them from dying, even with a Pure DEX build. The first one you get, at level 33, is Shadow Hide. If you get cornered, need to get behind your mob, or simply need to shake off aggro, just use Shadow Hide, and you can safely move around your enemies and position yourself to strike again.
Next, there's Shadow Evasion. I'm not a big fan of it, but if those dodges kick in, it can save you from a world of pain.
Once you've entered the 2nd Job, you can add points into a skill that increases your max HP. You get to increase your HP without sacrificing your DEX. What more could you ask for?
Lastly, if you go down the Chaos route, you can get Sonic Claw, which is a strong triple-hit skill that makes you invincible during the skill animation. With skills like those, and some clever fighting techniques, who needs defense?
Some of these strengths and weaknesses are also off, and some even unnecessary.
-Assassins don't get an MP buff at LV30. They get a dodge buff at LV38.
-Poison is only good for PvP. It is a total joke for training; the damage is just laughable compared to your Dragon Rise, Thunder Sprint, and even Wind Blast.
-Low SP is not a weakness, seeing as no assassin skill involves using your SP as a means of survival like with Mages.
-Criticals and high max damage make up for low min damage.
-Hit-and-Run is a strategy. If it helps you win, how could you call it a weakness?
-Soloing is very possible; I got my claw sin to Level 42 on the Test Server by mostly soloing. Partying just increases the amount of EXP everyone gets from kills, and by that logic, everyone should party, not just claw sins.
-Glove sins can train faster than claws.
-Glove sins can actually hit up to 4 targets if they use Pierce, 2 if they use Double Throw.
-From what I saw in the Test Server, more sins were using gloves rather than claws.
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