Old 08-03-2009, 01:48 PM   #501 (permalink)
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Is it possible to get attacked by monster during astral battles, it would be cool if you are fighting with other ship and get attacked from behind by a huge monster
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Old 08-03-2009, 01:54 PM   #502 (permalink)
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Is it possible to get attacked by monster during astral battles, it would be cool if you are fighting with other ship and get attacked from behind by a huge monster
It would be cool for awhile and eventually it would start getting annoying.

I want to tear up another ship with just me and my crew =P No monster interference, but thats personal opinion.
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Old 08-03-2009, 01:58 PM   #503 (permalink)
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i heard there are different zones in astral area. Some with more monster and some with islands to explore or something like that. I think your idea will work ^^ (in some zones)
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Old 08-03-2009, 02:20 PM   #504 (permalink)
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Is it possible to get attacked by monster during astral battles, it would be cool if you are fighting with other ship and get attacked from behind by a huge monster
wait are we still talking about astral batttles
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Old 08-03-2009, 02:31 PM   #505 (permalink)
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Well, according to some Russian testers. You can, and will in fact be attacked by Astral Demons while fighting another ship. There's a tale about how an Empire (or League, don't remember) engaged in battle a League ship, and when things started to look bad for the Empire ship, the League Ship didn't notice an Astral Demon approaching them. The results: League Ship was destroyed.
But the problem was... as soon as the Demon defeated the League Ship, it noticed the other one fleeing, and so it followed.
Result: Both ships were destroyed by the same Astral Demon.
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Old 08-03-2009, 02:33 PM   #506 (permalink)
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I know it would be annoying for one attacked by monster but it would be cool for others and I agree with "fenix40k" it would be cool in some zones
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Old 08-03-2009, 02:39 PM   #507 (permalink)
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Yeh it would be cool if you could choose between different zones, would be funny as hell.
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Old 08-03-2009, 02:40 PM   #508 (permalink)
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Wanna play some Gibberlings right now!

Get some Pirate stuff from Cash Shop if it stays forever.
Would be epic D: !
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Old 08-03-2009, 02:45 PM   #509 (permalink)
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Alright. I will explain a bit about Astral travel and the different kind of ships:

Close-distance transportation: You use an Astral "Boat", which safely moves you from a nearby Allod to another one. No special equipment.
Medium-distance transportation: The most common type of Astral Ships. They are equipped with guns and shields. These are the ones that can engage in combat.
Long-distance/Astral Demon hunting: Astral Galleons, which are HUGE ships intended for guilds. They are more prepared for battle and can endure more damage.

There are also State Voyage Astral Ships, which have permanent set routes between the Allods, and which you can use to move from Allod to Allod.

The most important part of an Astral Ship is the mana-reactor, which collects energy from the Astral. This energy is spent in everything that revolves around the manipulation of the ship, from changing direction to firing the guns. If you overheat the reactor, the Ship will stop moving.

In Astral Ships there are 4 main roles: Navigator, Helmsman, Cannoneer and Repairman. Any class/race can be any role.
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Old 08-03-2009, 02:48 PM   #510 (permalink)
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What does the Helmsman do?
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