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#11 (permalink) | |
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Raider of Empty Tombs
Join Date: Nov 2008
Location: DA ATL
Posts: 374
Reputation: 15
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Back on topic get proph, alot of fun to be had in it. but highly unavisded to pvp without getting NF and factions, if you do go in without, be expected to be hard to get in groups unless its random arenas. |
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#12 (permalink) |
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Master Chief's Windex
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Heros make it impossible to find groups in pve any more in endgame. Everything is guild based now. I can't remember the last time I had an eight man party in pve. Hero-way dominates HA hands down right now. It defeats the gimmick fame farms easily, and a SH or lingering curse is more than enough to dominate the later maps.
I like hero battles, but the format is stale. The continued dominance of HaO R/P's is enough proof of that. The format is undisputedly dominated by sins, and a couple godly monks. Every once in awhile you see a warrior or competent mesmer, but thats about it. (Ever since I started packing spirit bond over prot spirit, I haven't lost to a single hex based build, which says something about the ineffectiveness outside of those physical classes) I just wish that The Rebith would quit messing around with fail builds and go kick rawr's ***. rawr and KMD have held the top for far too long now. (KMD seems to be slipping though). At least I don't have to argue about prophecies dominace of PVE =D. |
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#13 (permalink) | |
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Pikachu's Flea Collar
Join Date: Jun 2006
Posts: 50
Reputation: 10
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#16 (permalink) |
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Marios's Mustache Wax
Join Date: Feb 2009
Posts: 8
Reputation: 10
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I bought factions first and bought the others soon after. The original guild wars has the most content and is the largest out of the others, [Factions and NF, not sure on EotN b/c I dont have it].
=] |
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#18 (permalink) |
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Master Chief's Windex
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No its not. Both EotN and GW2 were announed in the same article in PC gamer, but they are most definatly not the same game. GW2 is an entirely new engine, and seperate game. EotN is just an expansion.
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Guild Wars IGN's: (I have three accounts, so try all of these)
Primary account: Kumlekar The Slayer/Indigo Sass Secondary Account: Life of Frost Tertiary account: Miss Poon Phantasy Star Universe PC/PS2 Server Kumlekar Dark Orbit West Coast Server: Kumlekar (VRU) Darkthrone IGN: Why would I tell you that? I hate being attacked. |
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#20 (permalink) | |
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Master Chief's Windex
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Quote:
Nightfall and factions require all of the missions to be completed. It should be noted though that missions aren't everything. (I would argue that NF is the longest and hardest campaign, though the required quests are exceedingly annoying) All the campaigns have access to the underworld and fissure of woe, but factions is extremely hard to get to them from. NF is easier, but finding a group is nearly impossible, making prophecies really the only one with good access to them. As for other endgame areas, prophecies is at a bit of a disadvantage. It has tombs of primeval kings, and sorrows furnace. Both are alot of fun, but the rewards are negligable. Factions has The Deep and Urgoz Warren, the only 12-man pve areas in GW, they're also some of the hardest areas. (especially the deep) Rewards aren't great there either. Nightfall has the Domain of Anguish, which I consider to be hands down the hardest are in GW. I have never sucessfully completed a single quest there. Tormented weapons can be made there, and are some of the most prized items in any of the games. I hope this comparison helps, I still recomend prophecies because it has (in my opinion) the best storyline, and gameplay prior to endgame areas. Also, you level as you go in prophecies whereas the other campaigns require you to be level 20 after the first 2-4 missions.
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Guild Wars IGN's: (I have three accounts, so try all of these)
Primary account: Kumlekar The Slayer/Indigo Sass Secondary Account: Life of Frost Tertiary account: Miss Poon Phantasy Star Universe PC/PS2 Server Kumlekar Dark Orbit West Coast Server: Kumlekar (VRU) Darkthrone IGN: Why would I tell you that? I hate being attacked. |
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