Old 01-22-2009, 04:42 AM   #1 (permalink)
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Default The Triune

2075. The year the last war mankind started against itself ended. However it ended not with a peaceful agreement, But with the destruction of civilization as we know it. Few survived the sudden barrage of experimental nuclear weapons. Even fewer pieces of technology made it through working. However in the midst of all this destruction something was unearthed. The experimental arms gave off a new kind of radiation unknown to man before now. This radiation has given people tremendous powers of superhuman or supernatural ability.

2076. People have just gotten used to their new life on this planet. guilds who specialize in certain techniques start to appear. Some guilds focus on combat while others focus on more peaceful activities such as fishing or the new attempts at farming.The only region that has enough people to start expanding and repopulating is a small spot in north america on the former border of U.S. and canada. There are two major colonies on either side of the border who contact each other by crossing a river by boat. However both colonies begin to notice a change in the outside world. Creatures begin to appear in the wilderness. Things that just shouldn't exist begin to attack small settlements or individual camps. The colonies have begun hiring mercenaries to find the source of these creatures.

Setting: Post apocalyptic world where magic has just resurfaced on the earth. There are two main colonies that have been getting along well with each other. The northern colony ( nitherlud ) and the southern colony ( New Hope ) are the trading centers of the region and they contain headquarters and training centers for the guilds. Most of the land around these colonies has been turned to sand and dust. There are a few ruins of old cities near these colonies but not much has been found in them. There are a few small settlements outside of the colonies, but they work more as rest stops than as actual towns.

Magic: Caused by the recent discharge of experimental weaponry. Magic has just recently appeared. It has kept people alive and brought about new professions.

Magic comes in two forms: exerted and infused. Exerted Magic is cast outside of the body. It can be used to conjure fire, move water, create colorful visions, and more. Infused Magic is any magic that stays in the body. This can be used to increase the speed and strength of someone or heal their body.

Guilds: There are many guilds but there are three that make up the triune.
The guild of swordsmen, the guild of gunslingers, and the guild of the magicians.

The swordsmen guild is a guild that teaches fighting techniques with swords. They also teach members how to use some exerted and infused magics. They're well known for their strength and their ability to appear to be everywhere and no where at once.

The gunslingers guild teaches gunplay. However guns have been limited to just pistols since the war. The gunslingers are also known for having some of the strongest infuse casters throughout the region. They are known for their speed, durability and seemingly impossible accuracy.

The magicians are the only triune guild that doesn't teach fighting techniques. However it teaches a strong use in exerted magics and a small amount of infused magick as well. The magicians are well known for being able to fight from a distance without worrying about reloading. They are also known for being able to change the entire field around them though they aren't as durable as the rest.


Character sheets (Finally)

Name:
Age:
Guild: ( one of the triune please )
Appearance:
Short Bio:
weapons: ( if any. Magicians typically don't wield any)

questions? comments?
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Old 01-22-2009, 05:42 AM   #2 (permalink)
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Name: Joshua Frings

Age: 18

Guild: Swordsman

Appearance:


Short Bio: Parents and ancestors were master swordsman. He trained every day and night to be a great swordsman like them. During the war all of his relatives were killed. When the radiation came at first he was scared of it, now he embraces it because he now see's it as a way to defend people. When he joined the Swordsman guild he was quickly promoted into being the leader of the elite swordsman within the guild. He has made many magic skills and spends most of his free time doing it. He now tries to find the source of the creatures and destroy them all.

Weapons: 1 sided sword
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Last edited by Null; 01-24-2009 at 05:18 AM.
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Old 01-23-2009, 12:16 AM   #3 (permalink)
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( 2076. I'll post my character once we get more people. Or when i can choose between gunslinger or swordsman >.< I shouldn't have made them so awesome.)
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Old 01-23-2009, 12:37 AM   #4 (permalink)
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Name: Unknown
Age: Unknown
Guild: Magician
Appearance:Unknown
Short Bio: He woke up one day in a desert and had the ability to create and manipulate earthen elements (Make trees out of young seeds real fast, Make dirt/sand/dust walls, and turn people to stone.) He has been wandering since then trying to find a town or city and learn his past
weapons: Wooden plank (one side is sharp)


((If anyone meets him they could really screw with him since I have to real plan for him, also he is really submissive so if someone wants to use him as a slave just PM me.))
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Old 01-23-2009, 01:20 AM   #5 (permalink)
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Name: Zero Valentine
Age: 18
Guild: Gunslingers
Apearance:
Weapons: Two Browning 9mmx19 Hi-Power pistols
Short Bio: Zero was obsessed with guns when he was little. Whenever he shot a toy gun or a real one, he always had a gift for precision. Deciding it was his calling, Zero's dad taught Zero everything he knew about guns, even buying him his first pistol when he was only 7. At the age of 16, Zero left home to seek out the Gunslinger guild, and was able to pass their tests with the highest capatability. Now, 7 years later, Zero still uses the gun his father bought him, only too familiar with its weight and recoil.

Zero had gotten into a fight with a person from the swordsman guild, taunting each other like children on the playground. Never losing a fight before, Zero was quite confident in himself. It's only when he lost sight of his enemy and received a scar to tell the tale. To this day, he vowed to himself to get better, to learn the specialties of each guild, to reach the limits. No more would he be branded with a sign of defeat.
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Old 01-23-2009, 01:23 AM   #6 (permalink)
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woah woah woah there leon. Its only been a year since the war. The guilds are still young. Now i can see the early stuff being right but how about he goes to war at 18 instead? That way the timeline isn't all screwed up.
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Old 01-23-2009, 01:30 AM   #7 (permalink)
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(( changed age to 18 ))
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Old 01-23-2009, 01:55 AM   #8 (permalink)
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Thats definitely more detailed than the first one. So now i guess your all just waiting for me to start this. Give me a couple minutes and i'll fix up a character and start up the story.
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Old 01-23-2009, 02:13 AM   #9 (permalink)
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((So I'm in with my amnesia ridden earthen mage?))
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Old 01-23-2009, 02:25 AM   #10 (permalink)
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pretty much. But if you don't make up a name or appearance then we might name and make you look like something you'll regret
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