Quote:
Originally Posted by Deselin
My strategy is to have two attackers; one with sword and shield and the other with a high damage weapon like an axe or some such. And have a ranged attacker who uses cure magicks and such.
I cure less initially, but since I have two attackers both wearing heavier armor with less magic resistance, it evens out in the end.
But that's what I do, not saying it works all the time. 
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A lot of enemies use Magic later on, though.
I'd give my fighters Bow liscences, anyway, because Aerial enemies can only be hit with Magic and Ranged weapons, and using ranged weapons saves on MP.