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Marios's Mustache Wax
Join Date: Jan 2009
Posts: 9
Reputation: 10
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Hedgewood (35 mi N of dc) such a pleasant place to settle down the vault residents of 1059 seem to let other people in but they are digging another vault to expand into but they have a few engineers from vault-tec.
Then the raiders and slavers came (this is a few years before jerrico settled down in megaton) the raiders though this was against there values, didn't kill anyone they just collected the engineers and other people building the new vault the vault was going to be called Purity (linking with james and dr. li) this would be a lab where hedgewood would be gaining a general source of pure clean water, when the raiders discovered it they took all the parts. The vault members infuriated, sent out a few search parties to find the parts and bring them back as soon as possible. -classes None be what you will -starting wepons (choose one) :10 mm pistol :10 mm smg :frag grenade (35) -starting armour (choose one set) :Vault tec engineer coat (+5 repair skill), Hard Hat (+1 agi, -1 str) :vault 1056 jumpsuit(+3 int+perception, no hat :bramin skin outfit, bramin skin cowl -starting gear (same for all) :bobby pin (10) :stimpack (5) :rad-away (3) : pure water (1) -special Strength Perception Endurance Charisma Intelligence Agility Luck -starting perks (same for all) :triggerhappy (guns do more dammage if you use shoot and pray) : painful truth (when a limb is crippled perception is upped by 2) :Job relation (if you do a quest with skills that your job that the G.O.A.T. predicted (just give yourself any job you want) you will be given more xp) :swolen adreanals (when in critical condition ap ammount doubles (permanant max is 150 (double is not included in that permanant max) -Prolouge Your close child hood friend comes to wake you up Jessy: "whats going on why arn't you up and at the front door the raiders are here" You: -options "whats wrong with the raiders?" (neutral) jess answers: "they obviously are bad other wise the overseer would have us let them in without guns being fired" -options "whats going on in the 'Purity?" (neutral) "I really couldn't tell you." (-new quest- Discovering Purity.)(end of conversation) "are there any other people with a gun or am i the only one whos not up there?" (good) jess answers: "yea there are others but there infected dr. childers is up there too so he cant treat the ghouls, glad to see your worrying about them too." "Are you alright jess?" (good) jess answers: "yes just get over there" (end of conversation) - new objective - there are other people out there? "can i go back to bed the guards can handle them" (bad) jess answers: fine if your not gonna go i will i just need to take your gun." (end of conversation loss of karma and both avalable quests if earned are auto matically failed) -five minutes later at the front door there are 2 security Ibots (stolen enclave property (forced to brodcast GNR (galaxy news radio) (they cannot talk) theres a girl named jen talk to her to finish the -quest- there are other people out there? and recieve the -quest- enclave dogs. then the rp is yours to mold out. -areas of great intrest :Callara hights (3 hour walk to the north) (food) :Police HQ (in callara hights) (3.5 hour walk north) (ammo/guns) :Army Camp grounds (22 hour walk west of callara hights) (medicine) :Air Force Air Field (3 Hours north of army camp grounds) (scrap metal for Jerry in the vault) :Fort Jeffers ( .525 hours west of callara hights and 3 hours north) (ammo/guns) :GNR Hedgewood district ( 3 days north of callara hights and 2 days west) (the good fight) :Cordans Field (Slaver camp ( 2 days west of GNR Hedgewood district) : Doc Childers office (chems) :Michal Jefferety's office building (story line quest) Name Hiroe Chere Wepon 10 mm SMG Armour Vault 1056 suit Gear bobby pins (10) stimpacks (5) rad-away (3) pure water (1) Stats (special) Strength 5 Perception 5 Endurence 5 Charisma 5 Intellegence 10 Agility 5 Luck 5 Last edited by Hiroe; 01-29-2009 at 10:54 PM. Reason: -=Doublepost=- |
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