Thread: Saga of Ryzom
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Old 08-01-2008, 08:20 PM   #40 (permalink)
King_Grunt
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I never played it but after reading this on Wikipedia I can't wait until this goes online again.

Skill system

In many other MMORPGs, each character has a single class, and predetemined benefits and new abilities are gained based on experience points. Ryzom has no classes and no overall character levels. Instead, each character gains levels independently in the fields of weapon-oriented fighting, magic, crafting, and harvesting simply by performing appropriate acts (killing enemies with a sword for fighting, assembling jewelry for crafting, etc.). Each level gained in one of these fields awards the character 10 skill points that can be spent on new abilities specific to that field, spent on general character improvements, or simply saved.

All abilities are built of components called stanzas. Each stanza defines one of the ability's effects, costs, or usage restrictions. Players may assemble actions out of any legal combination of stanzas their character knows. For example, if a player wanted to make an attack that strikes all enemies which are engaged in melee with a circular weapon swing, causes extra damage, and also leaves its victims bleeding, he would assemble the Circular Attack stanza, an Increase Damage stanza, and a Bleed stanza. (He would then have to add enough credit and restriction stanzas to balance the beneficial effects, such as a high Stamina cost to perform the action, or a moderate cost but the limitation that it can only be used after parrying an enemy blow).
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