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#21 (permalink) |
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Marios's Mustache Wax
Join Date: Jul 2006
Posts: 5
Reputation: 10
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hey, first post from me
![]() i've been reading through the cprogramming tutorials for the passed couple of days, and i've pretty much got the hang of it, so, what next? i've been using The Games Factory and MultiMedia Fusion prior to learning c++, and i'd like to be able to write something in c++ that's up the standard of a basic tgf game. so yeah, would someone point me in the direction of some 'win32 graphical programming for utter morons' tutorials? =3 EDIT: and look at me, i forced third page >w< |
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#22 (permalink) |
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Crumbly, but Good
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Lol, no problem. Hold on, let me dig something up. Well, if you wanna start directly with graphics programming, go for SDL. It's esay to setup and use, and it's got a bunch of tutorials about it. (Problem is, that along with the Win32 GDI+, it's slow). If you want speed, you're gonna have to go for OpenGL or DirectX.
Anyway, here are some tutorials for SDL and the GDI. I learned Win32 and the GDI from here: http://www.winprog.org/tutorial/ and SDL from here: http://lazyfooproductions.com/SDL_tutorials/index.php Anyway, that should help you get started
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#24 (permalink) | |
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Cloud's Hair Spray
Join Date: Jul 2006
Location: In A Box, Outside Of Walmart
Posts: 61
Reputation: 10
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A Bunch Of Starting Stuff For OpenGL-
http://nehe.gamedev.net -I Swear A Tear Will Fall From Your Eye When You Make A Polygon...
__________________
![]() ![]() Visit VG Cats <--I Can't Believe I Took That Damn Test. Again!Quote:
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#27 (permalink) |
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Marios's Mustache Wax
Join Date: Jul 2006
Posts: 5
Reputation: 10
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hrm.. i didnt get close enough to even try - i keep getting some errors about a nonexistant library that the tutorials want linked. i'm using devc++ if anyone wants to shed some light on the matter..
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#29 (permalink) | |
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Crumbly, but Good
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Quote:
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#30 (permalink) | |
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`Doll's Dishwasher
Join Date: Jul 2006
Location: ... In another castle.
Posts: 1,475
Reputation: 27
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Quote:
You are truely a ledgend if you can do that. I might sit back and use Java... J/k.
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