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Old 08-07-2008, 05:30 PM   #2 (permalink)
Kargor
Dante’s Inferno
 
Join Date: Jul 2006
Posts: 615
Reputation: 10
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Of course, some of your text reads like a press release.

While you can change jobs, it doesn't mean you get more "content" --- you just get to run through the lowbie areas again. And again. And again. And again. And again. The quests are generally boring and not particulary rewarding, although they do have some sort of storyline quests (2 paths, actually) that even have cutscenes. Some other "core" quests have cutscenes too (like the "life" quests).

EDIT: graphics don't change much; they reuse monsters quite a bit, and the maps are either the "green" type or more towards a "mountainish" type.

Seems they took out the competitive market on Gametribe, so I can't comment on that. They don't really HAVE anything to trade, it's generally alchemy material (see below) or cash shop stuff. At least on Gametribe, Domo doesn't have rares or something like that.

Not sure about the guild cottages, I'm not in a guild.

As for alchemy... the crafting gives standard stuff, nothing special. In fact, beyond some level you cannot buy gear from NPCs anymore, and monsters don't drop gear anyway, so crafting is the standard way to get gear.

On the positive side, it's trivial to level Alchemy, altough you still need a bit of gold. You level alchemy by creating an item from 2 grade 1 materials and selling it to the next NPC --- not accounting for failures, the 2 materials cost 80 gold, the NPC pays 76 for the item. Failures are rare, but they still happen, so in the long run it's slightly more expensive than those 4 gold/item made.

As for the collecting stuff, that's not "enjoyable", it's AFK activity. You can buy enough tools to last for a night, which will fill a good deal of your inventory space. I don't think anyone actually sits in front of the game watching his char do the collecting.

Grade 5 material might still be considered rare; they added the collection areas on Gametribe recently, and from what I've read they have a very high failure rate. Probably because they also added a cash shop item to improve your success rate on collecting, which makes no sense at all with the "old" collection areas...

Haven't been on in a while, though, but I can't verify it anyway. Grade 5 collection areas are currently out of my level range... there's aggro stuff around it that's much higher than my highest job :-)
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My current game status
( Not playing anythiing these days, seems F2P MMO"RP"Gs have finally pissed me off enough )
Went back to Cabal for a bit, but PK isn't my thing at all, so I don't know how long I'll stay this time.

Last edited by Kargor; 08-07-2008 at 05:37 PM.
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