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#1 (permalink) |
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Link's Dirty Sock
Join Date: Jul 2006
Posts: 47
Reputation: 10
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I have been working on my vbGORE engine for quite a while now, and have finally got to the point where I am comfortable releasing the first version. A list of all the features can be found here and all the screenshots here.
vbGORE is an Online RPG engine written in Visual Basic 6.0 and designed for performance and optimization rather then ease-of-use like most all the ORPG engines out in Visual Basic. It includes many things you will not find in most all other VB ORPG engines such as byte array packet sending/handling with Winsock API, complete DirectX 8 interface, in-game mailing and much more. This project is far from finished, but is far enough to do most of the basic and intermediate Online RPG functions such as walk, talk, cast spells, fight NPCs, buy/equipt items, raise stats, etc. ![]() Links: -Website -Screenshots -Features |
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#6 (permalink) |
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Link's Dirty Sock
Join Date: Jul 2006
Posts: 47
Reputation: 10
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It is completely open-source, every single line of code.
And yup, can import tiles and such. Since it is a 3d engine, your tiles are actually textures. So while you have the abilities of textures (rotations, alphablending, scaling, lighting, etc) you also have the limitations of textures (texture file dimensions by a power of 2, best not to make larger then 512x512).Xceed, do you mean a scripting language? There is no scripting since I really dont see much need for it since it is all open-source (Visual Basic 6.0). |
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#8 (permalink) |
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Link's Dirty Sock
Join Date: Jul 2006
Posts: 41
Reputation: 10
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wow spodi im impressed looks very nice. I think i will give it a go.Hmmmm do you plan to keep working and updating it? and are you looking to forming a team of programmers to further improve your engine?
__________________
I need a job
Look at my Resume Click me Heres original link just incase..... http://www.onrpg.com/boards/game-dev...ay/#post126081 Some of my work i made for diff games and ppl. ![]() ![]() ![]() ![]() |
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#9 (permalink) |
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Link's Dirty Sock
Join Date: Jul 2006
Posts: 47
Reputation: 10
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Ohh yeah, this is just the first release - expect a LOT more to come! I plan to keep this engine upgrading as long as interest is shown.
A team of programmers to further improve the engine? Oh god, that'd be a godsend. I am always open to help in any category from bug reports, optimization theories/suggestions, tutorials for on how the engine works, etc. Most things with the code I can add myself since after a year+ of working on this I can find my way around it the code faster then anyone could dream of along with have a nasty (but good) habit of having to have everything optimized and done in a certain fashion. Though I'd still be more then happy to accept help with the coding, too, if anyone wanted to step up to that.
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