The good thing about Asura is, you HAVE to melee them, or else you're severely outclassed and you're just wasting time before they can kill you 100%. So melee classes are forced to get in there and confront the Asura. If you take your time and wait, you'll let fire wave and the 40 skill cooldown, which is bad enough on its own, but when you let the 45 move cooldown, the Asura wins. This move can 100% anyone who does not have insane HP or huge magic defense when maxed, and at this point you won't even have all of your HP left either. Even having just 3 balls can send you on your way out if you're roughed up a bit already.
Asuras play like a ticking timebomb, and if you can't defuse it before some 40 seconds or so, you're most likely going to lose.
|