Go Back   Onrpg Free MMORPG Forums > Free Games > Browser/MUDs

Reply
 
Thread Tools Display Modes
Old 05-26-2009, 01:57 PM   #21 (permalink)
Payne, Max Payne
 
Tuberkulos's Avatar
 
Join Date: May 2006
Posts: 572
Tuberkulos is on a distinguished road
Default

Quote:
Originally Posted by jvLin View Post
That game is made of fail. With a name like "legendary voyage" and spelling/grammar errors, it won't last.

For goodness sake, their donation item is a "geneious ring." Hell no.
Good coders generally spell very bad and suck arse at marketing things.
I doubt it will appeal to your average CS/DotA/WoW preteen, but those are honestly the type of people that drive me to give up gaming.
Tuberkulos is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-26-2009, 03:57 PM   #22 (permalink)
Master Chief's Windex
 
Join Date: May 2008
Posts: 99
forlorngames is on a distinguished road
Default

Quote:
Originally Posted by Tuberkulos View Post
Good coders generally spell very bad and suck arse at marketing things.
Agreed ... marketing is an achilles heel ... there is some secret to marketing things that eludes me.

I've never been the lie to someones face to get them to do stuff kind of person that marketing seems to require :P.

Come play Legendary Voyage we have 24million subscribers, everyone gets a flying mount at level 2 and everyone who signs up to Legendary Voyage Open BETA qualifies for a free ride in a space ship!

See what I mean?
forlorngames is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-30-2009, 02:19 PM   #23 (permalink)
Payne, Max Payne
 
Tuberkulos's Avatar
 
Join Date: May 2006
Posts: 572
Tuberkulos is on a distinguished road
Default

I actually take back what I previously said.

This game is coded like shit.
It does have some interesting concopts, but it falls really really short on archiving what it intends to deliver.
Tuberkulos is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-30-2009, 11:51 PM   #24 (permalink)
Master Chief's Windex
 
Join Date: May 2008
Posts: 99
forlorngames is on a distinguished road
Default

Care to explain what part of it is coded like shit, or perhaps just be more specific on what you dislike about it?

Thanks.

Last edited by forlorngames; 05-30-2009 at 11:56 PM.
forlorngames is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2009, 01:00 AM   #25 (permalink)
Phantom's Freak
 
Glavus's Avatar
 
Join Date: May 2006
Location: No Idea.
Posts: 2,519
Glavus is on a distinguished road
Send a message via AIM to Glavus Send a message via MSN to Glavus
Default

Well I for one would like to know how a shit is coded. I've never had the opportunity .
__________________

...::My Browser MMO List::...
http://www.onrpg.com/boards/114427.html


Glavus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2009, 07:50 PM   #26 (permalink)
Payne, Max Payne
 
Tuberkulos's Avatar
 
Join Date: May 2006
Posts: 572
Tuberkulos is on a distinguished road
Default

Quote:
Originally Posted by forlorngames View Post
Care to explain what part of it is coded like shit, or perhaps just be more specific on what you dislike about it?

Thanks.
I can really summarise it into one word: Flickering.

That's honestly the worst part. The whole tile based movemont system isn't exactly one I like, but it COULD be liked.
I also took a look into the suggestions and saw some things that (according to one of the devs) couldn't be done in shockwave.

So why not redo it in Java?

Quote:
Originally Posted by Glavus View Post
Well I for one would like to know how a shit is coded. I've never had the opportunity .
Shit isn't coded. Shit is a byproduct you recieve from giving a programmer resources (coffee) to create something.
Tuberkulos is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2009, 09:23 PM   #27 (permalink)
Master Chief's Windex
 
Join Date: May 2008
Posts: 99
forlorngames is on a distinguished road
Default

Quote:
Originally Posted by Tuberkulos View Post
I can really summarise it into one word: Flickering.

That's honestly the worst part. The whole tile based movemont system isn't exactly one I like, but it COULD be liked.
I also took a look into the suggestions and saw some things that (according to one of the devs) couldn't be done in shockwave.

So why not redo it in Java?.
The only flickering I know of is when your browser is caching some of the sprites, as there are many thousands of images involved there will be a few seconds of flickering then it stops ... but this is only until your browser has cached the image or if it needs to get a new image for the first time.

So generally after you have moved around quite a bit most of the common images are cached and there will be no flickering.

Outside of this I believe some people using Firefox have had flickering issues but generally if they refresh it usually goes away, as I am sure you can understand as you sound like you are a programmer every single browser works differently and while I can try workarounds for individual browsers really my code is not at fault in such instances.

I am the only dev so you are likely referring to one of my posts, the only one I can remember right now is the Q&A section as follows:

Q: Is it a flash game?

A: No, Legends of Hope is not written using Macromedia Shockwave or any such extensions. We do use a small Flash player for playing MP3 files for music and sound effects but aside from that the game is written entirely in ASP and Javascript and because of that it should work on many more browsers and not require additional downloads/security updates that a flash game might.

.....
Essentially Flash games and Java games require third party downloads which do not come with all computers, and may need regular patching ... some people playing these games from work, school or anywhere but home may not have the means to download such products and as such writing a game for Flash/Java can alienate a large portion of the internet.

I am not criticising Flash games, there are some very popular ones like Adventure Quest its just that I prefer keeping things simple and by not using Flash or Java it means a bigger potential market.

Sure if it was written in Flash/Java it "could" have better graphics but graphics are not the be all and end all of a game, eye candy only works so far and then gameplay has to come into it or a story line :P
forlorngames is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-01-2009, 01:54 PM   #28 (permalink)
Marios's Mustache Wax
 
Celebaglar's Avatar
 
Join Date: May 2009
Location: Lancashire, UK
Posts: 8
Celebaglar is on a distinguished road
Default

Quote:
Originally Posted by Tuberkulos View Post
Shit isn't coded. Shit is a byproduct you recieve from giving a programmer resources (coffee) to create something.
I rather think you'll find the by-product of giving a programmer coffee is something else entirely.
Celebaglar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-07-2009, 04:41 PM   #29 (permalink)
Master Chief's Windex
 
Join Date: May 2008
Posts: 99
forlorngames is on a distinguished road
Default

Recent Changes
There have been a number of tweaks over the last few days to improve performance under IE and on slower internet connections.

Also a feature some players didn't like where you walked on the spot has been disabled, this is in part as a fix to a problem under IE but also to improve overall performance.

The Open BETA is progressing very well with few problems now being reported.
forlorngames is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-16-2009, 06:24 PM   #30 (permalink)
Master Chief's Windex
 
Join Date: May 2008
Posts: 99
forlorngames is on a distinguished road
Default

We now have a new artist on board, as we begin the final push to releasing the game.

He has recently finished the new Cotton Tail monster.


Last edited by forlorngames; 06-16-2009 at 06:28 PM. Reason: Had to remove a link, viewing not working.
forlorngames is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off
Forum Jump


All times are GMT. The time now is 05:33 PM.


Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
Onrpg, Copyright ©2003-2008, Spil Games