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Old 10-27-2009, 11:26 AM   #51 (permalink)
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Originally Posted by kyrow View Post
I'm tempted to try out this game, but I have had many experiences with small dev teams and usually end up shuting down there game. So I would hate to invest my time into a game that will just be shut down in 6 months from now...

So if you don't mind me asking how do you support your games? Excluding donations.

Game features look great btw!
I have several games out at the moment, now that the economy has gone to hell in a handbasket times are a lot harder than they were a year or two ago so money is always a concern.

I survive from bought extras in both Lands of Hope and Legendary Voyage, these are optional in both games but in the case of LV they are extremely cheap, we are talking awesomeness for less than the cost of a Happy Meal and without the indigestion.

I also have a Website design company, that I try to use to augment the income from the games if it slips.

Lands of Hope has been out for 4+ years, this game a few months so I hope it has at least 4 years of fun in it!
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Old 10-29-2009, 12:33 AM   #52 (permalink)
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Yea, I like how its comming along. need some more creativity in the quests and rewards of quests, but that is my opinion, lots of cool possibilities here.
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Old 10-29-2009, 12:40 PM   #53 (permalink)
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Yea, I like how its comming along. need some more creativity in the quests and rewards of quests, but that is my opinion, lots of cool possibilities here.
Thanks, I am always added new quests. We now have 282 quests in the game, and the last few days I have added this new party and quest related feature.

Party Dungeons
In the last few days we have hadded a new type of dungeon called a Party Dungeon.

Quote:
At level 11 you can access a Party Dungeon that requires one member in your party.

At level 21 you can access a Party Dungeon that requires two members in your party.

At level 31 you can access a Party Dungeon that requires three members in your party.

At level 41 you can access a Party Dungeon that requires four members in your party.
These Dungeons offer unique questing, and one day repeatable quests that give increased party points.

With the new extra party points you should be able to get access to the cool party rewards faster.

This new system also rewards active parties because the dungeons will be easier to unlock.
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Old 11-05-2009, 04:58 PM   #54 (permalink)
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Today I patched in a new feature that will try to pre-cache sprite images when you enter an area. This should improve gameplay on browsers such as Firefox although it may make area loading times a little slower than before if there is new artwork to be cached.

Those of you using Firefox feel free to give the game a try again and see if this helps.
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Old 11-17-2009, 01:05 PM   #55 (permalink)
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During the Facility and Nomad Valley areas you learn from the Oracle that a Kamari ship is heading towards the world you reside on, the Oracle can not communicate with the vessel and you have no idea of the intentions of those aboard.

As you reach the end of Nomad Valley to learn that the Oracle was wrong, the vessel did not head for the planet, it headed towards her outpost in the sky (the second sun that can be seen from the planet).

The Kamari aboard are rebels intent on destroying her, and in a last ditch effort she teleports you aboard her home base to hope you can put a stop to them.

The Second Sun features some pretty amazing new artwork, many corridors and several levels of gameplay.

You may even finally get to meet the real Oracle instead of her avatars.

Also inside the Second Sun is a vendor that gives out level 50 special Starforged Weapons.

Here is a sample of the Lower Level of the Second Sun:




The Level Cap has been raised from 61 to 65.
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