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#1 (permalink) |
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Pellet Eater
Join Date: Feb 2009
Location: USA
Posts: 583
Reputation: 10
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I'm really fun of FL....And my build is hard to defeat, but that was before there comes the Double monk build and my build is no match if I will still do it the way I did before...damaging and stun my opponent. Now double monks are hard to defeat...stunning is not a good move better if you remove immediately one monk and continue to damage the opponent. And one more thing most of the double monk build don't have a healer, and still they were hard to defeat..
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#4 (permalink) |
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Link's Dirty Sock
Join Date: Mar 2009
Posts: 46
Reputation: 10
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once you're able to max out your Protect/SOP and Holy guard, its possible not to use a healer anymore. with a maxxed out holy guard, it heals your character also, the only difference is that its dividend into turns unlike the typical heal of shamans and oracles
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#6 (permalink) |
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Pellet Eater
Join Date: Feb 2009
Location: USA
Posts: 583
Reputation: 10
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Yeah most of the time double monks remove their healer and was dependent with the monks. However it was still depends on the player's strategies..as what i've experience those who have double monks always position their monks to the mid row or last row. Holy guard one of that row and they can protect one of their monks.. I was a combination of stun build and aoe build but to defeat them I won't try to stun them but to remove the damager of my opponent.. And you're main depends on the two monks to survive... at this moment double monks are hard to defeat..
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#9 (permalink) |
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Wario’s Bad Accent
Join Date: May 2009
Posts: 496
Reputation: 13
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double monk user here. hehehe. Yeah it's a strong build but still counterable. I have dual monks but my fl records still suck. It still depends on the user an the managing of the mercs. also dun have healer... it's very hard
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