Old 06-01-2009, 01:31 AM   #1 (permalink)
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Default Why MMORPG?

OK, this may seem a bizarre question to ask on a forum such as this, but what persuaded you to develop an MMORPG?

After all, the vast majority of online free independently developed games tend to be MMORPGs and as a result there is a lot of competition out there (as well as great deal of mediocrity). This makes it hard to stand out from the crowd and avoid the trap of developing yet another slightly tweaked clone of some game you've been playing.

I think it would be interesting and revealing to hear what drives various developers to create their own MMORPG.
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Old 06-01-2009, 05:27 AM   #2 (permalink)
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Oh boy I think I could try my best as a current developer of a game right now, "Outburst:Takedown." I believe the drive for an mmorpg developer or company is that we strive to make difference towards the bigger name games like WoW or Final Fantasy XI. The other thing is to show that Independent companies/Developers are there for the people and there are to many mmorpgs that are very plain and cloned. I think this is enough to drive many people to try to create their own game but of course it is not as easy as it looks mostly when you do not have the team to do so. As many could tell you Fireshackgames was orginally suppose to make Outburst into an MMORPG we currently failed at that because of staff issues but we reworked that idea and made a MMO game. We have no strayed away from the idea out of fear but because we believe that this will better our MMORPG games. A developer/Company makes their games based off of the people and I as well as the company I work for believes that most big companies and small ones too forget that the game is not about themselves but the people as well. Most developers are gamers themselves the only problem is they've grown so much older that its hard for them to keep producing games that the people want or see from playing these games extensively as they have made so many games so there is not enough time. Most games that are franchises such as MGS(Metal Gear Solid) GOW(God of War) DW(Dynasty Warriors) WoW(World of Warcraft) and many more have continued by listening to their fans and changing bit by bit. As you can see most of these people still sell very well at the same time they make it for the fans. This is a goal that many strive for as up and coming companies/developers this is their drive and motive. To be able to work with those big name companies sometime in the future and make a game with them or better then them.

I myself would love to work with them and at the same time make amazing games with the company I am part of. I believe this is hard for most developers to say as they all have their own reasons for getting into it but at the end of the day this is the true reality we do it cause we love it and believe that the gamers are the success to the gaming world from the start and create the games we see today.


I hope i was some help to you on this I am cursedkibason from Fireshackgames and I hope you enjoyed this tid bit from me.

Also thank you for reading Its all about the Fans and Gamers
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Old 06-01-2009, 06:08 AM   #3 (permalink)
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Quote:
Originally Posted by Celebaglar View Post
OK, this may seem a bizarre question to ask on a forum such as this, but what persuaded you to develop an MMORPG?

After all, the vast majority of online free independently developed games tend to be MMORPGs and as a result there is a lot of competition out there (as well as great deal of mediocrity). This makes it hard to stand out from the crowd and avoid the trap of developing yet another slightly tweaked clone of some game you've been playing.

I think it would be interesting and revealing to hear what drives various developers to create their own MMORPG.
To be honest, I think above all else, besides monetary compensation, a chance to build up a portfolio and to showcase your ideas, is it's almost a way to cheat without actually cheating.

It's a way to become that player without sinking your time almost uselessly into another MMO made by someone else. In somone else's MMO you're always going to be bound by some rules someone else has made, no matter how many items/levels/money you get. In an MMO you make, you're always set apart from other players; you're always going to be better than them, no matter how much they grind, or trade, or whatever. They're simply a player, whereas you're a "god", and can shape the world in whatever way you want, after all, you created it.

Maybe I'm just a narcissistic power hungry maniac, but that's always held a certain appeal to me.
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Old 06-01-2009, 09:31 AM   #4 (permalink)
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Well, I didn't have a clue what answers I expected when I asked the question and the first replies are already quite enlightening.
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Old 07-02-2009, 01:52 PM   #5 (permalink)
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Sorry for the month long bump, just thought this topic was interesting and wanted to voice my opinion.

Anyways, for me, it is one reason and one sub reason.

Reason:
Most other MMOs out there suck, and I, as a gamer, know what I and other gamers want. We want something that isn't going to be boring, that isn't going to suck. Something that has just the right amount of features and types of features, and is done in the way that we see fit.

Something that the players decide on instead of the companies for once. For example, my game which uses a free 2D engine, [which I have done little to nothing with yet, am still mainly brainstorming, as the engine I am using is still in beta and not ready yet to make a full game] is going to be a semi-sandbox game... with neat skills, several classes, but all skills can be used by all classes... its just how you build your char...

As well, if you truely want to be a mmo developer as a career and not just for fun or as a side job, starting out with a simple cheap or free engine and a 1-10 man team is the way to go! It does help the 'portfolio' for later on as Mr. Mod up there said.

SubReason:
I like being in control... being the one to do what needs to be done without being told what/when/how to do it...being able to help players, to be looked up to..
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