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#1 (permalink) |
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Marios's Mustache Wax
Join Date: May 2009
Posts: 8
Reputation: 10
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ok after getting a lot of infomation about what makes a game worth playing, I think I may have a good idea
Type Fantasy/adventure Max level None character customization 10 classes(warrior, adventurer, mage, barbarian, minotour, troll, elf, werewolf(standing on 2 legs), angel and demon) an additional 2 classes can be unlocked in the game they are pheonix and an unkown class. each charater can be customized down to the last detail of the players imagination Trade skills Over 50 trade skills Item selection 5000 different Items(most can be found in the game the rest from the online store) updates Monthly with new weapons, monthly events(like battle of classes something like that), new quests and new areas(new areas not garunteed every month). breaking the rules players who do break the rules of the game will have a bounty on their head or a puplic execution(in game) thats what i have so far what do ya think |
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#3 (permalink) |
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Orc's Breathmint
Join Date: Nov 2008
Posts: 105
Reputation: 10
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I like the bounty idea for breaking the rules!
but since there is no rule set in stone for rule breaking ( ie hacking) people wont mind unless they have to restart over on some levels, or an actual ban
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The obstacle is the path. |
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#5 (permalink) |
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Marios's Mustache Wax
Join Date: Jun 2009
Location: US, East Coast
Posts: 2
Reputation: 10
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NO LEVEL
If your going to use a no level system, I would advise avoiding AD&D or variant as a reference. Rolemaster would be perfect to reference from, though they do have a level system, it is nothing like current RPG games. A bit complex, but the company hired math magicians to create formulas or simulation of the real. Thus, a level 1 can kill a level 600 player or creature. If I were to translate this to real life .. 15 year old gangbanger kills a 18 year vet cop. It would be difficult, but s*** happens, such is life. ITEM COUNT Use caution, this could very well bog down your game. I would recommend getting some consulting before setting your total amount. Especially if you plan on using a store vs future expansions. You may very well need to bleed out the total count over forcasted longevity of the MMO. While not hindering playability and or finances. Not to mention, will your system be able to handle it all, both hardware and software. Personally, I can see a big box company using an online store for items, they can get away with it, but an indie studio .. odd. That is like setting up a mom & pop shop next to Walmart. LOL .. s*** happens I guess. BREAKING RULES Is this for player killers or system exploiters? Player killers, it's a great feature for an MMO. Though I would leave the exploiters out of it, perma ban on site and leave it at that. CONCEPT DOCUMENT What you have so far is rough. Do a goggle search, there are PDF examples out there and a couple templates floating around as well. They'll give you an idea of what is needed and it is sectional, so your document will flow much quicker. Don't forget to expand/modify it, every game has its own unique needs. Basically, it is a paper and pencil game that you will need to create from scratch. If your only an idea person, with no computer game development experience. Nothing is stopping you from making a balanced game that can be played, on paper, which can be sold to recruit your team. There is nothing wrong with going old school .. hell it was all we had back in my days. Now look at what it has evolved into, MMO's .. well, more like de-evolved. Again, s*** happens. Ohguar Last edited by ohguar; 06-26-2009 at 11:17 AM. |
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#6 (permalink) |
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Marios's Mustache Wax
Join Date: May 2009
Location: United Kingdom
Posts: 3
Reputation: 10
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Hmm sound interesting, the question is could you make it? Anyone can come up with a bunch of facts that they would like in there game. Hopefully youll be able to do this though as it sounds like a cool concept.
Also the bounty idea for breaking the games rules sounds like something that happened in this anime I watch called //Hack, Im not to sure if thats what made you think of the idea but thats would imediatly sprung to my mind when I read that part. Anyway good luck with this =] |
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