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Old 09-22-2008, 07:01 PM   #83 (permalink)
wiredpenguin
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Join Date: Sep 2008
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Default Runes of Magic beta

One of my pet peeves concerning mmorpgs is comments like "it's good, for a f2p" or "it's lacking content, but it's f2p so what can you expect" or any comment that implies that it is acceptable in some way for f2p games to be inferior or substandard because they are free; that they shouldn't strive to the same levels as any mmorpg. I have watched the developer videos, and read the interviews and the developers are excited to bring this game to life. They have high expectations and a vision for it that I admire. I firmly believe that if you don't love your product then you shouldn't make it.

I have heard the comments about how this game "borrowed" features from World of Warcraft and my opinion on this is...wonderful! The saying about not reinventing the wheel definitely applies here. All mmorpgs have used certain features from previous games (including World of Warcraft) and it makes good business sense. What the developers of Runes of Magic did was use certain successful features to build a basic framework. They then added their own creative concepts, molded them, and lovingly sculpted this wonderful creation.

The housing system looks marvelous and is something that I feel is overlooked in so many mmorpgs today. It may seem like a small thing but I really enjoy having a place to display my achievements and just kick back and relax with some friends.

The ability to dual class I am extremely excited about, I have felt locked into a single class that didn't quite fit with my style in most mmorpgs today (I am an old time tabletop Dungeons and Dragons player and multiclassing was something I enjoyed immensely). The strategic and tactical opportunities should be wonderful.

The Dungeons, likewise, will allow for fantastic game play since you will face new challenges each time you step into them.

The game has a very complete feature set and so far I am excited about every one of them.

Beta testing is one of the final steps to finishing this piece of art. The features and game play need to be put through their paces, and pounded with everything the game community can throw at it to see where the breaks occur so they can be properly mended. Game text needs to be poured over with a fine-toothed comb to correct any misspellings, grammer errors, mistranslations or inconsistencies (a problem that continues to plague f2p and some p2p mmorpgs). It allows the community to input suggestions on game balance and improving /expanding some features. It also helps build the initial community that will become the in-game guides, and forum assistance that will help answer new player questions and ease them into the game; this will (hopefully) help take some of the pressure off the GM's so they can focus on the issues only they have the knowledge and tools to resolve. The end result is that when the official launch day comes new players will have the most awesome experience that they can.

I am excited to have an opportunity to bring my small contribution to this game and help it fulfill the vast potential I see in it. Thank you.
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