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Old 09-23-2008, 12:06 AM   #3 (permalink)
FuRom
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Eriond, you're failing to see the question. Due to the fact that you've blatantly disregarded the entire questions posed in the initial post, IE: Posting with no real response to my questions, your post is simply spam. Intellectual garbage belongs where it spawns from, inside the minds of raging psychotic lunatics. Lets take some time to TEAR YOUR POST APART and analyze it.

Quote:
Originally Posted by Eriond View Post
While I can't help you with your questions much (best I was able to find was the changelog between 1.3.1 and 1.4.1), there are a few things you should consider before you take the plunge into working with Irrlicht.
If you really knew anything at all about the matter.... you'd know that 1.4.1 does not have a .NET wrapper. IE: I can't use it in C#.

Quote:
Originally Posted by Eriond View Post
Using a pre-fabricated engine isn't the be-all end-all. Yes, it is faster, and easier to make a game. However, consider why you're making the game in the first place. Chances are (and this is pure probability, good for you if you beat it ), your game won't be successful; I know mine probably won't be. So, if your game doesn't get popular you should take away more from the experience than a working knowledge of Irrlicht.
Pfft... The fact that almost every game in existence uses some sort of rendering engine fabricated by some other 3rd party is enough to make your hidden deterrent of "Don't make a game!", unjustifiable! I am NOT, and I repeat NOT, asking "How do I make a game!". Nor am I like "I want to make a game! OMG! I have no idea how!". I'm simply asking for RELIABLE, RESOURCEFUL, INFORMATION. If you want to talk about that type of stuff.... hmm... Here's a retort for that.... Lets look at my experience.

I've made 4 web based games. 2 of which were in flash. 1 of which was an MMORPG. 3 out of these 4 games are SUCCESSFUL. They bring in lucrative amounts of cash. In which, with that cash, the costs of 12 dedicated servers are COVERED on a monthly basis. None of which are under $500 USD monthly. I have 6 years of programming knowledge in EVERY BRANCH OF WEB DEVELOPMENT. IE: Java, Javascript, HTML/XHTML, CSS, Flash AS, Ruby, Python, and more. To top that off, I have no less than 3 years experience in VB6 (6 years experience and it's much different from C#.NET), VB.NET, and C#.NET (Console Applications Only).

All in all, I don't need anyone telling me anything about business and marketing. The ONLY thing I asked about was programming related. Anything more is spam.

Quote:
Originally Posted by Eriond View Post
If you simply use Irrlicht, you'll definitely learn things, and they'll be useful. However, if you made a game up from scratch (well obviously not scratch scratch), you'd probably learn a lot more, which you could then apply in other areas of programming.
I dare do say, I don't need to "learn" anything per say. I know how to use a .NET wrapper. You're once again failing to understand and comprehend the initial post of mine. I'm trying to find out if what I'm preparing to use is OPTIMAL for the environment in which I'm starting my project up in.

Quote:
Originally Posted by Eriond View Post
Anyway, here's the changelog, if you want to take a look
http://irrlicht.sourceforge.net/changes.txt
Now.... once again..... 1.4.1 doesn't have nothing to do with this conversation buddy. 1.4.1 does not have a .NET wrapper. Therefore, 1.4.1 is useless. All of that being said.... I dare do say that your post has been proven to be no more than spam because not only is it non-contributive, but it also is nothing but a post to say someone else can't do this and/or that.
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