"A game is only as good as the amount of time and effort put into it." I read that quote a few years ago, and with all of the cookie cutter RPG's out there, it's more true today than ever.
So, how does this relate to Runes of Magic? From what I've seen, the developers must have given up sleeping altogether from the amount of time of effort put into it. The game looks absolutely amazing. Not only do they provide the basic mechanics of any good RPG, but they've also added pretty much every "extra" that turns a good game into a great game. A few of these include the customizable player housing and a good auction system.
So how do you turn a great game into a head turner? You incorporate randomly generated dynamic dungeons and a duel class system that allows you to even further customize your character.
But remember, as great as this all sounds, a game is still only as good as the time and effort put into it. Runes of Magic sounds great, but with this many features, you can bet some of the pieces and parts aren't going to function as intended. That's where the Beta Testers come in. I'm excited about Runes of Magic, and hope I get a chance to help it live up to it's potential.
I'm 39 years old and have been playing online RPG's since they were developed. I'm back in college (again!) so have quite a bit of free time, most of it spent gaming. I've helped beta in the past, so I understand that a big part of closed beta is playing through parts of the game that aren't functioning, and reporting them. Not just ignoring them and hoping someone else will take care of it. Whether I get into closed beta or not, I'm looking forward to my first glimpse of Taborea, and I hope to see you all there.