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Hi, talk about grind, every mmo turn out to be grindfest at the end. Grind is the instinct of mmo genre. One of my friend went through one dungeon 50 times for a hat. I think it is a very typical example
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that's the thing about grind, you can do the same thing 50 times and be different every-time with different strategies, different monster and boss behavior and different areas to explore, or an area you missed back there before finishing said instance and in doing so you received a plettora of different graphical design items with different stats and overall power, best example sadly it's WoW, how many times you could do good ol' molten core, naxxramas, onyxias lairs, etc etc withouth actually falling asleep on your keyboard out of sheer boredom? and doing so you received from Tier 1 to Tier 3 armor something that was clearly bad-***
imho, doing a dungeon 50 times it's nowhere near the same as killing over 9 thousand monsters for a mere 0.000001% experience and no reward whatsoever other than leveling, THAT'S grind, and that's something mediocre korean "grinders" force you to do every time