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Old 06-28-2009, 07:59 AM   #11 (permalink)
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Originally Posted by ThunderaWolf View Post
they are types of "specs" since WoW doesn't use skill points, or have stat allocations you get what are called "talents" you get points starting at level 10 and get 1 a level till 80 for a total of 71 points. They enhance your abilities.

so like an arms warrior is a specialized warrior in the arms skills.

Anyways the pros and "cons"

Hunters- they do have a bad rep but don't let that get you down. They fight ranged with a bow or gun and have a pet to hold aggro PvE wise. PvP they have many tools to kite(keep melee out of range) melee classes. Their con's are remembering ammunition(which i could see as a problem) and their minimum range.

If you get within 5 yards of a hunter they can only use melee weapons, which isn't their forte. So that is a problem.


Mages- mages are a fairly straightforward class to understand, but pretty difficult to use correctly(due to their large use of large CoolDowns) PvE wise Mages are great at AoE damage and single target damage. They usually just nuke or AOE

PVP wise mages are great because of their quick burst damage.
Mages can also conjure healing items(food and water) out of thin air and can teleport to major cities(and teleport others) but you will be bugged about it often.

Their con is that they are very squishy and don't take a lot of damage to kill. So you have to make sure you kite well enough. Mana is also an issue. They have a lot of downtime while leveling(sitting and drinking to recover mana)


Warlocks- Locks use shadow and fire magic. They use DoT's and can summon deamons. They function sorta like a hybrid between the hunter and the mage, no ammunition, use magic but only 2 types and have pets.

They are pretty self sufficent PvE wise and have incredible burst. PvP is really the same thing, they have Fears and Burst. Their downside is that they are quite squishy as well, like the mage. It doesn't take a lot to kill them.

They are pretty complicated.
Thank you so much. I have a couple follow-ups.

What happens if you get within 5 yards of a Mage/Warlock? They can still spit out spells?

I'm kinda confused because you kinda described them all kind of the same bursty, nuking, kiters who are squishy. Is there a bigger difference? The warlock has pets, do those help him output more damage then?

Do any of these classes hit significantly harder than the others?

If it makes a difference to the Mage, I'd want to spec it for frost.

Any help before I dive in would be appreciated, thanks.
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Old 06-28-2009, 08:03 AM   #12 (permalink)
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Thank you so much. I have a couple follow-ups.

What happens if you get within 5 yards of a Mage/Warlock? They can still spit out spells?

I'm kinda confused because you kinda described them all kind of the same bursty, nuking, kiters who are squishy. Is there a bigger difference? The warlock has pets, do those help him output more damage then?

Do any of these classes hit significantly harder than the others?

If it makes a difference to the Mage, I'd want to spec it for frost.

Any help before I dive in would be appreciated, thanks.
go with WARLOCK u can conjure healthstone and also can drain life from the enemy and u can also sacrifice ur shitty pet for power like voildwalker u can gain like a magic bubble from him and also warlock have more survivability or w/e just go with a warlock
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Old 06-28-2009, 08:13 AM   #13 (permalink)
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The warlock's pets are shitty?
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Old 06-28-2009, 08:22 AM   #14 (permalink)
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First off don't listen to people that tell you what to play. Unfourtnatly all WoW classes are completly viable,some are easier then others, but they all work fine.

its more of what you like.

And yea, the problem is is that i well... havn't really played any of the classes(cept teh mage) past level 20.

to answer your questions, yea spellcasters can still cast spells no matter how close your enemy is. They only have a maximum range.

Hunters have a min range of 5 yards.


basically hunters are the least squishy, they wear mail armor. So they are a bit better at taking hits but do physical damage as a downside. The hunter also has a pet, which can be great for damage output(depending on spec)

Warlocks and Mages are extreemly squishy with cloth armor and low health pools but their spells(like all magic damage) ignore armor reduction damage.

Mages are well.. mages, they invoke the energy of fire spells frost spells and arcane spells. Their big thing is Strong AoE and Strong Single target. Their weakness is their squishyness.

Warlocks use magic of shadow and fire. They have pets which are all allright, none are preticularly good except the felhunter and felgaurd. Warlocks huge specialty other then mage spell casting and summoning deamons are "DoTs"

so they do a crowd control then put a bunch of DoTs on the target and hope the target dies.

So yea.. they are all kinda squishy, and good at kiting.

If you have any more questions( as its hard to answer this way) add me on an IM i have EVERYTHING.

AIM-Friagawolf
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Yahoo-Cinderwolf732@yahoo.com
gmail-Blizzerawolf@gmail.com

So yea i can help you that way then.
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Old 06-28-2009, 08:27 AM   #15 (permalink)
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Warlock pets are pretty bad
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Old 06-28-2009, 09:07 AM   #16 (permalink)
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Warlock pets are pretty bad
you not seen the warlock pets tanking sarth+3d?
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Old 06-28-2009, 09:15 AM   #17 (permalink)
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Warlock pets are pretty bad
eh like i said the felgaurd/felhunter are pretty ****ing awesome.

Stupid felhunter and its locking me out of magic so the lock can kill me *grumble*

And i think this guy wants to know about PvP O.o
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Old 06-28-2009, 03:58 PM   #18 (permalink)
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Do any of the aforementioned 3 classes hit significantly harder than the other?
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Old 06-28-2009, 06:25 PM   #19 (permalink)
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What happens if you get within 5 yards of a Mage/Warlock? They can still spit out spells?
they still can, but that's not the problem, the problem it's they are just too damn squishy and anything, ANY class than can physically burst (DK's, Ret paladins, Rogues), will crush you, and DK's AND ret paladins have ways to survive your already cloth burst damage, a good DK will faceroll you anytime you want unless they just suck, the good thing it's that you will face more retards playing DK's than good players, but, a good player will outright crush in the first 5 seconds if they just manage to even pull a single Death grip on you

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Do any of the aforementioned 3 classes hit significantly harder than the other?
in a way, yes, but burst damage it's what it's all about in this season of arena, and classes like Retribution paladins and Death knights have both burst, AND more survavibility than your typical mage or warlock, so, unless you REALLY REALLY know how to kite and know a mage like the palm of your hand, you will be facerolled by Druids, Death knights, Paladins, and Rogues

this is coming from a guy that played WoW on a daily basis and have a Lvl 80 Resto shaman, a lvl 80 DK, and a lvl 80 ret paladin along with a lvl 70 warlock (which bored me so I didn't level) and a 76 Moonkin Druid (balance) which I left since I came back to studies and stopped paying, besides I got bored of WOTLK
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Old 06-28-2009, 07:11 PM   #20 (permalink)
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\


you will be facerolled by Druids
O.o wait how? I guess if your talking about resto druids mabye...

and naw, none of the classes hit significantly harder. the clothies hit harder then the hunter(because of magic ignoring armor)
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