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#31 (permalink) | |
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Eriond's Egotist
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Thanks for all the responses, I like the dialog we all have going here - it's interesting to read.
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livejamie.com World of Warcraft - NA Onyxia - 80 Orc Hunter / 7x Troll Priest / 7x Night Elf Druid / 7x Orc Rogue Cabal Online - NA Mercury - Level 16x Magic Force Shielder / 129 Force Archer Runes of Magic - Grimdal (PvP) - Level 5x/5x Mage/Priest Lunia - Soldin - Level 5x Eir (Healer) ![]() |
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#32 (permalink) |
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Banned
Join Date: May 2006
Location: Stranger In A Strange Land
Posts: 3,913
Reputation: 134
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Druid, I don't know how good they are at ranged dps but I never hear any complaints. Shaman can do both also but shamans used to be pretty underpowered when it came to dpsing. Things might have changed though it's been years since I've played a shaman.
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#33 (permalink) |
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Diddy Kong's Boxers
Join Date: May 2006
Posts: 657
Reputation: 15
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WoW's pretty fun. I don't think we can describe to you the feeling of each class and their differences easily, you'd have to try them out yourself.
(to answer your ranged dmg/healer) I play a druid, and always had since release since I though shifting was pretty cool. Hybrids are paladin, shaman and druid. Out of those 3, two(shaman and druid) can do ranged damage and heal depending on what you use your talent points to specialize them in. edit: forgot warlocks can drain health too if you like that For example, shaman will have these:
And basically you have points to put in there and specialize in each area... All classes have 3 trees, so it's kind of hard to just tell the overall difference of classes. I think you already know what I just said but I wanted to just let you know for sure! xD (the three classes you listed) MAGE: I love mages, they can make food so you don't have to buy any xP They are more of a burst DPS class than warlock, generally, because they have less damage over time spells. Warlock can still burst just like the mage if specced destruction though. Mages have alot of tricks such as blink, ice block, frost nova, polymorph, and counterspell. I like mage! They have minor mana problems though, but with changes to evocation, it shouldn't be bad at all. Mages have the most Area of Effect spells.WARLOCK: These guys have the PETS mang! the pets will be like your utility, each one will have a special move for certain kinds of fights. One can silence, one can tank, one can seduce, immobilizing enemy, etc. The warlocks have more DOTs than mages but if you want to do more bursty damage instead of over time, spec destruction. Life tap, transferring life to mana is great, it's why warlocks can keep fighting at the cost of their health. You can drain health from your enemies too. HUNTER: These guys can track people on their mini map. They're basically clothie killers (Ithink) lol. Their arrows hurt alot and when you let them stay faraway, you're sure to die unless you can get close to them. As a hunter, you'll be kiting because you can only have your fullest potential at shooting range. Both other classes also have to kite too though, but if a hunter vs. mage, the mage would want to close up onto the hunter to not let him shoot. They're pretty funny because they can fake their deaths and put down traps to freeze enemies/burn them. Although all classes have multiple things they can do, all of them have different play styles. Uh. I hope I didn't just list the basics that you already know. But there you go!
Last edited by Skyrax; 06-29-2009 at 08:16 PM. |
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#34 (permalink) |
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FabianN's Fanatic
Join Date: May 2006
Location: Poofingtin Mannor. With many wolves to keep me company :D
Posts: 3,975
Reputation: 17
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Preists are hybrid healing/ranged DPS as well.
And all the classes expect rogue,hunter,mage and warlock are hybrids of some sort.
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<3 you boom. AND I am wolf, hear me RAWR
I play league of legends now! Feel free to add me Jikael or Jikeal... can't remember. |
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#36 (permalink) | |
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FabianN's Fanatic
Join Date: May 2006
Location: Poofingtin Mannor. With many wolves to keep me company :D
Posts: 3,975
Reputation: 17
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Quote:
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<3 you boom. AND I am wolf, hear me RAWR
I play league of legends now! Feel free to add me Jikael or Jikeal... can't remember. |
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#37 (permalink) | |
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Sonic’s Milkshake
Join Date: Oct 2007
Posts: 318
Reputation: 14
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and here is my opinion PLAY the game and make a class that u think is cool if u like it stick with it if u don;t then play another class if u ask question u will think too hard into that class and it will make it less fun if u don;t try it out URSELF |
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#38 (permalink) | ||
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Str1der's Stooge
Join Date: Jul 2007
Posts: 3,299
Reputation: 38
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probably having options to annoy your opponent for a while, it's a fast leveling class thanks to your pets and if you go destrolock you'll see HUGE numbers, the downside?, poor survivability as I already explained to you
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shamans: PvE kings, you won't see much of a light in pvp, shamans do not shine a lot in that area, but, a Restoration Shaman it's king of PvP, they have one of the highest survivability when it comes to healing classes Druids: Overall good class, a Moonkin druid it's one of the highest ranged DPSers and like I said before, resto druids are one of the most sought healers of the game, both in arena and outside of it Quote:
1.- more survivability than your cloth user 2.- DPS and burst damage "on-par" (not THAT much but pretty high) with cloth users, both Melee and Ranged one 3.- lets face, it's just more fun to have the option to a.- Tank (Feral druids if equipped right can tank most instances) b.- DPS (Balance druids can do ranged DPS and huge burst damage "big numbers", same as feral DPS druids) c.- Healing (as I said before, Restoration druids are wanted anywhere) |
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#39 (permalink) |
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Baby Bowsers Soiled Diaper
Join Date: May 2006
Posts: 716
Reputation: 11
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At the moment, until next major content patch, shamans have the least survivability of any healer. They also have the worst mana efficiency and the least burst-healing power. However, elemental at the moment is a powerhouse in 5v5.
Elemental Shamans are basically the equivalent of Destruction warlocks (Warlock trees : Affliction, Demonology, Destruction). While Destruction Warlocks have greater offensive potential than elemental shamans, elemental shamans are generally placed on teams for bloodlust (which grants 30% haste for 40 seconds every 10 minutes, or once during a standard arena game, or multiple times during long games.) Mages have never been fotm (flavor/feature of the month) for extended periods of time. Although arcane had been overpowered during the beginning of Season 5, mages have never been the overpowered class. However, mages have a lot of potential, and in the hands of a skilled player can be the biggest asset to a team. Mages, although not having the on-demand burst of a warlock or elemental shaman, have amazing cc (crowd control) capabilities. A single mage can keep multiple people locked down by means of Deep Freeze (ranged stun), Frost Nova (root), Polymorph (Very good crowd control that turns target into a harmless animal), and counterspell (Silences for a few seconds, and interrupts that type of magic spell for 8 seconds). Priests and Paladins are generally used to dispel magic effects such as polymorph and other magic effects, but if you are cc'ing the only dispeller of a team, or are locking down the dispeller while you cc the rest of the team, you can control the game as a mage. Mages at the moment, are most popular in rmp (Rogue, Mage, Priest) because of its crowd control and survival capabilities. A good mage can stay alive very well. A mage can keep melee enemies away by use of frost nova, and their water elemental's frost nova, and also can blink, which is basically a short-range teleport. Not only this, mages can stop all types of damage by deepfreezing, and counterspelling dps (damage dealers) and healers. Also, all mages have Ice Block (which makes the mage immune to all damage, but the mage cannot move or cast inside the block), and a frost mage has cold snap which refreshes all cooldowns, so that they could ice block twice. Not only this, mirror images (basically clones yourself making 3 allies that do not hit as hard) drops the enemy's target, like feign death for hunters. So basically, if people go on you, you can deep freeze a damage dealer, counterspell their healer, use mirror images to make everyone untarget you for a second, then shatter the person in deep freeze for an enormous amount of damage. http://www.wowhead.com/ is a good database for information if you want to look up spells. You will want to go to http://www.wowhead.com/?talent to see all the different talents/specs for different classes if you don't understand what different specs such as frost or destruction mean. Destruction Warlocks right now are not very popular in smaller brackets (2v2,3v3) mostly because they are locked down fairly easily. However, in 5v5, where they have a greater chance to damage targets, they can shine. One of their greatest tools is Shadowfury which is an aoe (area of effect spell) that stuns everyone inside for 3 seconds. This is a huge advantage in every bracket that a destruction warlock plays in. The other main spells are Immolate, Conflagrate, and Chaos Bolt. Warlocks generally burst using these three spells. Conflagrate does more damage with immolate on the target, and chaos bolt is the basic burst spell. So basically what you will do as destruction is try and fear people around.( Fear is a crowd control that makes people run around with no control over their character until the fear effect time runs out, or it is dispelled by a priest/paladin/tremor totem by shaman.), then Immolate to put up the damage over time effect, conflagrate to eat the bonus off the immolate spell, then chaos bolt for a huge amount of damage. This can also be followed by a death coil (which is basically a fear that does not share diminishing returns with other fears), or can be started or ended with a shadowfury, to stun the target or targets in place. However, next major content patch you will probably see more warlocks playing as affliction. (You probably won't be geared at level 80 until next major content patch anyway, which is season 7). Affliction relies more on damage over time spells. Often, you can put dot effects on multiple people, putting up a lot of pressure. Because this would be gimped against priest/paladin teams that can dispel magic effects, affliction warlocks have a spell called Unstable Affliction that damages and silences anyone that dispels it. Because of the random mechanic of dispel, this is very powerful, and dispellers generally do not cleanse people that are afflicted by Unstable Affliction. Generally Affliction warlocks will dot up multiple people, generally utilize fear to a greater extent than destruction warlocks, then get someone low (around 50%), then death coil (short horror effect that is similar to fear), haunt (affliction burst, and increases damage of all dots on target), then soul drain (ticks for 4k-7k every dot tick when target is under 25%). However, warlocks are very reliant on their pet. Generally, warlocks will use a felhunter (affliction or destruction) or a succubus (destruction). Seeing a succubus is somewhat rare in pvp as they are easily killed. However, healers can heal a felhunter through moderate damage, unless a team tunnels it (damages it for a long period of time). However, next major content patch, felhunters will have a greater amount of health (25,000-30,000), and be affected by resilience, which is the major pvp stat of WoW. I would not recommend moonkin, or caster druid for serious pvp. A skilled hunter is basically as valuable as a mage. All three specs for hunters (survival, beast mastery, and marksman) are viable for pvp. Survival is based around Explosive shot (fire damage) and wyvern sting (poison that sleeps one target for a period of time). Marksman is based on chimera shot (damage based on poisons) and silencing shot. Beast Mastery is heavy burst damage based around pet and "big red" or The Beast Within. This season, season 6, Warlocks and Hunters are very weak. Mages are somewhat alright. Right now, classes such as arms warriors, restoration druids, discipline priests, protection healing paladins, unholy death knights, frost death knights, and rogues are powerful. However, next season, with the next major content patch, classes such as warlocks, shamans and hunters will probably be more powerful. Additonal Information MS = mortal strike = effect that lowers healing by 50% Warriors = Mortal Strike = Physical Hunter = Aimed Shot = Physical Rogue = Wound Poison = Poison Curse = Purple Icon = Used by Warlocks Dispellable by Mages, Druids, Restoration Shamans Poison = Green Icon = Used by Hunters, Rogues Dispellable by Shamans, Druids, Paladins Magic = Blue Icon = Used by all casters Dispellable by Paladins, Priests, Felhunters (warlock pet) Disease = Brown Icon = Used by Death Knights, Priests Dispellable by Shamans, Paladins, Priests If you're looking for serious pvp, watch some good pvp videos. I would not look things up on youtube, but research who are the most famous WoW players and see their playstyle. Popular Warlocks = Brayzee, Azael, Glick Popular Mages = Pookz, Orangemarmalade Popular Hunters = Megatf, Twixz When looking up famous players, look at top arena teams that have competed in recent tournaments (A good one to look at is MLG), and look at teams such as: Pandemic eMazing Gaming Fnatic Complexity Evil Geniuses Ensidia Gravitas Gaming SK US Celex Mage Video http://warcraftmovies.com/movieview.php?id=106145 I would not follow every video on warcraftmovies because most of them are not always the best. However, if you find a really good one, you should download it instead of just watching the stream, because streams are generally low quality and it's hard to see what's going on. Last edited by Glitchedup; 06-30-2009 at 02:39 AM. |
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#40 (permalink) | |
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Sonic’s Milkshake
Join Date: Oct 2007
Posts: 318
Reputation: 14
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my hope you are my hope o and btw twixz is like the best hunter in wow |
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