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#155 (permalink) |
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Pellet Eater
Join Date: Feb 2007
Posts: 581
Reputation: 12
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I'm not totally positive about this, but I think you need to have the Source SDK Base installed as well to make Source Mods work. Don't quote me on that or anything, but I have it installed on mine and the mod works fine.
__________________
My Blog - Shadrah's Guide to Gaming
Steel Series 10th Anniversary Competition: http://steelseries.com/10?code=XzSmmr0G (My personal link.) Stop on over. I'm pretty new to blogging. I've just recently started. ![]() |
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#157 (permalink) | |
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Pellet Eater
Join Date: Feb 2007
Posts: 581
Reputation: 12
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Quote:
__________________
My Blog - Shadrah's Guide to Gaming
Steel Series 10th Anniversary Competition: http://steelseries.com/10?code=XzSmmr0G (My personal link.) Stop on over. I'm pretty new to blogging. I've just recently started. ![]() |
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#158 (permalink) | |
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OnRPG Elite Member!
Join Date: May 2006
Location: In a hair on my own head.
Posts: 7,743
Reputation: 119
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Quote:
If the maps were made better and actually had those ventilation systems and whatnot that recon could use to sneak around in and popout once in a while to flank it would be a lot more balanced but I tried all but about 3 of the maps and all of them were either a mix of closed in areas with lots of big areas, or just one bit huge area with barely any cover. |
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#160 (permalink) |
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OnRPG Elite Member!
Join Date: May 2006
Location: In a hair on my own head.
Posts: 7,743
Reputation: 119
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It is essentially CoD4 with a futuristic tone and 3 different classes, the only thing to "suck" at is aiming and tactics..if you know how to lean around corners, crouch, aim, fire, and follow your teammates then you have nothing to worry about. Only one of those I listed takes lots of practice (aiming).
One thing I also didn't like was how hard it was to figure out which guys are your teammates....if you were in the same squad it was easy but more than about 8 people or whatever the limit was and it got complicated. |
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