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#611 (permalink) |
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Super Duper Uber Mega Ultra Extreme
Join Date: May 2007
Posts: 854
Reputation: 29
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Its in JP however somethings are in english stats (hover mouse over them) equips say where they go for example legs/gloves etc..quest npcs.....are the hard part unless you know how to find your quest in the jpwk wiki.
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#613 (permalink) |
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Pellet Eater
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Well it's not too hard, like if you have to kill an 'x' amount of 'y' for a quest, keeping killing different critters 'til you get a notice at the top [like MS]. Some of the quests are 'talk to one npc and then another'...but I haven't gotten too far. xD
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#618 (permalink) | |
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Chrono's Crony
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What the ****, delayed?
-Sighs- Quote:
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#619 (permalink) | |
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`Doll's Dishwasher
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You're that good
![]() Gentlemen, we're 2 pages away from beating my Air Rivals thread
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#620 (permalink) |
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Banned
Join Date: Jul 2008
Posts: 2,806
Reputation: 43
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I actually like why they delayed. Read...they posted this at their forums.
I hope this will clarify any and all issues that the postponing raised. 1) Reason behind not releasing a flawed Closed Beta. -We wanted to give you features that recently came to light. These include image texts that we have to implement to make the game display that much more appealing. Opening mission maps. Opening a wide variety of quests for you guys to do. Extra places to grind. These are only a few of the reasons why we’re delaying Closed Beta. Those that rush through the game may find themselves waiting for the next batch of content for weeks, as opposed to enjoying the game. 2) Reason behind not releasing a small portion at a time. -Because the content we’re releasing would be applied to the earlier levels as well. As I said, mission maps and the quests that we’re releasing would be available the moment we launch Closed Beta. Also, by that time, we would have the next batch ready to be tested by users and receive a much higher quality bug reports and we can have a better quality game for users by launch. We also wanted users to be advancing as opposed to going back to enjoy the content that was not released in the initial patch. WonderKing has a lot to offer and we would like for you all to experience it to the fullest. We are also trying to discover every possible reason you will not be able to actually play the game. Say for example, you crash during an important mission. This was not the case for many members on our team, but only one out of 60 testers experienced this error. We absolutely DO NOT want our users to suffer and want to do everything to prevent this from happening. We care about every one of our users. 3) Reason behind not releasing a Closed Beta with flaws when it is the point of Closed Beta to be flawed. I completely agree with those that share this sentiment. However, we do intend for our users to also enjoy the game. We would also like for our users to experience every portion of the game in the lower levels that we hope will be available even in launch. It would be beneficial for both us and you to be able to enjoy all the parts, instead of having to go back at a high level and bore yourself from the quests and mission maps that were skipped by having them released too quickly. Please remain patient for one week. We sincerely apologize to those that have taken vacations, but this game WILL be ready on the 16th. May heaven strike me down if not. I will deem this topic to be closed as of now and will not address this issue any longer. Last edited by Godyofwar; 07-09-2009 at 03:32 PM. |
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