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The Free MMORPG Games- Free MMORPG - P2P Games - Open Beta - Closed Beta - Browser Based - Non-English - Other Free Games - Top 50
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#82 (permalink) |
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Lockhart’s are forever
Join Date: May 2006
Posts: 381
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Hiroku, Gunz has been out about 1-2 years now? The K-Style "bug" that is being "exploited" has been around since then. When it was discovered, lots of people used it. It made the game better, instead of "Tumble, shoot, tumble, shoot, hide, reload, tumble, shoot" etc.
The very fact that the creators have left it there for so long and have even encouraged its development shows that they don't care about its use. I agree that people should be allowed to use their own styles, but don't go telling me that people who use K-Style are as bad as hackers, exploiting things to their advantage. |
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#83 (permalink) |
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Marios's Mustache Wax
Join Date: Jul 2006
Posts: 10
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i agree with memory, k-style wouldnt be called k-STYLE if ppl didnt do it to meet their own expectations. if they want to do use k-style as their own personal way of playing let them. if u want to do something else like tumbling round spraying then go ahead
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#84 (permalink) | ||
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Marios's Mustache Wax
Join Date: Jul 2006
Posts: 3
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Nice guide in general but I'm going to post some edits/fixes and some opinions of my own.
I just quoted everything i was going to comment on in one quote cause i dont feel breaking it up. Quote:
(Opinion)Flashstep is the most useful standard move for simply moving about. It is the fastest way to change directions quickly and makes you much harder to hit. BFly you are slower, predictable, and you can't wall climb very easily. (Facts)Relaod Shot is when after shooting a shotgun (or theoretically any weapon) you reload immediatly to cancel the small animation of the weapon firing. This allows you to switch weapons and shoot again or just do what ever you want a little bit faster then normal. The one thing is that you have put a bit wrong here is that this technique only cancels the animation not the actual delay of shooting the gun. Therefore you cannot chain it forever (well you can but there is no increase in speed) However you can do it really fast once. Anexample might be easier to explain this. *Shoot sg* *reload immediatly* *Swich weapon* *shoot again* - doing this perfectly (or near perfectly) allows a very fast double shot of the shotgun. repeating that by chaining reloads after the second shot is pointless because all this does is cancel the animation not the actual delay. Another example: *Shoot sg* *reload immediatly* *Swich weapon* *shoot again* *reload* *switch* *WAIT FOR WEAPON DELAY ON THE FIRST SG* *shoot again with first sg* - and so on and so forth. So reload shot is only really effective for one swap shot then you have to wait. (Fact)Windstep is the complete wrong move here. Although this is a common missconception. Using reload shots ina half step actually has no name. Windstep is a completely different move also reffered to as Mos Step because mosnanda created it. I will quote the wikipedia gunz entry to describe this accuratly. Quote:
(Opinion)Millionth step is quite possibly the "move" that is least deservering of a name. You can HS/HHS with any weapon but for some reason when you do it with an automatic it is whole new move. >_< This is just something that has always bugged me a bit and it has nothing to do with your guide at all xD (Fact)To clear up all the blocking and massives I'll just describe everything starting with the basics. There are going to be two players in my examples that I will name now to help clarify things. Player A and player B. In all my examples player A slashed player B while player B was blocking. Player A is momentarly "stunned" and player B has an instant Massive. NORMAL SITUATION WITH NO GLITCHES: Player B uses his massive attack on player A who is stunned and it lands. First Glitch, Glitch block (it prob has 1000 names but ill just call it this for now): Player A Holds down "BLOCK" while he is stunned and player B tries to massive Player A but fails because player A is blocking. Second Glitch, called Back Massive here: Player A is Holding down Block and Player B turns his back to player A and uses his massive stike. The massive lands on player A inspite of the fact that player A was blocking because Player B was facing backwards. Third Glitch, Sky Block: Player A holds down the block key and looks straight up into the sky. Player B faces backwards and uses his massive attack. The massive does NOT land because player A was looking in the sky while he blocked. Fourth Glitch, called Sky massive here: Player A Holds down Block and looks straight up. Player B turns backwards and faces straight up and uses his massive attack. It lands inspite of the fact that player A was skyblocking because player B was facing straight up when he used the massive. Fifth Glitch, i will call Ground block (again prob has alot of names): Player A holds down block and looks straight down. Player B turns backwards and looks straight up and uses his massive attack. The massive does NOT land because player A was blocking straight DOWN while player B massived straight UP. Sixth Scenario: Player A holds down block and looks straight DOWN. Player B does a normal backwards massive attack (NOT sky massive). The massive LANDS even tho player A was ground blocking. So if you actually read all of that you would realize that it becomes a 50-50 chance of massives landing on players that know all the glitches. Player A (the one who is blocking) Skyblocks or ground blocks and player B wither Sky massives or Back massives. It is 50-50 if it lands or fails so what most pro players do is right after player A is countered and is "stunned" they simply uppercut them and do an instakill instead of risking a 50-50 massive. Okay This took a while and I did not spell check it at all. I also know that Iris is not actually around anymore but this is for anyone who actually reads the post and is still learning about k style. |
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#86 (permalink) | |
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Marios's Mustache Wax
Join Date: Jul 2006
Posts: 3
Reputation: 10
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That is why I said
Quote:
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#88 (permalink) |
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Still learning the ropes
Join Date: May 2006
Posts: 23
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Im sorry, but your guide is lacking in the moves department. and btw. Windstep = Hs > Dash > SS
if you want to learn more about kstyle and see a MUCH MORE expansive guide, please goto this link http://www.gunzfactor.com/forums/showthread.php?t=19051 |
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#89 (permalink) |
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Still learning the ropes
Join Date: Jun 2006
Posts: 25
Reputation: 10
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im not sure if u want to add this starter guild to k-style i made (just)
not like other complicated different moves, but you will find it way to another move by the skill and errors http://www.freewebtown.com/mikero/th...tyle_Vol01.gzr this is the first skill book i made |
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#90 (permalink) |
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Still learning the ropes
Join Date: Jul 2006
Posts: 21
Reputation: 10
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Good job with the quide, about pistol using. Yes u need tons of aim and u need to be able to half step, shoot ur hole clip at them, if there moderatly still, then half step around like crazy till u reload, (5 secs)
idc if ur not on ONRPG andmore, other peeps will see it non the less |
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