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#42 (permalink) | |||
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HopeDagger's Henchman
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- Soldier looking guy with rocket launcher - Double jumping girl with bat in 1 hand = scout? Running animation is also exactly the same - Bubbled Heavy = definitely borrowed some concept from uber - Demoman's head, and his pipe bombs, and he has one eye? lets just call that a huge coincidence then. - health regen beam is very similar with the +'s - sniper has a bolt action rifle, the sound from the sniper is almost exactly the same - graphics and music Sorry but you're ****ing blind if you don't see the resemblance. It's not a 100% copy ofc, but it has borrowed 80% of TF2 and just put it in some shitty third person view. Btw the whole point of TF2 was to have little to no automatic weapons in it, if you want some machine guns go play css or something. Quote:
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![]() Currently Playing: Team Fortress 2 - SteamID: Vexellent1 Dragon Age: Origins Waiting for: Starcraft 2 - Diablo 3 - ![]() Last edited by iMicro; 07-05-2009 at 05:12 PM. |
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#46 (permalink) |
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Sun? What Sun?
Join Date: Oct 2008
Posts: 951
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I still don't believe its ripped off.
Yes, some of the features are identical, but most of the game isn't the same, probably. Also, the comparison shots are stupid. Trying to say "it looks identical to Tf2" from just a few snaps is just plain idiotic. @iMicro; your uber cool for calling somebody a noob.
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-There is no shame for what I do; There is no pain in what I do; There is no hate in what I do; What I do is for the name of love. |
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#47 (permalink) | |||||
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It's Bacon!!!
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B. The reason that the characters in HAVE run the same as characters in Team Fortress 2 is because the character movement in both games are based off the movement of normal people. C. No weapon in either game is original. Every single one has been used in countless other games. D. Have you even seen the trailers for Team Fortress 2? E. Enemy Territory. Cortex. You have played custom maps before Team Fortress 2, right? Quote:
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-Games have had baseball bats as melee weapons before. And the running animation is far from "exactly the same". The girl doesn't hold the bat behind her, like the scout. But that's irrelevant, because the animations should look the same. Otherwise that would mean one of the animations didn't know what running looked like. -Or the glowing stars from Mario. Or that sparkly thing from Sonic. invulnerability isn't exactly a new concept. -I've already talked about the look of the robot, but I agree that the grenades look nearly identical from the grenades in Team Fortress 2. But unless someone else can come up with a new way to design cartoony grenades, I could care less. -There's a reason that the health regen items have the + symbol. A red(and sometimes green) + symbol is always used to convey that health is being gained. It's a common gameplay choice that's been around LONG BEFORE TEAM FORTRESS 2. But that's also irrelevant, because the partical effects from the healing items at the medigun don't look anything alike. -Maybe that's because the sniper in Team Fortress 2 IS JUST LIKE EVERY OTHER SNIPER IN VIDEO GAME HISTORY. Well, aside from the Australian accent..... and the jars of piss he throws at people. -The art styles and technical capabilities for the games are nowhere close and the music in HAVE's trailer is nothing more then generic action music. Not to mention it bares very little resemblance to the music in Team Fortress 2. Quote:
No, the point to Team Fortress 2 was for it to be fun. The reason there are so few automatic weapons is because every assault rifle shoots the same as every other and filling the game with them would take away from a lot of the distinction from the classes. Last edited by Bacn; 07-06-2009 at 08:51 AM. |
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#50 (permalink) |
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Sun? What Sun?
Join Date: Oct 2008
Posts: 951
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So theres a clone for mmorpg..
A clone for FPS.. Now we need one for RTS.. Every RTS is a clone of Red Alert!
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-There is no shame for what I do; There is no pain in what I do; There is no hate in what I do; What I do is for the name of love. |
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