Old 07-06-2009, 10:46 PM   #71 (permalink)
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Originally Posted by Bacn View Post
Maybe you should open your eyes an notice that HAVE hasn't even hinted at having classes. You should also open your eyes and realize some of the weapons in Team Fortress 2 have been used in other classes in other games. In Enemy Territory, the soldier can use a panzerfaust/bazooka, the covert ops gets a sniper rifle and the engineer gets a shotgun. But all that doesn't matter because saying "this guy will use this weapon" in NO WAY makes that weapon more original. Team Fortress 2 still use very generic weapons.



I'd also like you to tell me at what point HAVE mentioned it had classes. You can clearly see gameplay footage of the soldier-esque character using a minigun. In case you haven't noticed, you don't run faster with the bat. The guy with the grenade launcher and one eye isn't supposed to be a black Scotsman, it's supposed to be a evil, psychotic robot. Please look at him a little harder. There's more to him then just a missing eye. Believe it or not, the "soldier" in HAVE and the soldier from Team Fortress 2 are both based off of SOLDIERS. You know why they both have a large metal hat and a rocket launcher? Because soldiers wear armor and carry weapons. Both games just took that idea and characterized it as something that's hard to take seriously. That's how all the classes in Team Fortress 2 were created, believe it or not. No, the "HEAD SHOT" text doesn't remind me me of the "CRITICAL HIT" sign from Team Fortress 2. You know what it does remind me of? That annoying voice from Quake 3 that shouts "HEAD SHOT" every time you hit someone in the head. The only reason that text is there is to make you feel proud of yourself for pulling of a difficult shot. The reason the text in Team Fortress 2 is there is to tell you that your shot did more damage then usual. And since HAVE has the text appear on the HUD and Team Fortress 2 has it appear in the middle of the air, the only thing both these features have in common is that they both appear right after you head shot someone. That's not a resemblance. The only thing HAVE has "borrowed" from Team Fortress 2 is the grenade design. That's it. Sure, Team Fortress 2 most likely inspired parts of the game, but only retards would start screaming "RIPOFF" because of that.



The only features that the robot has with the demoman is that they both use a grenade launcher and they both have 1 eye. If you say it's a rip-off because of that then you are ignoring everything else about those characters. The demoman is a drunk, black, Scotsman. Does that show in the robot? No. Again, look at the robot's design. He has metal bolts going through his face, a teeth pattern on the bottom of his face and an elongated red eye. All of that is there to try and give the impression that the robot is evil. So let's recap, we have a crazy black Scotsman and a psychotic robot. But hey! They both have 1 eye so they must be the same!
Whatever, you can keep lying to yourself, I'm tired of arguing to a brick wall.

EDIT: ok more constructive response, I understand what you're trying to say. But how can you deny the points I mentioned? It's not a 100% RIP-OFF ofc, but they have borrowed some elements from TF2, you can't deny that. Don't bring enemy territory into this, the graphics/pace/feel of the game is completely different, where as these 2 are much more similar. Take a look at what silence086 said. It's like me telling you a stop sign is red and you're saying it's not because there is some white on it. They took ideas, changed it a tiny bit, and slapped it into a 3rd person shooter. Regarding the scout, they could have used ANY melee weapon, they chose an aluminum bat, they decided to give it the double jump ability, is this a coincidence? They even went as far as giving the soldier a jump. I realize that the demoman isn't the exact same, but do you think it's just a coincidence that they decided to give it one eye? Probably not, they saw the tf2 demo and decided to give their demoman one eye too. That's all I'm saying.

Being a little more specific
Quote:
Originally Posted by Bacn
Maybe you should open your eyes an notice that HAVE hasn't even hinted at having classes. You should also open your eyes and realize some of the weapons in Team Fortress 2 have been used in other classes in other games. In Enemy Territory, the soldier can use a panzerfaust/bazooka, the covert ops gets a sniper rifle and the engineer gets a shotgun. But all that doesn't matter because saying "this guy will use this weapon" in NO WAY makes that weapon more original. Team Fortress 2 still use very generic weapons.
Can the soldier rocket jump? Does the covert ops get a bolt action sniper rifle that makes the same sound as the tf2 sniper? When you headshot is there a big green message slapped at your screen? Is there a guy who shoots pipe bombs out and has one eye? Is there a class that has an aluminum bat that can double jump? Is it red vs blu? Seriously, they're nothing similar.

HAVE Online and TF2 are similar. They share the characteristics I mentioned.
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Old 07-07-2009, 01:31 AM   #72 (permalink)
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ok more constructive response, I understand what you're trying to say. But how can you deny the points I mentioned? It's not a 100% RIP-OFF ofc, but they have borrowed some elements from TF2, you can't deny that. Don't bring enemy territory into this, the graphics/pace/feel of the game is completely different, where as these 2 are much more similar. Take a look at what silence086 said. It's like me telling you a stop sign is red and you're saying it's not because there is some white on it. They took ideas, changed it a tiny bit, and slapped it into a 3rd person shooter. Regarding the scout, they could have used ANY melee weapon, they chose an aluminum bat, they decided to give it the double jump ability, is this a coincidence? They even went as far as giving the soldier a jump. I realize that the demoman isn't the exact same, but do you think it's just a coincidence that they decided to give it one eye? Probably not, they saw the tf2 demo and decided to give their demoman one eye too. That's all I'm saying.
I'll bring Enemy Territory into this because Enemy Territory has a class system just like Team Fortress 2. You may say that the graphics/pace/feel of the games aren't the similar, but it's the same for Team Fortress 2 and HAVE. HAVE's art style is far from Team Fortress 2's and you can't say anything about HAVE's pace/feel because you haven't even played it yet. It's not like me telling you a stop sign is white, it's like you telling me a stop sign is a dictionary because it has a word on it. You can't pick out all the details that are similar and forget those that aren't. You have to look at the big picture. I'll admit that the decision for a baseball bat to be used as a melee weapon was probably influenced by Team Fortress 2, but that doesn't automatically mean it's a rip-off. Team Fortress 2 isn't the first game in the world to use baseball bats as a weapon. You're attributing the idea of the weapon to a game that didn't come up with it. As for the double jump, it's not been confirmed that this is in the game. It might just be a shitty animation for all we know. But even if it is, so what? Every character in the game is able to do it unless the double jump ability requires that you have the bat(which hasn't even been hinted at, nor has it been hinted at that there are other melee weapons aside from the bat). As for rocket jumping, that's been around since Quake. Again, you're giving credit to Team Fortress 2 for creating something they didn't create. Maybe the idea for the robot to have 1 eye had something to do with the demoman, maybe it didn't, but the characters are drastically different.

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Can the soldier rocket jump? Does the covert ops get a bolt action sniper rifle that makes the same sound as the tf2 sniper? When you headshot is there a big green message slapped at your screen? Is there a guy who shoots pipe bombs out and has one eye? Is there a class that has an aluminum bat that can double jump? Is it red vs blu? Seriously, they're nothing similar.
They might. Rockets in Enemy Territory may be a little too powerful for it to work.
No, but that's irrelevant because both the sniper rifle and its sound from Team Fortress 2 aren't original. It's just like every other sniper rifle out there.
No, it happens every time you kill someone. When you head shot someone you get that annoying audio file.
Nope.
There isn't one in HAVE, so that's irrelevant.
No, it's Axis vs Allied. But that's irrelevant because the mast majority of shooters out there have red vs blue. But that's also irrelevant because HAVE doesn't.

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HAVE Online and TF2 are similar. They share the characteristics I mentioned.
Firstly, no. Secondly, the characteristics you mentioned. Never mind the ones you didn't.
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Old 07-07-2009, 01:37 AM   #73 (permalink)
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Holy wall of text. Anyways, this is obviously a TF2 rip-off, the game itself NOT SO MUCH, but the trailer is a straight copy.
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Old 07-07-2009, 02:10 AM   #74 (permalink)
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I'll bring Enemy Territory into this because Enemy Territory has a class system just like Team Fortress 2. You may say that the graphics/pace/feel of the games aren't alive, but it's the same for Team Fortress 2 and HAVE. HAVE's art style is far from Team Fortress 2's and you can't say anything about HAVE's pace/feel because you haven't even played it yet. It's not like me telling you a stop sign is white, it's like you telling me a stop sign is a dictionary because it has a word on it. You can't pick out all the details that are similar and forget those that aren't. You have to look at the big picture. I'll admit that the decision for a baseball bat to be used as a melee weapon was probably influenced by Team Fortress 2, but that doesn't automatically mean it's a rip-off. Team Fortress 2 isn't the first game in the world to use baseball bats as a weapon. You're attributing the idea of the weapon to a game that didn't come up with it. As for the double jump, it's not been confirmed that this is in the game. It might just be a shitty animation for all we know. But even if it is, so what? Ever character in the game is able to do it unless the double jump ability requires that you have the bat(which hasn't even been hinted at, nor has it been hinted at that there are other melee weapons aside from the bat). As for rocket jumping, that's been around since Quake. Again, you're giving credit to Team Fortress 2 for creating something they didn't create. Maybe the idea for the robot to have 1 eye had something to do with the demoman, maybe it didn't, but the characters are drastically different.



They might. Rockets in Enemy Territory may be a little too powerful for it to work.
No, but that's irrelevant because both the sniper rifle and its sound from Team Fortress 2 aren't original. It's just like every other sniper rifle out there.
No, it happens every time you kill someone. When you head shot someone you get that annoying audio file.
Nope.
There isn't one in HAVE, so that's irrelevant.
No, it's Axis vs Allied. But that's irrelevant because the mast majority of shooters out there have red vs blue. But that's also irrelevant because HAVE doesn't.



Firstly, no. Secondly, the characteristics you mentioned. Never mind the ones you didn't.
So you're basically agreeing with me, cool. And the games are similar. I never said that TF2 came up with rocket jumping or baseball bats or whatever. I'm saying that they took elements from TF2(which came from TF in 1996, which could have came from something else), and put it in their own game. Team Fortress might have not been the first game to have aluminum bats and rocket launchers, but they were the first class based game to have these weapons. It's pretty obvious that HAVE Online is going to be class based, unless it's like CS where you buy your weapons at the start, but I doubt it.

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Originally Posted by Bacn
No, but that's irrelevant because both the sniper rifle and its sound from Team Fortress 2 aren't original. It's just like every other sniper rifle out there.
Play CSS, shoot the awp, compare that sound to the sound of the TF2 sniper, or any other sniper. You're being ignorant. The sounds of the 2 guns are VERY similar. Original? Probably not. Similar? Yep.

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Originally Posted by Bacn
But that's irrelevant because the mast majority of shooters out there have red vs blue. But that's also irrelevant because HAVE doesn't.
Look at some of the screenshots. lol @ the vast majority of shooters being red vs blue, some maybe, but are all of these class based shooters with elements similar to tf2? It's hard to explain, it's like a puzzle, the individual bits of the game are somewhat unique, but when you put it all together, it is very much similar to Team Fortress.

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Originally Posted by Bacn
and you can't say anything about HAVE's pace/feel because you haven't even played it yet
Just making an assumption by comparing the trailer to TF2.

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Originally Posted by Bacn
And since HAVE has the text appear on the HUD and Team Fortress 2 has it appear in the middle of the air, the only thing both these features have in common is that they both appear right after you head shot someone. That's not a resemblanc
I guess these 2 stop signs share no resemblance as well, because one has a background and is at an angle. The only thing both these features have in common is that they both tell you to stop.




Regarding the "Head Shot" in green when you hs someone(good color choice btw), are there any other games out there that when you shoot someone in the head a green message pops up that tells you that you did?
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Old 07-07-2009, 02:31 AM   #75 (permalink)
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Who cares as long as its fun? Isn't that the point of a game?
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Old 07-07-2009, 02:36 AM   #76 (permalink)
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Who cares as long as its fun? Isn't that the point of a game?
It is but if HAVE online is just like TF2 what would be the point in playing something that copied one game. Of course all games copied games but you know what I mean right?
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Old 07-07-2009, 02:39 AM   #77 (permalink)
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Who cares as long as its fun? Isn't that the point of a game?
Yeah, I never said it wouldn't be fun though. My point was "this game took some elements from Team Fortress". I don't care about the differences, I'm focusing on the similarities.
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Old 07-07-2009, 02:51 AM   #78 (permalink)
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Yeah, I never said it wouldn't be fun though. My point was "this game took some elements from Team Fortress". I don't care about the differences, I'm focusing on the similarities.
That's a bit close-minded don't you think?
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Old 07-07-2009, 02:57 AM   #79 (permalink)
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So you're basically agreeing with me, cool. And the games are similar. I never said that TF2 came up with rocket jumping or baseball bats or whatever. I'm saying that they took elements from TF2(which came from TF in 1996, which could have came from something else), and put it in their own game. Team Fortress might have not been the first game to have aluminum bats and rocket launchers, but they were the first class based game to have these weapons. It's pretty obvious that HAVE Online is going to be class based, unless it's like CS where you buy your weapons at the start, but I doubt it.
If Team Fortress didn't create something then you can't say HAVE stole the idea from it. You can't steal something from a game if the game didn't come up with the idea. Secondly, what does Team Fortress' class system have to do with anything? HAVE doesn't have classes. It's going to be room-based, just like every other F2P Korean shooter out there, so you just get weapons the same way you do in any other game of that nature. Watch the trailer again. You clearly see the soldier robot using a minigun.

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Play CSS, shoot the awp, compare that sound to the sound of the TF2 sniper, or any other sniper. You're being ignorant. The sounds of the 2 guns are VERY similar.
A gunshot is a gunshot is a gunshot. I never said the sounds weren't similar. All guns sounds similar. You can't say a game rips off another game because the guns sounds like each other. That's downright stupid. Besides, a company using a sounds effect from another game happens all the time(although it generally only happens with F2P MMOs these days). Even movies do it from time to time. But it doesn't mater if the guns sound the same because it's the sound of a gun. Gun sounds are a stupid little detail that has minimal bearing on the game. Complaining about something this small is nitpicking to a very sad extent.

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Look at some of the screenshots. lol @ the vast majority of shooters being red vs blue, some maybe, but are all of these class based shooters with elements similar to tf2? It's hard to explain, it's like a puzzle, the individual bits of the game are somewhat unique, but when you put it all together, it is very much similar to Team Fortress.
Yes, the vast majority of shooters have a red team fighting a blue team, even more so the farther back in time you go. It's a gaming staple that's been around since Quake. And why do you keep bringing up Team Fortress' classes? Having classes doesn't put it in it's own little world where everything it does is new and original. Team Fortress 2 didn't pave the way for class-based first person shooters. It's just a first person shooter with classes. If you look at the individual parts of HAVE you see nothing more generic weapons, seen-it maps and an overall premise that's been done before. If you put all the parts together you get an over-the-top shooter about action figures trying to kill each other. Team Fortress 2 doesn't enter into it.

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I guess these 2 stop signs share no resemblance as well, because one has a background and is at an angle. The only thing both these features have in common is that they both tell you to stop.
Both signs serve the same function and do so in the same way. They're about as similar as things get.

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Regarding the "Head Shot" in green when you hs someone(good color choice btw), are there any other games out there that when you shoot someone in the head a green message pops up that tells you that you did?
Nope. Not even Team Fortress 2.
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Old 07-07-2009, 03:04 AM   #80 (permalink)
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If Team Fortress didn't create something then you can't say HAVE stole the idea from it. You can't steal something from a game if the game didn't come up with the idea. Secondly, what does Team Fortress' class system have to do with anything? HAVE doesn't have classes. It's going to be room-based, just like every other F2P Korean shooter out there, so you just get weapons the same way you do in any other game of that nature. Watch the trailer again. You clearly see the soldier robot using a minigun.
Source on this? I'm guessing that your character will be customizable and you choose from different sets of weapons, it's not out yet so I can't be sure but that's my guess.



Quote:
Originally Posted by Bacn
A gunshot is a gunshot is a gunshot. I never said the sounds weren't similar. All guns sounds similar. You can't say a game rips off another game because the guns sounds like each other. That's downright stupid. Besides, a company using a sounds effect from another game happens all the time(although it generally only happens with F2P MMOs these days). Even movies do it from time to time. But it doesn't mater if the guns sound the same because it's the sound of a gun. Gun sounds are a stupid little detail that has minimal bearing on the game. Complaining about something this small is nitpicking to a very sad extent.
Point made, stupid or not. The gun shot sounds are similar. I'll admit I did nitpick there.



Quote:
Originally Posted by Bacn
Yes, the vast majority of shooters have a red team fighting a blue team, even more so the farther back in time you go. It's a gaming staple that's been around since Quake. And why do you keep bringing up Team Fortress' classes? Having classes doesn't put it in it's own little world where everything it does is new and original. Team Fortress 2 didn't pave the way for class-based first person shooters. It's just a first person shooter with classes. If you look at the individual parts of HAVE you see nothing more generic weapons, seen-it maps and an overall premise that's been done before. If you put all the parts together you get an over-the-top shooter about action figures trying to kill each other. Team Fortress 2 doesn't enter into it.
Ok so lets recap,

Both games have aluminum bats - I am aware that Valve did not come up with using the aluminum bat as a weapon, there are probably many games that have aluminum bats as melee weapons.

Both games have rocket launchers - again, many games probably do.

You can rocket jump in both games - you mentioned this was around since quake, understandable.

Both games have a guy that shoots pipe bombs out and has one eye, both bombs look the same.

Both games have miniguns - many games have miniguns

Both games give you a green message when you headshot someone using the sniper.

The trailer in HAVE is similar to TF2 (check out comparison videos posted before)

Only these 2 games have all of the above, that's why I called them similar. SIMILAR. No other GAME has all the above other than those 2. TYVM.

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Originally Posted by Bacn
Both signs serve the same function and do so in the same way. They're about as similar as things get.

Nope. Not even Team Fortress 2.
True, but it says CRITICAL HIT, which basically serves to let you know you got a HS, since there are no crits with the sniper.

btw I added you on Steam.
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