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#21 (permalink) |
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Banned
Join Date: May 2009
Location: USA. Unified Sarcastic Anal... something...
Posts: 592
Reputation: 9
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My most hated quest:
Kill 1000 of these! 2 days later... CONGRATS! HERE IS SOME XP! Would you like repeat this quest for more EXP, or just stop leveling and quit the game? Continue... 2 days later... WOW HOWD YOU KILL THOSE MOBS SO FAST? HERE IS MORE XP! You thinking: "Yes! Almost 1 lvl up!" Quest says How about 1 more go at this quest to try and lvl up? You: Meh, sure 2 days later yet again... OMG SO GOOD! HERE SOME LOTS OF XP ZOMFG!!! You: 'Damn, 98.643178%.... Guess I have to kill another 500 mobs to level up.' 1 day later... You: YESS!! FINALLY!!! LVL 46!!!!!!! OMG IM ALMOST HALFWAY TO MAX LVL YAY!!!!!!!!!!!111111 An easier question to answer would be what are the good points of silkroad... |
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#22 (permalink) | |
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TerrinBlaze's Treasure
Join Date: Nov 2006
Location: Sunshine and lollipops...am I in Hell?
Posts: 4,007
Reputation: 49
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Quote:
unlike chinese MMOs which are oversaturated in chinese culture, something that the vast majority of western players have learned to hate and the fact that all those were unbearable grindfests with zero endgame didnt help. nowadays chinese themed = fail
__________________
We must go forward, not backward. Upward, not forward. And always twirling, twirling, twirling towards freedom! Currently Playing: - T.E.R.A ( CBT ) Waiting for: - Guild Wars 2 - Warhammer 40k: Dark Millenium |
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#23 (permalink) |
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Firor's Fury
Join Date: Jun 2006
Posts: 3,064
Reputation: 53
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I agree with the grind from the Eastern.
Though I still stand with my point that diff culture make diff kind of games. (kung fu was only an example) But also, America, for example, has no medieval history. So they have to make games out of something else. (Unless they want to make Independence War Online, Civil War Online, or Gettysberg Online). China, on the other hand, is rich with historical stuff, real and fiction. It's not about 'stupid eastern know only how to make Orient games', but it's also about what kind of background/resources/history they have. Not to mention they're quite proud of their history. To me, it makes sense for them to make what they know best. |
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#25 (permalink) | |
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Banned
Join Date: Jun 2009
Location: The Android's Dungeon & Baseball Card Shop
Posts: 279
Reputation: 18
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Quote:
Canada, the US, Central & South America are rich with history, real & fictional, we just need to get the stories from the people who were here first: the Aboriginals. Hell, even the Middle East, Europe, Africa, Australia, India, and Russia have a rich history, real & fictional, but yet no one is making games for any of those either...just tonnes of Asian MMOs, which are just usually cookie cutter to each other and getting really repetative. Last edited by Comic Book Guy; 07-05-2009 at 11:35 PM. |
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#27 (permalink) |
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Pellet Eater
Join Date: Feb 2007
Posts: 581
Reputation: 12
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There's also a difference between using one's culture for inspiration, and exploiting it countless times to make a profit.
__________________
My Blog - Shadrah's Guide to Gaming
Steel Series 10th Anniversary Competition: http://steelseries.com/10?code=XzSmmr0G (My personal link.) Stop on over. I'm pretty new to blogging. I've just recently started. ![]() |
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