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#32 (permalink) | |
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OnRPG Elite Member!
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Because of the way a lot of damage systems are, there is a reason why certain builds work better than others and always will. In general, RPG's are based on varying formulas, some simple and others complex, which is why you have certain strategies that will always work better than others. Guides do tend to be wrong at times with some incorrect or poor tactics, however, a lot of times someone else has pointed that out and offered up a better strategy. You just have to look for it. There are some games where there are a variety of builds such as Florensia or RO, but when you stray too much from the builds that most people have tested out and found to be the most useful for that particular class, you end up failing, hard. Being underpowered or without certain skills is a prime reason to be booted out of a party as well because you just end up being a hindrance to the rest of the party. Sometimes, those people feel like they have put too much into the game to start over or just simply don't feel like starting from scratch because of a bad build that they quit. Where is the fun in that? I've literally seen people who've hated a game and posted at gamefaqs complaining about how a particular system was confusing and hard to manage. After actually spending time reading the guides built from players who contributed their experiences and solutions with dealing with the same problems that person was experiencing, due to them follow their own unique strategy and failing to get things right, and asking a few questions they ended up loving the game. I've personally helped people or pointed out why certain builds are ineffective or not as good as others. Guides are your friend to enjoying a game, not your enemy. They are there to take out the frustration that games can have at them. Believe me when I say I'm all for developing my own strategies when there are little or none available, but not when others have already tried out a method and it ended up with horrible results. There are just some games where you'll need to read a guide if you want to know the best way to get something done. Trial and error gets real old, real fast when all you are coming up with are errors. You watch carefully in the future here at this forum. You'll see a number of people complain all the time about how a class is weak for example, so they quit playing as it. More often than not it's something they are doing wrong though. I strongly disagree with number 3# but I guess that if you and others find that that method works for you then by all means use it.
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"Rules do not exist to bind you, they exist so you may know your freedoms" "Death is blind. It comes for all souls regardless of their worth (or lack thereof)." ![]() Be careful of what you say, tomorrow or today, for the words you now speak, may become the poison your enemies later seek; truth. The only difference between a good idea and a bad idea is presentation. http://myanimelist.net/animelist/Kashis Last edited by Kashis; 07-13-2009 at 09:42 PM. |
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#34 (permalink) | |
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Chrono's Crony
Join Date: Jun 2007
Posts: 3,329
Reputation: 110
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About MS its a impossible game to try up variations of skill builds, since its only has a few skills and you can choose 1 to keep out and max all the other ones, not something you can make a different build. Take trickster for example, I had a dragon, 4-4-2 dragon. Every guide I used to read told me not to go for 4-4-2, I would die too much. AND if i went 4-4-2I SHOULD use the mana ring build. Despise the guides I went 4-4-2 and Mana arrow build, using my own strategie. It ended that I was one of the few 4-4-2 Mana arrow build highed leved dragon on the server, and I was constantly summoned to go to bosses by people of other guilds that I didnt even heard about. Yes, I used to die alot, but when I reached a high level, it doesnt made any difference, since I always had someone to be my blocker. And damn I used to give huge ammount of damage on those bosses. And that was ALOT of fun for me, I played it for so much time... I only quitted because I started college =P
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Like a kung-fu maniac drunk from the blood of a thousand victims
League of Legends Mains: Olaf/Gangplank/Nasus/Veigar Alts: Pantheon/Miss Fortune/Singed/Annie Last edited by Anrick; 07-13-2009 at 10:23 PM. |
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#36 (permalink) |
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OnRPG Elite Member!
Join Date: Nov 2007
Location: Somewhere over the rainbow
Posts: 5,130
Reputation: 162
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Nice guide I can fall into all those category's (apart from the hacking one) so if I do get bored in a game I'll read this, give the game a little break and start up fresh =)
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#38 (permalink) | |
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OnRPG Elite Member!
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MS has a number variations in the order you learn skills and some builds people have used involve skills that are not needed. For a 1st job mage there are two useless skills, Magic Armor which isn't used and Energy Bolt which is left at 1 as a req. for Magic Claw. There isn't enough SP to master all skills for any job during 1st and 2nd ranks. and like I said before, you don't get magic guard and max it you fail as a mage in MS and a lot of people do just that. My point however isn't the amount of skills people have to choose from, it's that with the ones there are, people choose the wrong skills which leads to them messing up their character entirely and in the case of a MS mage you have to max magic guard or just fail. .. a 442 build? Trickster builds have 4 numbers and even if you are omitting the 1 that should be in front of the 4 making it a 1442 build there's no way you can have a 1442 build so are you sure that's what you used? I used a 1441 build with Arrow Rush on my Dragon but never heard of a 442. There are certain abilities and skills that only work well with certain builds in Trickster, that I know for a fact. That is a game you have to read a guide on because it is very easy to waste your SP on skills you don't need and in doing so messing up your character. All I know is, I followed a build on dragons in that game and could 1 hit a lot of monsters.
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"Rules do not exist to bind you, they exist so you may know your freedoms" "Death is blind. It comes for all souls regardless of their worth (or lack thereof)." ![]() Be careful of what you say, tomorrow or today, for the words you now speak, may become the poison your enemies later seek; truth. The only difference between a good idea and a bad idea is presentation. http://myanimelist.net/animelist/Kashis |
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#39 (permalink) | |
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Chrono's Crony
Join Date: Jun 2007
Posts: 3,329
Reputation: 110
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About the guides, not only skill guides, as I said Ill reapeat again, its ok to look on a guide to learn about your profession, or even to see wich skills you need and wich skills you don't. But as soon as you start following a guide by risk, training on the spots the guides tell you to train, do everything a guide tells you to do, you will lose interest on the game, you won't be excited anymore, you wont have the surprise element to have fun. After reaching level 50 training on X monster you will be like "Whooray, now to level 55 killing Y". Leveling should come naturally, killing whatever you want, whenever you want. That way boredom will not go near your gaming.
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Like a kung-fu maniac drunk from the blood of a thousand victims
League of Legends Mains: Olaf/Gangplank/Nasus/Veigar Alts: Pantheon/Miss Fortune/Singed/Annie Last edited by Anrick; 07-13-2009 at 10:58 PM. |
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#40 (permalink) | |
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OnRPG Elite Member!
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Quote:
Sure once in a while it's ok to train outside of a leveling spot but it's far from a good idea to on a regular basis if you expect to level efficiently. And training to the next level is going to be a lot less enjoyable when it's going to take you twice as long to do it as someone else. Considering how a large portion of the community complains whenever they have to actually spend more than an hour to level in a game, it's in the best interest of them or anyone else who hates the amount of time it takes to level in any game, to use the most efficient method which most guides provide. That generally does not involve killing whatever monster you feel like killing on that day either. People are already complaining about Emil Chronicle for example and the leveling rates and it's barely been a week since the game has been out. So it seems pretty contradictory to me for anyone who hates how long it's taking them to level in a game to not use a method that's been proven to speed up the process. In other words, leveling at a slower rate isn't fun either especially when you have to come back and hear someone brag and gloat about how quickly and easily it was for them and how they are enjoying the game and you are not. I've been known to do that on several occasions and I admit it's is pretty funny hearing people complain about how long it takes to level in a game when most of the time it's because of something they are doing wrong.
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"Rules do not exist to bind you, they exist so you may know your freedoms" "Death is blind. It comes for all souls regardless of their worth (or lack thereof)." ![]() Be careful of what you say, tomorrow or today, for the words you now speak, may become the poison your enemies later seek; truth. The only difference between a good idea and a bad idea is presentation. http://myanimelist.net/animelist/Kashis Last edited by Kashis; 07-13-2009 at 11:21 PM. Reason: added something, deal. |
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