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Old 07-13-2009, 06:28 PM   #31 (permalink)
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As much as I love guides for checking up things, people rely on them too much =/.
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Old 07-13-2009, 09:38 PM   #32 (permalink)
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Well IMO role playing is part of the game, making your char and being unique is fun. As snow said, as long you dont add INT as a warrior, youre ok.

As I said, you can take a look at a guide to see whats going on, but dont follow one strictly.

Those guy who find thenselves weak, hit less than another one with a guide build, but im sure they have something more, like evasion, hp, critical rate..

A unique build is something I love to make.
Unique builds fail in games that do not support them, which happens to be a large portion of RPG games and it doesn't just end with stats. Take MS for example, I know people who still add points into magic armor, which is the most useless skill a mage could ever have in that game , and do not finish maxing Magic Guard. People still get it despite the fact that almost every competent person who's ever played MS as a mage will tell you: you need the skill Magic Guard maxed, you take too much damage for magic armor to be of any help to you at higher levels and without magic guard maxed, you will die in one hit and not be able to fight many monsters, let alone any bosses.

Because of the way a lot of damage systems are, there is a reason why certain builds work better than others and always will. In general, RPG's are based on varying formulas, some simple and others complex, which is why you have certain strategies that will always work better than others. Guides do tend to be wrong at times with some incorrect or poor tactics, however, a lot of times someone else has pointed that out and offered up a better strategy. You just have to look for it.

There are some games where there are a variety of builds such as Florensia or RO, but when you stray too much from the builds that most people have tested out and found to be the most useful for that particular class, you end up failing, hard. Being underpowered or without certain skills is a prime reason to be booted out of a party as well because you just end up being a hindrance to the rest of the party. Sometimes, those people feel like they have put too much into the game to start over or just simply don't feel like starting from scratch because of a bad build that they quit. Where is the fun in that?

I've literally seen people who've hated a game and posted at gamefaqs complaining about how a particular system was confusing and hard to manage. After actually spending time reading the guides built from players who contributed their experiences and solutions with dealing with the same problems that person was experiencing, due to them follow their own unique strategy and failing to get things right, and asking a few questions they ended up loving the game. I've personally helped people or pointed out why certain builds are ineffective or not as good as others. Guides are your friend to enjoying a game, not your enemy. They are there to take out the frustration that games can have at them.

Believe me when I say I'm all for developing my own strategies when there are little or none available, but not when others have already tried out a method and it ended up with horrible results. There are just some games where you'll need to read a guide if you want to know the best way to get something done. Trial and error gets real old, real fast when all you are coming up with are errors.

You watch carefully in the future here at this forum. You'll see a number of people complain all the time about how a class is weak for example, so they quit playing as it. More often than not it's something they are doing wrong though.

I strongly disagree with number 3# but I guess that if you and others find that that method works for you then by all means use it.
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Last edited by Kashis; 07-13-2009 at 09:42 PM.
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Old 07-13-2009, 10:17 PM   #33 (permalink)
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well, I think I'll follow these tips, as I've been suffering from OnRPG disease recently =]

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Old 07-13-2009, 10:20 PM   #34 (permalink)
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Unique builds fail in games that do not support them, which happens to be a large portion of RPG games and it doesn't just end with stats. Take MS for example, I know people who still add points into magic armor, which is the most useless skill a mage could ever have in that game , and do not finish maxing Magic Guard. People still get it despite the fact that almost every competent person who's ever played MS as a mage will tell you: you need the skill Magic Guard maxed, you take too much damage for magic armor to be of any help to you at higher levels and without magic guard maxed, you will die in one hit and not be able to fight many monsters, let alone any bosses.

Because of the way a lot of damage systems are, there is a reason why certain builds work better than others and always will. In general, RPG's are based on varying formulas, some simple and others complex, which is why you have certain strategies that will always work better than others. Guides do tend to be wrong at times with some incorrect or poor tactics, however, a lot of times someone else has pointed that out and offered up a better strategy. You just have to look for it.

There are some games where there are a variety of builds such as Florensia or RO, but when you stray too much from the builds that most people have tested out and found to be the most useful for that particular class, you end up failing, hard. Being underpowered or without certain skills is a prime reason to be booted out of a party as well because you just end up being a hindrance to the rest of the party. Sometimes, those people feel like they have put too much into the game to start over or just simply don't feel like starting from scratch because of a bad build that they quit. Where is the fun in that?

I've literally seen people who've hated a game and posted at gamefaqs complaining about how a particular system was confusing and hard to manage. After actually spending time reading the guides built from players who contributed their experiences and solutions with dealing with the same problems that person was experiencing, due to them follow their own unique strategy and failing to get things right, and asking a few questions they ended up loving the game. I've personally helped people or pointed out why certain builds are ineffective or not as good as others. Guides are your friend to enjoying a game, not your enemy. They are there to take out the frustration that games can have at them.

Believe me when I say I'm all for developing my own strategies when there are little or none available, but not when others have already tried out a method and it ended up with horrible results. There are just some games where you'll need to read a guide if you want to know the best way to get something done. Trial and error gets real old, real fast when all you are coming up with are errors.

You watch carefully in the future here at this forum. You'll see a number of people complain all the time about how a class is weak for example, so they quit playing as it. More often than not it's something they are doing wrong though.

I strongly disagree with number 3# but I guess that if you and others find that that method works for you then by all means use it.
Well, as I said, its ok to look on guides to see how to do it or what to do, but I strongly advise not to follow one strictly, like hunting guides, even status guides.

About MS its a impossible game to try up variations of skill builds, since its only has a few skills and you can choose 1 to keep out and max all the other ones, not something you can make a different build.

Take trickster for example, I had a dragon, 4-4-2 dragon. Every guide I used to read told me not to go for 4-4-2, I would die too much. AND if i went 4-4-2I SHOULD use the mana ring build. Despise the guides I went 4-4-2 and Mana arrow build, using my own strategie.

It ended that I was one of the few 4-4-2 Mana arrow build highed leved dragon on the server, and I was constantly summoned to go to bosses by people of other guilds that I didnt even heard about.

Yes, I used to die alot, but when I reached a high level, it doesnt made any difference, since I always had someone to be my blocker. And damn I used to give huge ammount of damage on those bosses.


And that was ALOT of fun for me, I played it for so much time... I only quitted because I started college =P
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Old 07-13-2009, 10:36 PM   #35 (permalink)
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I quit most games when I see the stat and skill system that usually suck
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Old 07-13-2009, 10:39 PM   #36 (permalink)
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Nice guide I can fall into all those category's (apart from the hacking one) so if I do get bored in a game I'll read this, give the game a little break and start up fresh =)
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Old 07-13-2009, 10:44 PM   #37 (permalink)
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#9 - choose a game that isn't free to play.
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Old 07-13-2009, 10:50 PM   #38 (permalink)
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Originally Posted by Anrick View Post
Well, as I said, its ok to look on guides to see how to do it or what to do, but I strongly advise not to follow one strictly, like hunting guides, even status guides.

About MS its a impossible game to try up variations of skill builds, since its only has a few skills and you can choose 1 to keep out and max all the other ones, not something you can make a different build.

Take trickster for example, I had a dragon, 4-4-2 dragon. Every guide I used to read told me not to go for 4-4-2, I would die too much. AND if i went 4-4-2I SHOULD use the mana ring build. Despise the guides I went 4-4-2 and Mana arrow build, using my own strategie.

It ended that I was one of the few 4-4-2 Mana arrow build highed leved dragon on the server, and I was constantly summoned to go to bosses by people of other guilds that I didnt even heard about.

Yes, I used to die alot, but when I reached a high level, it doesnt made any difference, since I always had someone to be my blocker. And damn I used to give huge ammount of damage on those bosses.


And that was ALOT of fun for me, I played it for so much time... I only quitted because I started college =P
You don't get enough skills to learn all your first or second job skills in MS. you only have enough for the useful ones which in most job cases ends up with a number of skills left untouched or even unmaxed.

MS has a number variations in the order you learn skills and some builds people have used involve skills that are not needed. For a 1st job mage there are two useless skills, Magic Armor which isn't used and Energy Bolt which is left at 1 as a req. for Magic Claw. There isn't enough SP to master all skills for any job during 1st and 2nd ranks. and like I said before, you don't get magic guard and max it you fail as a mage in MS and a lot of people do just that.

My point however isn't the amount of skills people have to choose from, it's that with the ones there are, people choose the wrong skills which leads to them messing up their character entirely and in the case of a MS mage you have to max magic guard or just fail.

.. a 442 build? Trickster builds have 4 numbers and even if you are omitting the 1 that should be in front of the 4 making it a 1442 build there's no way you can have a 1442 build so are you sure that's what you used? I used a 1441 build with Arrow Rush on my Dragon but never heard of a 442.

There are certain abilities and skills that only work well with certain builds in Trickster, that I know for a fact. That is a game you have to read a guide on because it is very easy to waste your SP on skills you don't need and in doing so messing up your character. All I know is, I followed a build on dragons in that game and could 1 hit a lot of monsters.
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Old 07-13-2009, 10:52 PM   #39 (permalink)
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You don't get enough skills to learn all your first or second job skills in MS. you only have enough for the useful ones which in most job cases ends up with a number of skills left untouched or even unmaxed.

MS has a number variations in the order you learn skills and some builds people have used involve skills that are not needed. For a 1st job mage there are two useless skills, Magic Armor which isn't used and Energy Bolt which is left at 1 as a req. for Magic Claw. There isn't enough SP to master all skills for any job during 1st and 2nd ranks. and like I said before, you don't get magic guard and max it you fail as a mage in MS and a lot of people do just that.

My point however isn't the amount of skills people have to choose from, it's that with the ones there are, people choose the wrong skills which leads to them messing up their character entirely and in the case of a MS mage you have to max magic guard or just fail.

.. a 442 build? Trickster builds have 4 numbers and even if you are omitting the 1 that should be in front of the 4 making it a 1442 build there's no way you can have a 1442 build so are you sure that's what you used? I used a 1441 build with Arrow Rush on my Dragon but never heard of a 442.

There are certain abilities and skills that only work well with certain builds in Trickster, that I know for a fact. That is a game you have to read a guide on because it is very easy to waste your SP on skills you don't need and in doing so messing up your character. All I know is, I followed a build on dragons in that game and could 1 hit a lot of monsters.
Ye its a 1441, I used to call it 442 because the 1s were just useless. My bad.

About the guides, not only skill guides, as I said Ill reapeat again, its ok to look on a guide to learn about your profession, or even to see wich skills you need and wich skills you don't. But as soon as you start following a guide by risk, training on the spots the guides tell you to train, do everything a guide tells you to do, you will lose interest on the game, you won't be excited anymore, you wont have the surprise element to have fun.

After reaching level 50 training on X monster you will be like "Whooray, now to level 55 killing Y".

Leveling should come naturally, killing whatever you want, whenever you want. That way boredom will not go near your gaming.
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Old 07-13-2009, 11:14 PM   #40 (permalink)
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Ye its a 1441, I used to call it 442 because the 1s were just useless. My bad.

About the guides, not only skill guides, as I said Ill reapeat again, its ok to look on a guide to learn about your profession, or even to see wich skills you need and wich skills you don't. But as soon as you start following a guide by risk, training on the spots the guides tell you to train, do everything a guide tells you to do, you will lose interest on the game, you won't be excited anymore, you wont have the surprise element to have fun.

After reaching level 50 training on X monster you will be like "Whooray, now to level 55 killing Y".

Leveling should come naturally, killing whatever you want, whenever you want. That way boredom will not go near your gaming.
Killing whatever you want leads to you killing monsters that you shouldn't be killing in the first place because they are simply too hard, aren't worth it or resist the type of attack you are using. General reasons why people give training spots because it's the best exp/hour or because of certain drops which are useful or lucrative. Training outside those spots leads to slower leveling or burning up pots and just wasting your time.

Sure once in a while it's ok to train outside of a leveling spot but it's far from a good idea to on a regular basis if you expect to level efficiently.

And training to the next level is going to be a lot less enjoyable when it's going to take you twice as long to do it as someone else. Considering how a large portion of the community complains whenever they have to actually spend more than an hour to level in a game, it's in the best interest of them or anyone else who hates the amount of time it takes to level in any game, to use the most efficient method which most guides provide. That generally does not involve killing whatever monster you feel like killing on that day either.

People are already complaining about Emil Chronicle for example and the leveling rates and it's barely been a week since the game has been out. So it seems pretty contradictory to me for anyone who hates how long it's taking them to level in a game to not use a method that's been proven to speed up the process.

In other words, leveling at a slower rate isn't fun either especially when you have to come back and hear someone brag and gloat about how quickly and easily it was for them and how they are enjoying the game and you are not. I've been known to do that on several occasions and I admit it's is pretty funny hearing people complain about how long it takes to level in a game when most of the time it's because of something they are doing wrong.
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Last edited by Kashis; 07-13-2009 at 11:21 PM. Reason: added something, deal.
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