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Old 07-23-2009, 03:25 AM   #1 (permalink)
Marios's Mustache Wax
 
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Default Codename: Codex Looking for Modeler & General Artist

Team Name - Codaxis Forge (www.codaxisforge.com)

Project Name - Codename: "Codex"

Brief Description - It is to be a medieval simulation game set in the first perspective which borrows from genres such as Sims, Real-Time Strategy, Role Playing and Free-Form games. While it is an online game shared between several players to recreate the most realistic environment possible, the scope is not to create an mmo, quite on the contrary, therefore each server will not exceed 100-200 players at any given time.

Target Aim - The Aim is to go commercial, following the "Beta In-Progress" approach much like several successful titles (Mount & Blade is a good example of this technique). We have what it takes to back our claims here. Our Lead Designer works also for one of the greatest commercial game making companies (not as janitor, mind you!) and is usually efficient at writing lots of numerals in the margin of his endless design documents. Our programmer is an application developer for a biochemical engineering company (computer sciences major) and likes long complicated titles but turns up quite concise when it comes to writing actual code (wow). We like Tostitos as much as the next guy so yes, aside from being demi-gods, we are also humans, mind you, hence the need to create a project on the indie scene.

Compensation - I'll be honest, don't join for the money. We are starting with no means, and we don't know what tomorrow has in mind for us therefore we won't make promises on the what if scenarios. Truth is we're going commercial on this title but we can't say when or if it will ever turn up a profit. This is as serious as a project can get, the only compensation we can offer is to let you use this as a portfolio piece worth showing to future employers.

Technology -

Programming:
Client: C++, VS2008 Compiler
Server: CentOS (gcc) C++,modified raknet

3D Modeling/2D art:
Whatever tools you are most familiar with.

Talent Needed -

"Duke" Modeler - A noble artist that is willing to help us shape the initial bases of the game to avoid the hideous placeholders that every title sadly goes through. His task will be to kill every placeholder, one by one, until all heretics have been disposed of and the word of the One reigns supreme. Should the Modeler be also skilled in the field of basic animations, all the better as we will attempt to put the core into place for what is yet to come.

"Bishop" General Artist - A priest who has the zeal to face our requirements in the field of textures and concepts to get the core of the engine running up. His piety must not falter as he will be the guide for many more to come.


Team Structure -

Henri IV - Game Programmer
Computer science major @ a top university with over 6 years of programming experience. He is currently an application developer for a biochemical engineering company for the summer. He researches new graphical techniques as a hobby.

Orymus the Hun - Game Designer
He majored in medieval history & now designs for a large AAA game company.

Lady "Megs"- Newly Joined Concept Artist

Website - Codaxis Forge [www.codaxisforge.com]

Contacts -
Henri AT Codaxisforge DOT com
Orymus AT Codaxisforge DOT com
MSN Messenger: HenriPoincaree AT gmail DOT com
Previous Work by Team -
None by this specific team, but many individually. We are under NDA for some of our work, so please contact us for more information.


Additional Info - Generic list of features include macro and micro gameplay elements (in no particular order):

-The ability to command npcs into gathering resources and building up structures with them
-The inability to physically reproduce with the USB port
-The generation of computer-players which abide by the same exact rules as the players but are computer-controlled
-The cool feeling of praying God and actually receiving answers...
-The sad feeling of being possessed by Satan and suffering...
-The ability to play as a noble, attempt to get higher in the society's ranks through marital status (I'm so gonna dig this courtesan!) or promotion (I'm so gonna lick the King's ***) etc..


Assets:
We have a functioning client and server, with many features being added in daily. We are currently testing this locally on a very fast connection.
We have dedicated server(s) on separate 100 mbps lines in Seattle.
This project is managed professionally with proper external software

Feedback:
Anything that doesn't mock the fact that this post is being exaggerated on purpose in the name of humor. This is indie, we aren't slave drivers


SillyHorse is offline   Reply With Quote
Old 07-23-2009, 04:04 PM   #2 (permalink)
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Looks cool, though is sounds similar to this game, LOVE by quel solaar with the whole 100-200 people per server.
http://www.quelsolaar.com/love/index.html
The problem I see with this method, is that even though the whole low pop per server thing will create a world where everyone knows eachother, what happens after the hype has worn off, or if servers just decide to leave, the only way I could see of fixing this is taking inactive players off of servers.
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Old 07-23-2009, 05:37 PM   #3 (permalink)
Marios's Mustache Wax
 
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Thank you for the feedback

The designer has already researched many games with similar attributes.
We have already resolved the issue which you mention.

As we are an Indie team, other issues that occur will be solved during testing; since we have no strict deadlines, we can test this game for a long period of time.

Since the designer is an industry pro, he has come up with a very solid game design - one which is doable by a small team like ours.
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