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Old 10-22-2008, 12:53 AM   #1 (permalink)
Tercitus
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Join Date: Jun 2008
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Default Oxetairn - Looking for a Team

Oxetairn

I'm looking for a team to help shape my MMORPG idea. And Eventually get the game up and going.

~The world of Oxetairn will have two different worlds. The main world is driven on economics (combined with politics and social behaviour). The environments in this world will be realistic, but also with a fantasy flavour. This means that there will be lots of fantasy elements in the world, including the characters, but it will not be an extremely happy setting, nor a dark setting. The right balance needs to be found to create a realistic environment that on the other hand amazes the player by the look and feel it has.

The secondary world in Oxetairn is a fighting world. This world will be much darker and must give the player an unpleasant feeling (he must be frightened in some way). For this reason, the environments in the secondary world will be less realistic than those of the main world. Environments and characters look evil and dark.


We will create one main social world and a parallel battle world. Parallel also means that
the 2 maps of the worlds will match with each other. This was decided during the meeting.

Here is some concept art by one of our artists:
http://i692.photobucket.com/albums/v...airn/scene.jpg
http://i692.photobucket.com/albums/v...sertcopy-1.jpg
http://i692.photobucket.com/albums/v...rn/fogcopy.jpg
http://i692.photobucket.com/albums/v...valleycopy.jpg

~We came up with 5 races/archetypes:
o Humans – All-round
o Maaragroth (Lizardfolk) – Fighting
o Goblins – Engineering
o Fast race (looks will be based on main character of Oddworld: Stranger’s wrath) –
Speed
o Big guy (no name yet) – Worker


Note: The classification (like Fighting, Engineering, Speed, Worker) will not be a very
hard one. It will account for initial skills of the characters and probably a special skill
each race will have. The skills can however change during the game according to how
the player will play the game. Special skills will not change, so this will make the
races unique.

Players can learn a lot of professions, however, only the professions that they really work on, will increase in skill points. Naturally, skill points will decrease over time for all professions, if the player does not work on them. The same accounts for player attributes, like speed and strength. If a player stands still, but performs heavy work (like mining), speed will decrease and strength will increase. Increase (and decrease) in skill points should not take weeks of gameplay, but should be rather easy. Otherwise, players will go into grinding mode to reach a higher skill level for a certain profession or attribute.

Features:

~ A Player run economy (All gear in the game will be created by players)

~ Minimal Grind (Hopefully None at all)

~ Challenging

~ Smart AI for NPCs

~ An in depth crafting system

~ Skill based Sandbox

~ Players will be able to own parts of land

I would not like to put too much info in this thread, because we would not like people to steal our ideas. Our ideas right now are quite different from most MMO's. The game will be a skill based sandbox.

Target customer

Age: 16+
Gender: Mainly male, but female possible
Location: All around the world, but must be able to understand English language
Education: All possible, but must be able to understand English language
Income: No limitation
Interested in: MMORPGs, but looking for a more sophisticated and more challenging gameplay than just grinding and fighting to gain a higher experience level. Also customers interested in strategy games are a target group.


Technology:

C++
Whatever you use for modelling(for now)

Team Structure:
Danny v Tol - Project management / Programmer
MadAce - Graphics Artist
Sven H - Environment Artist/Art Director
Nicole B - Concept Artist
Michiel M - Lead Writer
Jean G(me) - Sound Engineer / Project Mangement

Why create this game?
Over the last few years computers have become more powerful and networks have become faster. Massive multiplayer online games have become very popular. On the other hand games want to be more and more non-linear and unpredictable, where player actions influence the flow of the game. This is quite difficult to do for single player games, because player input should be interpreted by the computer and based on that change the flow of the game. With MMO games, the player community could react on each other, and players can define the flow of the game, not the computer. Up till now this idea is not widely implemented in MMO games. Many players still fight against computer opponents, player characters often have pre-defined skills, and game designers do still implement storylines to keep the players interested. In Oxetairn, the game and the game world will be defined by how its players act, just like the real world is designed by its inhabitants.


You may not be paid for this project if Oxetairn is a success then you shall get paid eveny from what is left of the money.

~ The people for the team must be good at what they do.
~ If you apply you must be active.
~ Be kind while working with the rest of the team.



Details and Applications


C++ programmers will be well-informed of the details planned for Oxetairn so they can program them accordingly. It is essential that you can easily program in C++ using correct conventions at all times, unless directed not to.

Graphics designers must be capable of creating medieval-based textures, banners, themes, etc to a high standard. You must be able to accept constructive criticism, and improve on work submitted on request.

Modellers are expected to be able to create high standard models of characters, items, buildings, etc. You need to be independent and show progress regularly.


The People I Am Looking For...
4 C++ Programmers(2 People For The Server,2 People For The Client)
2 World Editors
1 Modeler
1 Graphic Artist (I am also a graphic artist)

Please fill out this application:


Desired Position:

E-mail Address:

Country:

Age:

Occupation:

Can you speak fluent english:

Known programming languages:

How long have you been programming:

How would you describe your skill level compared to other programmers:

Proof of programming skill:

Additional comments/questions:

__________________________________________________ _______


Please PM or Email me at ablossomc@yahoo.com your application if you are interested.



Also i shall get a site up and running soon.

P.S. We have a website now. Also we are working on ASG and TDD right now.

Last edited by Tercitus; 07-07-2009 at 03:08 PM.
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