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#11 (permalink) |
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Marios's Mustache Wax
Join Date: Jul 2009
Location: Antwerp, Belgium
Posts: 8
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Hi!
I have made several browser games in the past (Nickotopia, Neranex), and I would like to add a few remarks to building a browser game. If you are making a true browser game, one that solely uses clicks to make requests I believe you should use a good webhost with PHP and MySQL. Although bandwidth is important, it is as much of an importance as it would be on any other sites. I don't think a browser game chews up more bandwidth. I made a mmorpg using keystrokes and AJAX, and it was really fast enough. If you are make a browser game that reads keystrokes, but not necessarily uses a flash or java apllet, I think you might want to try hosting on your own. One of the benefits is that you can use an external server which can connect straight to your site's database. This was one of my disadvantages for a school project we had, since we couldn't display the user stats on our webpage for a certain player from the game server. Most hosts don't like it when you want an external application to connect to your site's database.
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Nickmania - a free game development portal with games depot
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#13 (permalink) |
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Marios's Mustache Wax
Join Date: Oct 2009
Location: Canada
Posts: 1
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As far as bandwidth is concerned you have allot of options. Images tend to take up a large bulk of bandwidth. Here are some strategies we have looked into during the development of legacy of warriors:
Image compression You can adjust the compression of jpegs, and if your images fit within the 256color range you can make them 8 bit pngs, have a look online for jpegtran, pngcrush and pngquant. Cache control Make sure the images are being cached in the browser so that users aren’t downloading them every time they visit a page. CSS Sprites You can combine multiple images into one and use background-position to get the individual images out. This reduces number of requests and can help with compression if the images have any similarities.
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Legacy of Warriors - in development.
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#14 (permalink) |
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Still learning the ropes
Join Date: Nov 2008
Location: The United States! Where recission is ripping us apart! YAY! *claps*
Posts: 20
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>.>
I have often tried to go to the site, but I am unable to.... Any idea why that is?
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<a href="http://www.fodey.com/generators/animated/ninjatext.asp"><img src="/results/r9/2037/2ac89e91a21049419b50775a42c0a608.0.gif" border=0 width="497" height="119" alt=""></a>
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#15 (permalink) |
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Marios's Mustache Wax
Join Date: Jul 2009
Posts: 3
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Unfortunately, there seems to be an error somewhere within my Wordpress install that occasionally causes an infinite loop that chews up all the memory on the server; at that point, things crash.
It seems to happen intermittently, but has been happening more and more frequently lately - I've been trying to troubleshoot it, but it's difficult to find the time. |
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#16 (permalink) |
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Marios's Mustache Wax
Join Date: Nov 2009
Posts: 1
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I am looking to build a game similar in action as Dark Orbit. Not quite a clone, but the programming would be closer to this game than any other. I am looking for any advice to putting my team together, the programming language needed (like Flash/Flex) and any other things I might not be considering.
I am a PHP, business applications developer and graphic designer (comes with the territory), so not completely clueless. I have quotes from outsourced companies (India, checkoslovakia, etc..) but am worried about distance and communications issues. I am also looking to learn how to do it myself if need be as my efforts to recruit developers in California has greatly failed. Thanks in advance for any advice. |
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