|
|
#25 (permalink) |
|
It's Bacon!!!
|
It's simple pattern recognition. If a company makes a game and that game becomes successful, it's a safe bet that other games later in that game's series will be similar to it. For example, it's a safe bet that in Half Life 2: Episode 3 Gordon Freeman will have a crowbar. Valve hasn't specifically said that he will, but it's obvious that he will.
|
|
|
|
|
|
#26 (permalink) | |
|
The Beast of the East
|
Quote:
Ok you win. From now on, you do the posting of new stuff, im quitting since you're the guy like in the series Psych. |
|
|
|
|
|
|
#27 (permalink) | |
|
Banned
Join Date: May 2006
Location: Stranger In A Strange Land
Posts: 3,913
Reputation: 134
|
Quote:
Admit you were wrong and get it over with. |
|
|
|
|
|
|
#28 (permalink) |
|
Fat Bowser
Join Date: Dec 2006
Posts: 192
Reputation: 19
|
There are multiple translations floating around, this one is from Jonnyram on NeoGAF:
Races: Hyuran: 2 clans - midlanders and highlanders Elezen: the original race of Eorzea, oppose the Hyurans, developed hearing Roegadyn: more human looking than Galkans, their base is in the north and there are a lot of fishermen Lalafell: based in the south, agricultural, high intelligence, not many females Miqo'te: 2 clans - the Sun Seekers who live regular daytime lives and the Moon Keepers who are nocturnal, not a lot of males, not clear if they will speak like cats Stages: Desert City - Uldaha Forest City - Gridania Ocean City - Rimsa Rominsa (the spelling could be way off, just going from the 2ch stuff Munba posted) Armory System:- you can change jobs and lifestyles freely - by changing your weapon, you are essneitally changing jobs, and can do so anywhere - so if you are invited to a PT and there are a lot of fighters, you can switch to a caster, then when your adventures are over, go fishing or synth some stuff - weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction - rather than character levels and skills, the main thing is the skill of the item you are holding - you can play on your own and switch between fighter and caster to heal yourself, so soloing is easy - changing is as simple as changing your weapon, so there's no stress - typical jobs of the FF series, e.g. warrior and black mage, are being avoided - you can basically enjoy this world in any way you want. (me: freedom seems to be the main point here) Guild Leave:- these are passes of trust you obtain from guilds - a Leave is not a quest. it's a card. - you can mix your Leaves with other players' Leaves - at the Adventurers' Guild, you can get Guild Leaves - there are Leaves that you can't get when your skill is low - typically a Leave will take 30 mins to complete, there are some shorter too - you can set the number of people needed to clear the Leave by yourself (seems to be like a difficulty level) - if one person is carrying a Leave, other players may join whether they have the same Leave or not - the contents of the Leave change after a week passes - you can carry multiple Leaves (they are card form, like invitations) - Guild Leaves are designed like Tarot cards and are really beautiful Ethelite (sp?) - installations that can warp you to your adventuring spot instantly Interview- in Eorzea, the cities are not all on one connecting landmass, like they were in FFXI - the difference between races is not as big as FFXI - but their is a difference between male and females, which they are keeping secret - character creation: face, hair colour, eye colour, skin, etc. etc. - battles are realtime, but not action based - targeting an enemy and fighting (like FFXI) is not the main system, there will be a lot that you have to think about besides the target itself. - because of the armory system, they are going to make it possible to carry lots of stuff - there will also be stuff included that makes it easy to change gear - they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI) - the base of the character growth is the weapon. use a weapon and raise your skills. - they are considering the option to let you arrange your windows how you want - weapons will degrade with use - Guild Leaves include monster hunting, expulsion, skilling up, etc etc - when you go on a Leave run, you can use Ethelite to take you where you need to go instantly - there are pirates in Rimsa - Miqo'te are more catlike - some trumpeting about how it's going to be an awesome game - right from the start, it'll be exciting and you'll be thinking "orly!?" - weather changes, day/night too - 1 game day = 1 earth hour - people who can only play an hour a day will still be able to enjoy the game - the monetary system is Gil - the people living in the cities all have their own backstory - you'll start the game from your home city (I guess it's based on race, but doesn't say implicitly). And that's it :P And again, creds go to Jonnyram from Gaf. PS: Weapon degredation nooooo! |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|