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#1001 (permalink) | |
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Orc's Breathmint
Join Date: Jan 2009
Posts: 119
Reputation: 10
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Yeah, its kinda weird where the assassin type char has such a big advantage in pve. Edit: Looking at what your saying, means then that the speed kill timer starts on hitting a mob not aggroin them then? Edit Edit: Crap, was focusing on the scores too.. back to the drawing board ![]() 3rd edit: hir0shi corrected me, rank isnt pvp rank, its normal good excellent stuff for the map, 10% for each. Im confused. Same map, same difficulty, both solo. Only diff was I enabled intrusion for the second one. I got two single intruders, I let one kill the other than I killed the last.
Last edited by scrangos; 09-29-2009 at 09:16 PM. |
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#1002 (permalink) | ||
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Cloud's Hair Spray
Join Date: Sep 2009
Location: ][_,([])][_,
Posts: 79
Reputation: 10
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Is this Irony? Because I did number my questions.. I guess it helps.
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/Maria |
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#1003 (permalink) | |
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ChimaeraOne's Cookie
Join Date: Sep 2007
Location: 横浜市
Posts: 1,375
Reputation: 42
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You want to risk getting hit by a rising attack without any superarmor skills? Really don't get players nowadays...클라우치, now go search for that skill. @scrangos : NHN is the publisher for both DnF and C9. And if I'm not mistaken, Neople used to be under NHN. LoL? ![]() The end grading, as I've told hir0shi, is based on more factors. My opinion was number of players (and their final grades as well) and hits taken. Well just basing this purely on DnF style grading system which in this case, has been emulated in C9 to a certain extent. That's why DnF players like me feel right at home here. This is also why Kiting is an efficient way to get Excellent grade or higher. Killing all at once to rack up high bonuses (especially combo bonuses which is lacking for fighter classes) without risking the lives of other teammates as well as conserving mana. Kiting is risky if you determine your teammates are noobish though and can't support you. Or if the kiter himself is noobish. Being a kiter, you will gain many benefits, including easier killing of intruders. Nothing is better than luring all the mobs to the start point when intrusion is underway. I've done this many times. Even a team of 4 level 47 ~ 49 ranger will have trouble tackling 1 berserk guardian and 8 Champion level gorillas. Not to mention teammates spamming spells and arrows in the background. This is even better at boss room. Just aggro the boss and run towards the enemies. Knock them down, let the boss jump to your location and guard, while those knocked down get squished for extra boss damage. Anti-intrusion is easy, if you're smart. And intrusion gives like 25% bonus. So which is better? Getting normal (100% clear exp) + intrusion bonus (25%) + bonus GP per intruder kill, or getting good (110% clear exp) and no intrusion bonus? You do the math. On other notes, gonna end my c9 hiatus by this weekend. Need to level up more to access the rest of the new maps for 3rd continent. And also try to form a band of elites to kill off other foreign guilds. I have yet to identify russian and brazilian guilds since I can't read their forums. I have, however identified vietnamese and israel guilds (who so conveniently typed their guild names in English) and plastered it on their boards. If any of you guys are in those foreign guilds, I'll give it a miss then and aim at others. Today is the mabi heroes stress test too, just in case you guys are interested.
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Last edited by dby2k; 09-30-2009 at 03:44 AM. |
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#1004 (permalink) | ||
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Orc's Breathmint
Join Date: Jan 2009
Posts: 119
Reputation: 10
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Quote:
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![]() Is there a home advantage for the defender? I seem to wreck people a lot easier than in PVP matches Im interested in the group when it comes to loud guilds that are staying too loud on the radar. Im not sure if I can make your cut though. Edit: Mabi heroes seems cool, but I wont have the d/l done in time so ill have to wait till the next stress or OB. Last edited by scrangos; 09-30-2009 at 07:24 AM. |
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#1006 (permalink) | |
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ChimaeraOne's Cookie
Join Date: Sep 2007
Location: 横浜市
Posts: 1,375
Reputation: 42
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Quote:
And enchanting weapons has already been discussed, although pretty long ago.
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#1008 (permalink) |
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Samus' Girdle
Join Date: Sep 2009
Posts: 40
Reputation: 12
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As I'm lvl 18 now on my Shaman, I'm starting to think about what I should choose at lvl 25. So far I understand that Taoists are melee based, attacking from close-by/mid-ranged. Elementalist attack from far, magic based, and use summon skills. And Illusionist attack from far, magic based, and can fly. Am I right?
Also, what is the best PvE and PvP class in your opinion? Is Taoist still a bit overpowered? I'm liking the ranged magical attacks most so far, so should I take Elementalist or Illusionist? And what class is in this screenshot?: http://www.continentoftheninth.info/...ngen/3_jpg.jpg Thanks ^^
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#1009 (permalink) | |
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Orc's Breathmint
Join Date: Jan 2009
Posts: 119
Reputation: 10
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#1010 (permalink) | |
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ChimaeraOne's Cookie
Join Date: Sep 2007
Location: 横浜市
Posts: 1,375
Reputation: 42
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Actually, I don't recommend playing this game right now. A lot of stuff have yet to be implemented. Even now I'm still on hiatus and playing other crap.
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Elementalists are great as support characters. But they also happen to be the most fragile of all the shaman classes. Like what Irony said, 2 or 3 hits and he's dead. Elementalists are also capable of flight and also capable of falling after just being hit once in the air. The summons are good, but not great. Illusionists are what I call, souped up shamans. They rely heavily on shaman skills (thunder, fireball) but have extra teleportation and skills that can penetrate rows of enemies. They don't have flight capabilities(although one of their skills gives them temporary flight).
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Last edited by dby2k; 09-30-2009 at 03:28 PM. |
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