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Old 08-21-2009, 11:56 PM   #11 (permalink)
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Not gonna lie, that might actually make me play again.
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Old 08-22-2009, 12:02 AM   #12 (permalink)
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Psyched for Dwarf Mages, and duuuddee no ****ing way, Heroic Deadmines and Shadowfang?? Aweesoommmee... ;D bbapngpriaghnrpagn can't waittttt. Lol I somehow missed the later half of the video the first time I watched. Zoned out I guess.
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Old 08-22-2009, 12:05 AM   #13 (permalink)
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Originally Posted by Serebii View Post
Psyched for Dwarf Mages, and duuuddee no ****ing way, Heroic Deadmines and Shadowfang?? Aweesoommmee... ;D bbapngpriaghnrpagn can't waittttt. Lol I somehow missed the later half of the video the first time I watched. Zoned out I guess.
You were blinded by the awesomeness that is Worgen Werewolves and Goblins.
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Old 08-22-2009, 12:15 AM   #14 (permalink)
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Indeed. That and the general visuals of new-old-Azeroth, if that makes sense. :P
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Old 08-22-2009, 12:59 AM   #15 (permalink)
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Very nice, Blizz is working hard and fast might I add
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Old 08-22-2009, 01:47 AM   #16 (permalink)
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Join the cataclysm facebook page =P
http://www.facebook.com/pages/World-...m/119423789835
Lucky fans will get prizes
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Old 08-22-2009, 01:48 AM   #17 (permalink)
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yeah, guess i'll be playing again. looks and sounds all too good to be true.
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Old 08-22-2009, 02:28 AM   #18 (permalink)
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im picking up 2 copies when this comes out for me and my gf.
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Old 08-22-2009, 02:37 AM   #19 (permalink)
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Lol. Dwarf Shaman.
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Old 08-22-2009, 02:48 AM   #20 (permalink)
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The Goblin

This panel began by taking a close look at the two new playable races being introduced for World of Warcraft: Cataclysm. The goblin race, available to the Horde, will be able to choose from all classes except paladin and druid. Goblins also have some very interesting racial abilities, including a rocket belt that allows players to activate one of two rocket abilities every two minutes. The first ability enables the player to jump up to 20 yards, while the other shoots rockets at an enemy player within 30 yards. Additionally, every 30 minutes the goblin can summon a pack hobgoblin, which will act as a personal servant granting bank access. Goblins also gain a bonus to their alchemy skill, and should a player decide to become an alchemist there will be an increased benefit from drinking health and mana potions. Additional passive goblin racials include a permanent 1% increase to attack and casting speed, and because of their knack for mercantile affairs, goblins will always receive the best possible gold discount regardless of reputation.

The Worgen

The worgen, our new Alliance race -- has both a true form and a human form. The true form is purely cosmetic, and provides no combat bonus. A player may remain in either form when out of combat, but are automatically placed in their true form upon entering combat. Worgens have a racial ability called Darkflight, which allows the worgen to temporarily increase their movement speed by 70%, and can be used every three minutes. This activated ability, like entering combat, will also force the worgen into its true form. Other worgen racials include a passive 1% increase to all damage, reduced duration from the effects of curses and disease, and a bonus to skinning, as well as the ability to skin faster. Worgen will have access to all classes except paladin and shaman.

New Class/Race Combos

We’ve also opened up additional class/race options for existing playable races. New Horde options include troll druid, undead hunter, orc mage, tauren paladin, tauren priest, and blood elf warrior. New Alliance options include human hunter, dwarf mage, night elf mage, gnome priest, and dwarf shaman.

Warlocks

The soul shard system is receiving a massive revamp, and will now become a core feature of the warlock class. Soul shards will no longer act as an inventory item, but rather exist as a resource, and appear below the warlock's health and mana bar. A new spell, Soul Burn, will be the only warlock ability to cost a soul shard, and will empower most of your other spells to behave differently. For instance, when combined with Fear it causes the spell to become instant. Other examples include: guaranteeing your Searing Pain spell three critical hits, increased horror effect and additional healing from Death Coil, and instant summoning from your summon demon spell. Soul shards will regenerate quickly upon leaving combat, and you may also be able to use drain soul as a "soul shard evocation."

Hunters

Also receiving a massive overall are hunters. The hunter’s need to rely upon mana is completely gone, and instead they will use focus. This means hunters will no longer care at all about Intellect, mana regen or Aspect of the Viper. Focus will regenerate continually, similar to how rogues or feral druids regenerate energy. For comparison, rogues regenerate approximately 10 energy per second, whereas hunters will regenerate 6 focus per second. However, Steady Shot can also be used to improve focus regen, and bring the rate at which hunters regenerate focus to 12 per second. The hunter will have a maximum of 100 focus, and shots might cost 30 or 60 focus, with fewer cooldowns on abilities. Another exciting and long-awaited change regards the ammunition system. Ammunition will become an equipable item, and will no longer be consumable. More details on that later!
Nice changes to Hunters and Warlocks.
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